1) Are you missing something? This goes out to the Jagermech running 4 AC2's... and that's it. I have no idea what happened there. Nothing like 24 tons of weapons for an 8 point alpha strike.
Have you ever used 4 AC/2's before...? It deals damage a little faster than 4 Gauss Rifles, with a longer range than Gauss, too... the Quad AC/2 Jager is nothing to dismiss lightly.
It just gets toasty...
Edited by Prosperity Park, 01 May 2013 - 04:43 PM.
I accidentally dropped once in a RS with only 1 LL and 2 SRM4s because I forgot to put on the other 3 LLs. A dead team-mate commented that it was the worst build he'd ever seen. Hey, I got 2 kills and didn't die and we ended up winning.
GalaxyBluestar, on 11 March 2013 - 10:10 PM, said:
depending on varient if he maxed out his engine instead of filling up with near useless single or dual mgs then for the sake of leveling up it may work... man gotta get off this new drink.
Granted being a conquest cap warrior is a valid strategy for Spiders - they are effectively the most mobile mech in the game and the hardest to kill if they don't feel like fighting. And at the same time 2 of the 3 variants have absolutely terrible hardpoints, and one has terrible hardpoints so wanting to contribute in a way that doesn't require dishing out lots of damage is valid.
But even with the biggest engine, no endo/ferros and maximum jump jets and armor there is still enough tonnage left on a Spider for a pair of mediums lasers or similar (and all Spiders have at least one energy slot, so those 2 tons can be used for a medium pulse laser on any variant). The only way a Spider can be short enough on tonnage that you can't mount a single weapon is if you mount a big standard engine.
It can help concentrate damage, and it also gets around the delay in chain fire without using a macro so you get the most DPS.
Never had problems killing alpha striking builds of it. Torso rotate and focus fire. The chain fire one gives you more time before I can start doing pinpoint attacks.
(Kon: He's refering to a Spider with a single AC/2)
I've done that, but with a sm laser backup, bap, and adv sensor module. It is a lot of fun plinking people from max range and watching them do the "where'd that come from?!?" from circle. Gotta do something to level that 5K.
I've done that -- with UAC/5 and AC/2, with twin AC/2, and with a Gauss Rifle. Got to say, my favorites where the UAC/5 and AC/2 combo (made pugs bunch up and try to shove each other out of the way as I got them all funnelled between two buildings) and the Gauss Rifle (because in order to run it you must sacrifice all the armor in one arm and one shoulder while using an XL 170 engine).
Malora Sidewinder, on 11 March 2013 - 11:54 PM, said:
earlier today i had the misfortune of being teamed up with a raven 3l with NO ECM, and only a tag and an LRM20.
The original LRM-20 Raven. Useful? No, but hella fun.
ragingmunkyz, on 11 March 2013 - 10:16 PM, said:
Saw a splatcat full of SRM4's today...I can't even begin to imagine how he couldn't find the extra tons to upgrade them to SRM6's.
He traded them for enough ammo to last the match. I do it all the time, mainly because SRM 4s are more accurate, and because if I don't while using an XL 315 engine and enough DHS to never shut down while fighting, I can barely carry more than 500 SRMs. Nowadays you need more SRMs because of how weak the missiles are. I personally carry 900 missiles, and with the increased accuracy it can be deadlier than SRM-6 Catapults, especially since they usually shut down whenever I brawl with them.
Shadowsword8, on 12 March 2013 - 02:14 AM, said:
I saw an heavy mech armed wiht only a large laser and a LBX-10.
The worst was that when I started explaining why the LBX was a terrible weapon, the others on the team supported him. Maybe they tought each pellet was doing 15 damage, or something.
Most likely a Dragon. Sounds like a cleanup crew build. Made to deliver the finishing blow and to kill steal. It makes sense on a Dragon. Any other mech? No.
----------------
That said, here's mine. I once built an Atlas D with twin LB-10s, 3 Large Pulse Lasers. I then allocated 98% of the armor to the back. I proceeded to charge into combat backwards, shooting anything that came in front of me.
Sad thing is I got 3 kills and was the last one to die on my team.
-----
Seen a Catapult C1 use a standard engine, jumpjets, and 4 small lasers. He was partnered with another Catapult, a C4 with a single large pulse laser, who also had a standard engine. They were surprisingly successful in terms of damage and kills. But it was pretty futile.
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Used a build people laugh at now. Twin small lasers and twin LRM-15s with artemis on a Hunchback.
