

Most Inexplicably Bad Build You've Seen
#181
Posted 16 March 2013 - 01:49 AM
#182
Posted 16 March 2013 - 02:27 AM
MustrumRidcully, on 16 March 2013 - 01:49 AM, said:
I agree, which is why we did in-game testing of the two most common Dakka Builds faced off at 100 paces

Testing shows:
2xAC5 > UAC5+3xML every single time in-game tested
so...this is not entirely accurate, but we can get a best guess range from this
ML = 1.25 DPS
AC5 = 2.94
Both figures relatively predictable
So 5.88 DPS for the 2xAC5
Total DPS for the UAC5+3xML must be less than 5.88, so...
5.88 - 3.75 = 2.13
Never in any test did the Ilya win out against the 4X build, so at most...in actual gameplay, the UAC5 only puts out less than 2.13 DPS over a sustained 100 point damage CT coring spam contest....dissapointing ain't it?
Now ya know

Mr 144
Edit: sorry for the De-Railing Homeless Bill

Edited by Mr 144, 16 March 2013 - 02:48 AM.
#183
Posted 16 March 2013 - 02:34 AM
I don't like using un implemented things to enforce my point but don't the clans have U/AC20...those things are going to melt atlai...ATLAI

#184
Posted 16 March 2013 - 03:04 AM
Mr 144, on 16 March 2013 - 02:27 AM, said:
I agree, which is why we did in-game testing of the two most common Dakka Builds faced off at 100 paces

Testing shows:
2xAC5 > UAC5+3xML every single time in-game tested
so...this is not entirely accurate, but we can get a best guess range from this
ML = 1.25 DPS
AC5 = 2.94
Both figures relatively predictable
So 5.88 DPS for the 2xAC5
Total DPS for the UAC5+3xML must be less than 5.88, so...
5.88 - 3.75 = 2.13
Never in any test did the Ilya win out against the 4X build, so at most...in actual gameplay, the UAC5 only puts out less than 2.13 DPS over a sustained 100 point damage CT coring spam contest....dissapointing ain't it?
Now ya know

Mr 144
Edit: sorry for the De-Railing Homeless Bill

Interesting. Maybe should rework my damage efficiency charts with your findings...
http://mwomercs.com/...ost__p__2067816
I remember that Vapor Trail once suggested a jam rate of 25 % and an average jam duration of 8 seconds, and when I used that figure, the UAC in double shot mode was definitely less effective than without it, but I don't remember how it stacked up against the AC/5.
#185
Posted 16 March 2013 - 03:09 AM
One Medic Army, on 14 March 2013 - 10:22 PM, said:
Seriously, I ran 6smalls, 1medium, and 2 larges on my P, with a 245std engine and plenty of heatsinks.
The only think I can imagine is if he had a large standard engine, and a large number of STD heatsinks, but even then he should have had mediums on the arms...
I've used the 9SL hunchback a few times, and I always run either a 255 or 260 on my 4p. You do have a ton left over after you've filled every space possible with DHS, I usually just add a bit of armour to the leg and leave it at how ever much tonnage is left. Pretty effective build although its completely useless at anything but brawling. Personally I find 7SL and 2 ML works better.
#186
Posted 16 March 2013 - 09:50 AM
and 0 ammo.
The dude forgot to reload the ammo when he added Artemis.
#187
Posted 16 March 2013 - 10:05 AM
#188
#189
Posted 16 March 2013 - 05:15 PM
Mr 144, on 16 March 2013 - 02:27 AM, said:
I agree, which is why we did in-game testing of the two most common Dakka Builds faced off at 100 paces

Testing shows:
2xAC5 > UAC5+3xML every single time in-game tested
so...this is not entirely accurate, but we can get a best guess range from this
ML = 1.25 DPS
AC5 = 2.94
Both figures relatively predictable
So 5.88 DPS for the 2xAC5
Total DPS for the UAC5+3xML must be less than 5.88, so...
5.88 - 3.75 = 2.13
Never in any test did the Ilya win out against the 4X build, so at most...in actual gameplay, the UAC5 only puts out less than 2.13 DPS over a sustained 100 point damage CT coring spam contest....dissapointing ain't it?
Now ya know

Mr 144
Edit: sorry for the De-Railing Homeless Bill

Wait... doesn't this prove that the AC5 is only superior to the UAC5... when it gets help from 2 UAC5s?
In all fairness though, I guess this does prove that there are exceptions to the rule in regards to, "All AC5 builds suck!"
#190
Posted 17 March 2013 - 05:43 AM
LeMans, on 16 March 2013 - 03:54 PM, said:
Yeah, there's really no point to running around in a heavy with less armor than a light.
#191
Posted 17 March 2013 - 06:26 AM

#192
Posted 17 March 2013 - 10:01 AM
2 ERPCC
2 SRM6 + Artemis
2 TAG
#194
Posted 17 March 2013 - 10:36 AM
Yammato, on 11 March 2013 - 10:50 PM, said:
Just remember, the Cat chassis is optimized for charge and kicking attacks...oh, wait...
Roburn Bliss, on 12 March 2013 - 07:48 AM, said:
I know on paper it should be quite poor, but, 7 deaths and 42 kills with that build would disagree with you. It MELTS centre torso's.
Check out the "Salad Cutter" youtube vids. Everyone ignores the LBX 10 shooter even as he's killing them. Think about it...
#195
#196
Posted 17 March 2013 - 11:54 AM
Next drop he ended up on my side, I ended up spectating him. 3 LRM20, 2 LRM15. Maybe Artemis, but nothing else. Max speed 19.9 KPH. He never fired a shot, never got further than 500M from the base.
Dude, I think you might be looking for www.turretwarrioronline.com...
Edited by KEMikos, 17 March 2013 - 11:57 AM.
#197
Posted 17 March 2013 - 07:07 PM

#198
Posted 17 March 2013 - 07:56 PM
Merchant, on 17 March 2013 - 07:07 PM, said:

If you're running a spider with ECM and JJs that's not necessarily a bad build. Got a guy on my team who runs one and he does pretty well for himself as a sneaky little point capping, ECM sniping, PITA.
Edited by HlynkaCG, 17 March 2013 - 07:56 PM.
#199
Posted 17 March 2013 - 08:18 PM
GalaxyBluestar, on 11 March 2013 - 11:22 PM, said:
The best uses of the training grounds are trying to find the head hit box and setting up the weapons grouping
#200
Posted 17 March 2013 - 09:08 PM
Needless to say it didn't work out very well. It wasn't even a 1/4 as powerful as it used to be. The four together weren't even as powerful as my small laser.
I have since discovered the MWO wiki and have built far better builds based on the numbers therein.
Sifright, on 12 March 2013 - 06:44 AM, said:
25% more heat for 50% more damage SRM4 vs SRM6
The only thing you've proved is that SRM6s have a better heat to damage ratio, that they are more efficient.
But they still produce more heat than a bunch of SRM4s, which can make the the SRM4s more desirable in some cases as it can free up room for other things as you don't need as many heat sinks, or allow you to fire more continuously in order to harry your opponents since heat is easier to manage.
There are far too many "I know better than thou" elitists in this community when it comes to builds.
Edited by Ravingdork, 17 March 2013 - 09:26 PM.
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