

Most Inexplicably Bad Build You've Seen
#121
Posted 12 March 2013 - 01:13 PM
#122
Posted 12 March 2013 - 01:22 PM
#123
Posted 12 March 2013 - 01:29 PM
#124
#125
Posted 12 March 2013 - 01:39 PM
ragingmunkyz, on 11 March 2013 - 10:16 PM, said:
I run this.
It is effective and a lot of fun.
XL300 with 12 Dbl HS 6xSRM4s with Artemis and 4 Jump Jets.
Between 125 to about 170 meters the SRM4s with Artemis on chin fire hit like 6xAC10s.
My Alpha is down to 60 damage but i only alpha 2 or 3 times a game.
I try mostly to use my speed and maneuverability to try and stay in sweet spot range and hammer on chain fire.
I imagine the cockpit shake disconcerting to the target and keeps them from getting good aim on me.
I stay inside of 180 meters so LRMs are useless against me. I stay further than 125 meters so SplatCats are not doing nearly the damage to me I can do to them.
It is a fun, and effective dealer of death.
#126
Posted 12 March 2013 - 02:17 PM
Acenan, on 12 March 2013 - 06:57 AM, said:
srm4 is great to fight at max range it flys more like ball than a waveing-swarm of missile.
And when i have an AC/20 and two LL to back them opp, srm4 is just perfect...
The original discussion was an A1. By definition you don't have an AC20 and 2xLL to back you up. I don't believe that anyone has bashed SRMs on an Atlas.
#127
Posted 12 March 2013 - 02:21 PM
Sifright, on 12 March 2013 - 06:44 AM, said:
What is this i proved this wrong earlier.
25% more heat for 50% more damage SRM4 vs SRM6
AHHHHHHHHHHHHHHHHH
THIS IS WHY PGI IS INCAPABLE OF BALANCING ANYTHING.
PEOPLE LIKE YOU SAY STUFF IS FINE WHEN YOU HAVE NO IDEA!!!
(goes off to have a breakdown in the corner)
He still cannot accept that there are indeed spread heat and ammo usage differences with SRM 6's and SRM 4's... Alot of it comes down to personal preference, playstyle, and POCKET CASH....
First dont assume DPS is really a factor.. Not all egagements take place at <90m where you can get 90+% hit rates per salvo.. As distance increases spread increases, and DPS per salvo decreases..
FACT DPS per salvo decreases less with SRM 4's as distance increases.. This is because SRM 4's have a tighter spread pattern..
What does this mean... SRM 4's are more effective than SRM 6's as range increases... More missiles will stay on target returning better DPS per HEAT as well as PER ton of ammo..
SRM 4's will also deplete ammo at a slower rate.. and weight savings can be applied to AMMO, ARMOR, JJ's, ENGINE, or even for artemis.. Since your using less ammo up we can prolly take that out of the equation or even drop ammo tonnage for other perks..
What is the loss of running SRM 4's... Burst DAMAGE.. or if ur not very accurate the greater spread yeilds better chance of just hitting the target.. a larger spread and bigger burst can come in handy on Lights wich move fast and are tricky to hit.
The real proof has to come down to Cat vs Cat in a deul..
SRM 6 cat ---- has to get close and be choosy on shot taking...
SRM 4 cat---- better accuracy at distance, and higher sustainable RoF..
Greater speed and mobility from wieght savings and JJ's make keeping the SRM 6 cat outside it's optimal distance easy..
Better RoF and ammo usage means SRM 4 cat can be more liberal with shot selection.. constantly peppering SRM 6 cat at longer distances..
given equal pilot skill.. The results..
SRM 6 cat Needs to gain element of surprise to keep egagement CLOSE range and win..
SRM 4 cat Can win an attrition fight If it uses distance to advanage..
AND again this just supports personal playstyle and possibly lance support factors..
TL:DR.. YOU just have to realize there is more than one way to skin a CAT.. The world doesnt have to run Splat cats the same way you do.. SO GET OVER YOURSELF.. DEAL WITH IT!
#128
Posted 12 March 2013 - 02:30 PM
Rakashan, on 12 March 2013 - 02:17 PM, said:
My A1 with XL300, 12 Dbl HS, 6xSRM4s with Artemis, AMS and 4 jump jets just went 1 Kill 4 Assists with 592 damage and before another guy took me out I was pelting the hell out of a Splatcat A1.
He on me and me on him. I was definitely doling out much more damage than him. I kept him at range. Technically we were both in each others range.
I do not think in the entire game I did an alpha even once. All chain fire awesomeness.
I have played splatcat. In certain narrow situations it can not be beat.
This guy though is brutal.
Splat cat narrow situation it can do a 90 point alpha.
My situation is between 100 to 180 meters.
In that range block I have on chainfire what amounts to 6xAC10s.
The projectile range is slower so you have to lead more. But it HAMMERS enemy mechs.
And it does it with 7 tons of ammo.
It has AMS, speed, full armor and jump jets.
It is a beast.
#129
Posted 12 March 2013 - 02:43 PM
Homeless Bill, on 11 March 2013 - 09:48 PM, said:
I'm almost positive that was me. I was leveling Atlases and just stripping the weapons and moving them from one to the other. Dropped in the wrong one : /
#131
Posted 12 March 2013 - 02:51 PM
Had a lot of ammo... booom!
#132
Posted 12 March 2013 - 02:57 PM
Dishevel, on 12 March 2013 - 02:30 PM, said:
He on me and me on him. I was definitely doling out much more damage than him. I kept him at range. Technically we were both in each others range.
I do not think in the entire game I did an alpha even once. All chain fire awesomeness.
I have played splatcat. In certain narrow situations it can not be beat.
This guy though is brutal.
Splat cat narrow situation it can do a 90 point alpha.
My situation is between 100 to 180 meters.
In that range block I have on chainfire what amounts to 6xAC10s.
The projectile range is slower so you have to lead more. But it HAMMERS enemy mechs.
And it does it with 7 tons of ammo.
It has AMS, speed, full armor and jump jets.
It is a beast.
Glad it works for you. I often have comparable games in my Ilya. Neither of us is on topic now. Thanks.
#134
Posted 12 March 2013 - 03:09 PM
#135
Posted 12 March 2013 - 03:21 PM
Sporklift, on 12 March 2013 - 03:09 PM, said:
I want this bad!
#136
Posted 12 March 2013 - 11:09 PM
#137
Posted 13 March 2013 - 12:06 AM
Banzi Jo, on 12 March 2013 - 05:48 AM, said:
i understand your liking of lrm5's. My favorite cat-A1 build to run pugs is a 6x ALRM5 xl300 DHS jj's and lots of ammo
i like it cause i chainfire and can almost constantly screen shake any target under 1000m, Pretty hard to hit a 80kph cat running sideways(and jumping intermittenly) at 240m when your shaking to all hell from justone of the 5lrms getting thru your ams. its also used well to make average snipers hide(smart ones take the dmg and shoot me back) . I can dumb fire lrm5's in chain to rain the entire crater rim in a few secopnds and hold the enemy snipers back. PUGS are fun.
You seriously need to try this build out...it does exactly everything you love about the 6xLRM5 'pult other than jump, but packs more punch, has far higher DPS, and is completely self-sufficient

Mr 144
#138
Posted 13 March 2013 - 12:11 AM
#140
Posted 13 March 2013 - 11:43 PM
Any build with AC5s.
Why would anyone use the AC5 over the UAC5 or the (deceptively) low damage AC2?
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