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Most Inexplicably Bad Build You've Seen


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#201 ICEFANG13

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Posted 17 March 2013 - 09:46 PM

Today I launched with my Flamer testing Jenner-K, 3 Small Pulses, 1 JJ, 1 Flamer, lots of DHS, 33 of 35.

Did 264 damage, killed 2 light mechs :wub:

#202 Tilon11

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Posted 28 April 2013 - 12:51 PM

The Jenner F. 6 Tags...

#203 Biggieboy

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Posted 28 April 2013 - 03:25 PM

A commando with LRM5's...

#204 Buckminster

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Posted 29 April 2013 - 02:13 AM

Never done a Commando with LRM5s, but I've done it on my Ravens. A little bit of long range harassment against mechs that are otherwise tied up is very effective, and they're priceless on Alpine.

#205 oldradagast

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Posted 29 April 2013 - 12:24 PM

A few have come up in the past few weeks:

1) Variety Pack Atlas: This wonderful beast got our team demolished on Alpine because he was too slow and useless to join the battle. Oddly, we still won, but only because the other surviving mech on our side was a light that captured their base while the remaining 5 enemy mechs focused fire on this poor sod. His amazing loadout consisted of: A tiny engine that capped the Mech's speed at about 35 kph, 2 mixed types of Large Lasers, 2 mixed types of Medium Lasers, 1 LRM 20 + Artemis, 1 LRM 5 + Artemis, and.... an AC 2. Oh, and yes - he appeared to be using 6 weapon groups since no two weapons every fired together. As the enemy closed, he forgot he even had the LRM's and focused on killing his foes with... the AC 2.... and missed almost every shot.

2) I like Missiles! Highlander: Saw this one recently. Highlander 733C - the one with 2 ballistic slots. It had a pair of AC5's in the arm and.... 3 LRM 15's. That's it. Yes, it had no energy weapons and was tossing streams of missiles from the arm hardpoints. I think it also had a tiny engine given the low max speed. What was really annoying about this Mech was that while half the enemy team decided to grind my Highlander into dust, he then got credit for 2 kills after I did 90% of the damage to those mechs... It happens to everyone, but it's annoying when the lame builds that are too slow to get to the battle arrive just as you die to then kill steal. Oh, he then died after running out of ammo. Brilliant!

3) Anything focused on Flamers, Machine Guns, or LBX-10. However, I'll give credit to the 6 machine gun Jagermech (who also had some hard-hitting energy weapons) who parked himself behind a badly beat-up Atlas on our team and slowly took it apart with the machine guns once the armor was breached. It was a Slooooooow victory, but rather humorous since the Atlas in question was almost as bad as the one I mentioned earlier.

4) Mechs that can't fight up close: We all see these - mechs with nothing but LRM's or standard PPC's, etc. Get inside their range, and they die helplessly.

Edited by oldradagast, 29 April 2013 - 12:26 PM.


#206 Jay Z

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Posted 29 April 2013 - 04:02 PM

Last night I had a great match on Frozen City night which ended in a 2v2. Our hunchie and I (stalker 5M) were both missing a side torso and had crit CT. They had a zombie stalker capping our base and 1 other mech. While our hunchie took care of base, I went after the only other mech.

It was an LRM20+TAG Raven 4X. It was slow and had absolutely zero other weapons. If it had a small laser it could have finished me off. He also tried circling me close, so as long as I stayed under 180 metres and between buildings, he was useless. We won despite been down 6-2 earlier in the match.

This is what I think it was running RVN-4X

#207 Tahribator

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Posted 30 April 2013 - 02:32 AM

Spiders with AC5, AC2 or even a Spider with ERPPC and 2 ML, without jumpjets. Please, stop.

Still, AC20 Ravens make me laugh the most.

Edited by Tahribator, 30 April 2013 - 02:33 AM.


#208 oldradagast

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Posted 30 April 2013 - 08:05 AM

Then there was the Cicada 3M (the ECM one) last night with 3 Medium Lasers and an LBX-10. The sad part was that despite this questionable load-out, the guy managed 4 kills against my team and over 500 damage... I have no idea what happened there... good pilot, I guess... scary to think what he could do with a more serious build.