------
Ran the Fang default once and tried to brawl with it.
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Now they said troll builds didn't count, but at the time this was a very serious and effective build that now people would laugh at.
Jenner with STD engine, STD heatsinks, 4 flamers. They do the same damage now as they did back then, although back then they did not generate as much heat against the user. Takes on an Atlas.
I'm not sure if it was bad, but it was odd: A jagermech with 2 AC5's and 1 large laser. Maybe I'm missing something with that one, but it just struck me as strange when I was expecting the usual UAC5's or AC20's.
Ok, this one was mine. Back in closed beta I ran a 2 LBX 10 Catapult. I hadn't played a mech game since MW:4 Mercs and had never played online.
I look back and cringe at how bad it was.
My entire strategy was either to facehug to "pinpoint" the damage. Or fire from a distance, hoping to hit something.
To be fair, I had no idea about what lag shooting was and was only just discovering the hitbox/netcode issues on the forums. I literally couldn't land a ballistic shot that wasn't an LBX.
I've done that -- with UAC/5 and AC/2, with twin AC/2, and with a Gauss Rifle. Got to say, my favorites where the UAC/5 and AC/2 combo (made pugs bunch up and try to shove each other out of the way as I got them all funnelled between two buildings) and the Gauss Rifle (because in order to run it you must sacrifice all the armor in one arm and one shoulder while using an XL 170 engine).
The original LRM-20 Raven. Useful? No, but hella fun.
He traded them for enough ammo to last the match. I do it all the time, mainly because SRM 4s are more accurate, and because if I don't while using an XL 315 engine and enough DHS to never shut down while fighting, I can barely carry more than 500 SRMs. Nowadays you need more SRMs because of how weak the missiles are. I personally carry 900 missiles, and with the increased accuracy it can be deadlier than SRM-6 Catapults, especially since they usually shut down whenever I brawl with them.
Most likely a Dragon. Sounds like a cleanup crew build. Made to deliver the finishing blow and to kill steal. It makes sense on a Dragon. Any other mech? No.
----------------
That said, here's mine. I once built an Atlas D with twin LB-10s, 3 Large Pulse Lasers. I then allocated 98% of the armor to the back. I proceeded to charge into combat backwards, shooting anything that came in front of me.
Sad thing is I got 3 kills and was the last one to die on my team.
-----
Seen a Catapult C1 use a standard engine, jumpjets, and 4 small lasers. He was partnered with another Catapult, a C4 with a single large pulse laser, who also had a standard engine. They were surprisingly successful in terms of damage and kills. But it was pretty futile.
-----
Used a build people laugh at now. Twin small lasers and twin LRM-15s with artemis on a Hunchback.
------
Ran the Fang default once and tried to brawl with it.
-------------
Now they said troll builds didn't count, but at the time this was a very serious and effective build that now people would laugh at.
Jenner with STD engine, STD heatsinks, 4 flamers. They do the same damage now as they did back then, although back then they did not generate as much heat against the user. Takes on an Atlas.
Was he AFK, disconnected or stone out of his little metal head...?
LocationThe People's Demokratik Socialist Republik of Kalifornistan
Posted 06 May 2013 - 05:07 PM
Homeless Bill, on 11 March 2013 - 09:48 PM, said:
I'm not talking about troll builds - I'm talking about the loadouts you have to look at twice, and even then you just don't get it. The kind of build that even the most intoxicated of mechwarriors would hesitate to take into battle. Machine gun, flamer, TAG, and NARC boats don't count.
A few days ago, I strolled up to an Atlas RS to discover it had four medium pulse lasers. That's it. Nothing else. I'm guessing it had to be something like this: http://mwo.smurfy-ne...85b1a3d5ebac82c
Why? Dear Jesus, why?
What's the most genuinely failed attempt at 'mech customization you've seen fielded?
You have an issue with that RS? It has an amazing alpha of up to 24 points out to an astonishing 180m and can probably get a second alpha in before heat shutdown. What's not to like?
Possibly the worst that I saw was a spider with all MGs. He was the last mech up trying to cap against a badly damaged enemy spider that had all of its weapons stripped and a very slow assault mech on the other side of the map.
Needless to say, even after firing ALL of his MG ammo at POINT blank range (the opponent was literally standing right in his face screaming, "Go ahead, MG me" in universal chat), the other mech was essentially no worse for the wear. Then the assault closed in and finished him off.