Trauglodyte, on 12 March 2013 - 01:13 PM, said:
I appreciate Paul taking time to answer questions and the random Dev posts here. But, as always happen when people don't communicate, mistakes happen. Paul said in the last "Ask The Devs" that when they expand to 12v12, all of the original maps would move to sizes roughly near Caustic Valley and Alpine Ridge. Yet, in this ATD, he said that old maps wouldn't change sizes. Meh, errors happen and, as he said, things are always changing based on feedback.
Hence me providing feedback:
Please give us assymetrical, objective-based, multiple objective mission types that "feel more like Battletech."
Kristov Kerensky, on 12 March 2013 - 01:18 PM, said:
Splitting semantic hairs there and you know it. That was a specific response to a specific question which used the word 'missions' in the question itself. Assymetrical game modes such as defend/destroy ARE missions, especially if the objectives must be taken out in a specific order.
Again, you are complaining about 1 specific type of game play, the most hated type no less, is not being looked at for MWO but OTHER types of game play modes ARE being looked at...
HUH?
Again, you are putting words in my mouth (and I may be putting words in theirs.)
I'm not complaining.
I'm not even referring specifically to "Escort" missions, but rather just to the overall statement the answer makes regarding mission-based gameplay.
I'm even admitting I could be completely off base and, again, pushing for more and better gameplay options that are more fitting to the Battletech universe.