#209 Tahribator

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Posted 30 April 2013 - 09:03 AM

I actually pilot a 3M with my build alternating between LBX10 or AC5 and 2ML. It's an excellent build contrary to what you think. AC5 tears heavies and LBX10 tears lights/legs apart.

Edited by Tahribator, 30 April 2013 - 09:04 AM.


#210 frag85

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Posted 30 April 2013 - 09:25 AM

Commando 2D with a Tag and LRM5...
On more than one occasion...
Since the missile nerf...

One time, I couldn't see his load out because he was a few hundred meters away and was wondering why he just kept running away from everyone. When I caught up to him and wedged him into a corner while countering his ECM I was like WTF? I sat there laughing while he squirmed to get unstuck, looking at me and flailing his arms around when I started to shoot him. He didn't even try to tag me. I kind of felt bad for the little ******.

edit: Wow... so 'bug ger' is a slang word now?

edit:

View Postoldradagast, on 29 April 2013 - 12:24 PM, said:


2) I like Missiles! Highlander: Saw this one recently. Highlander 733C - the one with 2 ballistic slots. It had a pair of AC5's in the arm and.... 3 LRM 15's. That's it. Yes, it had no energy weapons and was tossing streams of missiles from the arm hardpoints. I think it also had a tiny engine given the low max speed. What was really annoying about this Mech was that while half the enemy team decided to grind my Highlander into dust, he then got credit for 2 kills after I did 90% of the damage to those mechs... It happens to everyone, but it's annoying when the lame builds that are too slow to get to the battle arrive just as you die to then kill steal. Oh, he then died after running out of ammo. Brilliant!



733P with 1 Tag, 3ML, 3 LRM20+Art, I was getting 400-600 damage per round. It just isn't the greatest up close. People tend to like to hug it. :P Pre-missile nerf it would have been a pretty devastating build. Its mediocre at best now. But because you are slinging so many LRM's, even lights could not get away, granted it took 400-600 missiles to do it-I legged a few that tried.

Edited by frag85, 30 April 2013 - 09:36 AM.


#211 Ramien

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Posted 01 May 2013 - 02:08 AM

View PostBuckminster, on 29 April 2013 - 02:13 AM, said:

Never done a Commando with LRM5s, but I've done it on my Ravens. A little bit of long range harassment against mechs that are otherwise tied up is very effective, and they're priceless on Alpine.

A little bit of long range harassment is all well and good, but I know I've seen at least one Commando with nothing but LRM5 for their weaponry. No ECM, either, so relying on pure speed to try and keep the missile gap open. Not my preferred way to play, that's for sure.

#212 Buckminster

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Posted 01 May 2013 - 02:20 AM

Lol, nothing but an LRM5 is silly. At least I had 4 MLs on mine too. :)

#213 oldradagast

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Posted 01 May 2013 - 08:27 AM

View Postfrag85, on 30 April 2013 - 09:25 AM, said:

733P with 1 Tag, 3ML, 3 LRM20+Art, I was getting 400-600 damage per round. It just isn't the greatest up close. People tend to like to hug it. :P Pre-missile nerf it would have been a pretty devastating build. Its mediocre at best now. But because you are slinging so many LRM's, even lights could not get away, granted it took 400-600 missiles to do it-I legged a few that tried.


The main difference is that you had energy weapons. He died basically when he ran out of ammo and became a target. Not even sure if he had Jump Jets on that thing... still, I like the insanity of throwing that many missiles! :P

#214 Deathlike

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Posted 01 May 2013 - 08:46 AM

View Postoldradagast, on 30 April 2013 - 08:05 AM, said:

Then there was the Cicada 3M (the ECM one) last night with 3 Medium Lasers and an LBX-10. The sad part was that despite this questionable load-out, the guy managed 4 kills against my team and over 500 damage... I have no idea what happened there... good pilot, I guess... scary to think what he could do with a more serious build.


