

Most Inexplicably Bad Build You've Seen
#381
Posted 06 July 2013 - 07:35 AM
#382
Posted 06 July 2013 - 07:37 AM
This could be someone coming back after a long time and thinking that is still a valid build.
#383
Posted 06 July 2013 - 08:14 AM
#384
Posted 06 July 2013 - 08:16 AM
http://mwo.smurfy-ne...f195b3ee8cbe7ff
Probably not the worst build, but kind of silly.
Also, any catapult build that goes straight LRMs with no backup weapons, but those are almost too common to mention. Saw one cat that added 2 small lasers for backup. That was painful to spectate when he was out of ammo and the brawlers got to him.
#385
Posted 06 July 2013 - 08:19 AM
Nunspa, on 28 June 2013 - 06:08 AM, said:
Except when used right (on a armor stripped mech) they are very effective.. a good "finisher" weapon
For fun, I once tried to make an "ultra crit" build on my Ilya with an LB-10X, 2 machine guns, and I think 3 MPL. Trashed that build very quickly

#386
Posted 06 July 2013 - 08:33 AM
#387
Posted 06 July 2013 - 09:50 AM
Kay Oss, on 06 July 2013 - 08:33 AM, said:
When you lose game after game because you're going up against missile boats and nobody on your entire team has ECM, you'd rage at the ECM-less D-DC too. I'm glad you shot a few more missiles. I'm proud of you. We lost the game directly because of it. ECM affects more than just you and you should be aware that if you take a mech capable of carrying ECM, you are expected to have it.

As you can plainly see, regardless of K/D ratio, ECM wins games. More than twice as many.
I stand firmly behind the people who count ECM-less D-DCs as terribad builds.
Edited by Dude42, 06 July 2013 - 09:51 AM.
#388
Posted 06 July 2013 - 02:32 PM
#389
Posted 06 July 2013 - 11:35 PM
Chou Senwan, on 11 March 2013 - 10:18 PM, said:
I rather liked the Gauss Spider.
When it grows up it wants to be a Holländer

Phlyk, on 11 March 2013 - 10:46 PM, said:

So what? The flamer is kinda pointless, sure, but ams and tag make somewhat sense for a scout if it is fast enough..
Moromillas, on 12 March 2013 - 12:04 AM, said:
Runs dry realy fast ...but IF it hits 90 LRMs could be nasty
#390
Posted 06 July 2013 - 11:46 PM
#391
Posted 07 July 2013 - 10:22 AM
1) Awesome 8T with 2 LRM 20's. That's it. No TAG, no close-in weapons, nothing. He ended up last one alive, and the enemy team stripped him of every component but 1 leg and then walked away to base-cap. Ouch.
2) Hunchback 4G with 2 medium lasers and 3 Machine Guns. I have no idea... No autocannon... nothing. May as well have put small lasers in all the energy slots and achieve the goal of building a mech that uses all hardpoints and deals almost no damage.'
3) Atlas DDC with a bunch of LRM 15's, 2 medium lasers... nothing else. Forgot about the ballistic apparently.
Edited by oldradagast, 07 July 2013 - 11:21 AM.
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