Posted 12 March 2013 - 12:52 PM
Someone, multiple someones actually, need to take some time to read that AtD 33 a little better...
Multiple times questions touched on different game modes and multiple times the response was, we've got some ideas, we're working on it but no ETAs. PGI said there was ONE game mode type they wouldn't be looking at, single player mission style objectives, but they did state that things like defense of a dropship against a team wanting to destroy it is a possibility, which leads to a whole lot of game options, games like TF, RtCW, Tribes/2, BF1942/2142 all had this game type in them with various mutators on how they worked. Defend/Destroy in TF/RtCW, order may or may not matter. Tribes/2 had various defend/destroy by the numbers options and BF1942 had both by the numbers or free style while 2142 had a mix of by the numbers defend/destroy or cap by points combined and apart. Dropship mutator combined with a defend/destroy(btn or free) would be really fun and offers a lot more tactical and strategic play then we currently see...
And they even mention that it's on the table just not soon...
We know next to nothing about CW, PGI has a plan and they don't want us tossing a monkey wrench into the machinery until AFTER they get it working to their own satisfaction first. And we're pretty damn consistant about doing that on anything they tell us is coming...remember? Best for them to get it working and then drop it on us without having told us it will have X and Y and Z and WW but testing discovers X doesn't work as wanted, Y is flat out impossible due to engine issues but Z and WW work exactly as planned! Immediate explosion on the forums, won't matter that the community EN MASS said X was not worth using and Y was just totally OP, the fact that they aren't delivered will be all that matters for the ensuing fecalstorm that the forums would become within minutes...we all know this, including IGP and PGI, so why set it up to happen at all?