Whelp. I'm Just About Done.
#21
Posted 12 March 2013 - 05:54 AM
lack of anything deeper than the next match i'll play and the fact there are more compelling games to play for just that type of game play.
Hell, i've seen eroge games with more depth than this... :\
#22
Posted 12 March 2013 - 05:54 AM
I dont feel ecm makes much of a difference at all, especialy in a pug group. PPc's switch those things off all the tiime and every missile boat has tag.
I play with someone whos only mission is to troll the **** out this game and he was doing this by getting around 2 head shots EVERY game in his ppc stalker. He now rolls around in a ddc with 3 lrm 15s and i would say avarages at around 900 damage.
Its true that ECM is a litle fustrating for missile boats with no idea what they are doing and with no spotters but it does not determine a game outcome over crazy skill shots or droping with just ONE person who feels like they should assist the missile boat.
#23
Posted 12 March 2013 - 05:55 AM
#24
Posted 12 March 2013 - 05:56 AM
#25
Posted 12 March 2013 - 05:57 AM
Sifright, on 12 March 2013 - 05:49 AM, said:
but lurms are a support weapon they aren't supposed to do damage and thanks to ECM they dont!!1111onneone.
Also MGS ARE ANTI INFANTRY WEAPONS, they shouldn't hurt mechs!!
LBX-10 is great weapon I shootet light mechs with ease and blewed them up and it even critsleekers!
Flamers another bestest weapon I shootit at emama mechs and they go blind and run into ohter robit buttoks
Who taught you to write?
I underlined every issue in that ONE post. I thought the Queen had a better education system than that.
#26
Posted 12 March 2013 - 05:57 AM
#27
Posted 12 March 2013 - 05:57 AM
TexAss, on 12 March 2013 - 05:55 AM, said:
Edited by Yoseful Mallad, 12 March 2013 - 05:58 AM.
#28
Posted 12 March 2013 - 05:58 AM
PERFECTLY....
SPERFECTLY.
lolerfectly....
whilst we are at it lets have a module that spurts out reflective smoke so that lasers become useless in the AOE. weight 1 tonne for 10 smoke spurts.
or another module called the "MAGNETS HOW DO THEY WORK" it uses such a powerful em field ac shots bounce off and hit the enemy who fired on you.
#29
#30
Posted 12 March 2013 - 05:59 AM
#32
Posted 12 March 2013 - 06:00 AM
Sayyid, on 12 March 2013 - 05:57 AM, said:
Who taught you to write?
I underlined every issue in that ONE post. I thought the Queen had a better education system than that.
Your device appears to be broken good sir, pip pip.
also you missed robit (Robot) and buttoks (Buttocks)
Edited by Sifright, 12 March 2013 - 06:02 AM.
#33
Posted 12 March 2013 - 06:00 AM
topgun505, on 12 March 2013 - 05:57 AM, said:
its taken them way too long. the end result is the same; ECM being nerfd. But with the time they spent, they lost consumer trust. They don't understand how valuable it is.
#34
Posted 12 March 2013 - 06:02 AM
Tie Ma, on 12 March 2013 - 06:00 AM, said:
its taken them way too long. the end result is the same; ECM being nerfd. But with the time they spent, they lost consumer trust. They don't understand how valuable it is.
To be honest I don't even notice ECM anymore in the field. And mostly pug, and when i team up with others, none of them have it. The talk about it is overdone.
I raged more about the 2 atlas I was put together with yesterday, who I chosed to support but who went cave-> base cap in forest with 40km/h while the rest of the team died a horrible death, than I did about ECM the last few weeks.
Edited by TexAss, 12 March 2013 - 06:05 AM.
#35
Posted 12 March 2013 - 06:02 AM
ECM in its current state feels like they just grabbed many functions and lumped them all together. Its as if the ECM equipment we are using is the combination of everything that would have fallen under a much broader and spread out ECM tree.
It encompasses functions of 4 Systems that are from Tabletop. Guardian ECM, Angel ECM, Stealth System, and Null Signature System.
Each one of these systems has rules and fit within the framework of BT, however I dont recall ever hearing of a mech that can mount all of them, AND all the weapons, and all the armor, and as large an engine as we can currently see.