I built a Raven-4X with 2 meds + 1 LBX10 at one point. It was already, but I moved onto something slightly better. He had the right idea with the 3M, even if it isn't optimal.

#215 Karazyr

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Posted 01 May 2013 - 08:50 AM

View PostFros7bite, on 12 March 2013 - 07:16 AM, said:

Two SL Spider. Most beautiful thing on the battlefield! Fast too!

that may of been me :P 2 small lasers and a med laser :P worked well

the worst build ive come across is a ppc commando, just one he striped armor to fit that thing on :S

#216 TruePoindexter

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Posted 01 May 2013 - 09:09 AM

View PostHomeless Bill, on 11 March 2013 - 09:48 PM, said:

I'm not talking about troll builds - I'm talking about the loadouts you have to look at twice, and even then you just don't get it. The kind of build that even the most intoxicated of mechwarriors would hesitate to take into battle. Machine gun, flamer, TAG, and NARC boats don't count.

A few days ago, I strolled up to an Atlas RS to discover it had four medium pulse lasers. That's it. Nothing else. I'm guessing it had to be something like this: http://mwo.smurfy-ne...85b1a3d5ebac82c

Why? Dear Jesus, why?

What's the most genuinely failed attempt at 'mech customization you've seen fielded?


Ironically that build will still overheat too - it'll just take awhile.

I ran into a 3L mounting 2 LRM5s and 3 SPL. I was... confused.

#217 ElLocoMarko

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Posted 01 May 2013 - 09:42 AM

View PostTahribator, on 30 April 2013 - 02:32 AM, said:

Spiders with AC5, AC2 or even a Spider with ERPPC and 2 ML, without jumpjets. Please, stop.

Still, AC20 Ravens make me laugh the most.


When you put an arm-mounted 14 ton cannon on a 35-ton mech it should spin in circles every time it shoots :P


View Postoldradagast, on 01 May 2013 - 08:27 AM, said:


The main difference is that you had energy weapons. He died basically when he ran out of ammo and became a target. Not even sure if he had Jump Jets on that thing... still, I like the insanity of throwing that many missiles! :P


Being a target is a valid battlefield role! Don't tell everyone my secret strategies.

Edited by ElLocoMarko, 01 May 2013 - 09:44 AM.


#218 B0oN

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Posted 01 May 2013 - 09:43 AM

All of my builds :P

#219 CJDodo

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Posted 01 May 2013 - 10:07 AM

Saw a Highlander on the enemy team, a DC or AFK or something. Targeted it just for a second but noticed it had a Gauss Rifle. Only a Gauss Rifle. Can only assume he was either running this, HGN-732, or accidentally launched an unfinished build.

#220 oldradagast

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Posted 01 May 2013 - 04:35 PM

I am starting to think that new players honestly believe that building mechs under their tonnage limit has some sort of advantage in the game (makes them move faster, etc.) Of course, there's nothing in the hints to counter this idea, so I guess it is understandable, at least until they play around with the Training Grounds and discover that there is no advantage to running 90 tons of stuff in a 100 ton mech.

Today's cream of the crop:

1) Are you missing something? This goes out to the Jagermech running 4 AC2's... and that's it. I have no idea what happened there. Nothing like 24 tons of weapons for an 8 point alpha strike. Then, there was the energy cousin to that - a Catapult K variety with 2 PPC's... and that's it. At least make them ERPPC's so you can do something under 90m?!

2) More useless weapons, the better! Several mechs packing piles of machine guns today... no idea why.

3) Does an Atlas have a ballistics slot? Atlas DDC with 2 large lasers and 3 LRM15's with Artemis. Not terrible - the guy actually did well in our game thanks to tons of effort by the rest of the team to give him targets and cover him, but this is mostly a flop on its own. Under LRM range, it is less scary than a medium mech with a whopping 18 point alpha, and without TAG, it can't breach ECM effectively.

4) Jumpjets? What are those? Again, not a terrible build, but one that left me baffled - a guy running a Heavy Metal without jump jets. I guess his build worked well enough, but without the Jump Jets, you'd probably be better off running an Atlas, IMHO.





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