As many have pointed out, the way its implemented currently is unbalanced. You get too much function from so little investment. Hence why my favored idea for fixing it does not require toning down any of the functions at all.
Simply implement the other 3 systems along side Guardian ECM. Then split the functions between them. By doing this you increase the weight and critical penalties for taking the "Total" package. You can also then spread the systems to some other mechs to introduce some variety. The current ECM mechs are fine for "Total Package" mechs, but some other variants could use some of the functions to bring their usefulness up.
#36
Posted 12 March 2013 - 06:04 AM
Tie Ma, on 12 March 2013 - 05:51 AM, said:
You clearly haven't seen many of the polls here.
Livewyr was a person like you. maybe you should take a step back and actually look at ECM. Maybe you'll come to the same conclusion most players have.
This is as good a place as any to repeat this. I too have been on both sides of the ecm debate but for me it one thing make the problem crystal clear, it's a problem of choice.
Take ECM as an entity, think about what it provides right now. Think about (honestly) if you took an ECM capable mech is there any reason not to take ECM as a reasonable person. If you saw a teammate with an ECM capable mech and they hadn't mounted ECM what would you think of them? If ECM was available on every chassis is there a reason not to put it on every mech. Given the advantages ECm provides and it's complete and utter lack of downside it becomes a no brainer a non-choice, a given. THAT right there is the epitome of **** poor design when it comes to a "customizeable" game, "you can build any mech you want as long as it looks like this if you want to win."
For any kind of balance especially asymetrical balance there has to be a compelling reason to both take something and to NOT take it. Other wise there is no choice regardless of the reason and it is not balanced to the things around it.
There are many other reasons ECM has issues but the big one is that there is no reason not to take because of how much it provides.
#37
Posted 12 March 2013 - 06:04 AM
Sifright, on 12 March 2013 - 05:58 AM, said:
PERFECTLY....
SPERFECTLY.
lolerfectly....
whilst we are at it lets have a module that spurts out reflective smoke so that lasers become useless in the AOE. weight 1 tonne for 10 smoke spurts.
or another module called the "MAGNETS HOW DO THEY WORK" it uses such a powerful em field ac shots bounce off and hit the enemy who fired on you.
Many LRM noobs really hate ECM eh?
What if they normalized ECM and put LRMs back to 1 dmg where they belong. I bet that wouldn't make you guys happy either.
The only thing that will make LRM noobs happy is making LRMs OP so that they can still be bad at the game and ***** faces like the better players currently do.
Good player = Make whatever mechanics in the game work.
Bad player = Complain about how the mechanics are broken.
Edited by Mongoose Trueborn, 12 March 2013 - 06:07 AM.
#38
Posted 12 March 2013 - 06:05 AM
With the success of the X-Com remake there's a good chance other reboots of classic games will be just as awesome.
Meh PGI will do whatever they want. I'm not going to fret about it beyond voicing my opinion in the giant ECM thread. MWO came off my hard drive months ago. If they want the money that I might spend on my 2 founders and 1 normal account they know what to do. Otherwise there's plenty of other developers more than happy to accept my cash.
Edited by PanchoTortilla, 12 March 2013 - 06:12 AM.
#39
Posted 12 March 2013 - 06:06 AM
PanchoTortilla, on 12 March 2013 - 06:05 AM, said:
With the success of the X-Com remake there's a good chance other reboots of classic games will be just as awesome.
There have been very good reboots thanks to F2P. Planeside 2, Tribes ascend comes to mind
The people who played thoes games as a kid are now old enough to want the nostalgia and also make money to play the game as a customer. Some developers now also want to recreate the magic from their childhood. done right F2P is really a win win for everybody.
homeworld pls.
Edited by Tie Ma, 12 March 2013 - 06:09 AM.
#40
Posted 12 March 2013 - 06:07 AM
Mongoose Trueborn, on 12 March 2013 - 06:04 AM, said:
Bad player = Complain about how the mechanics are broken.
This is why ELO should be public so I can just oololoololol shut up ELO under hiver.
and slap him in the face with my top10% elo rating.
What ever makes you feel better about your self though my delusional fellow.
Fyi, I don't use Lurmulon boats they are to weak in current meta to justify their usage.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users