F lan Ker, on 14 March 2013 - 11:36 AM, said:
Exactly my thoughts Mr 144 It would be perfect as I have already configured most used options to my throttle and joystick buttons, do not need to touch keyboard unless putting something in chat. Just the immersion if you had support for TrackIR and stuff, to be able to really "drive" the Mech as it should be. Can always dream...
Yep...always why I loved the MechWarrior series...The immersion of a SIM, but with far less concentration required. There's plenty of combinations using the level of control schemes for everyone as well. Here's probablly the most 'competetive' Set-up I can think of, and pretty much exactly what I'm after ....
Throttle:
Map the Turning Axis to an analog rotary dial like I've done (pic in an earlier post). This is more desktop friendly than full-bodied MWO with footpedals.
Mouse:
Set to control Torso Movement. Use 'Arm Lock' set to on for standard running around, and toggle, or hot-key it off at will for actual fighting...
TrackIR:
This does not require integration, we can map axis ourselves easily enough, just the ability to do so is required. This would be on-the-fly arm control. You can 'kind-of' do this now with free look, but when you do, it locks out torso control. This is really the only change needed to make it all work.
Devs:
I know I don't have a large following of support for this, but you can't tell me this wouldn't make every Joystick user and SIM pit warrior happy. You've said before that the mouse and keyboard work so well for this game, that you don't think it's needed, and perhaps it's not. Steel Battalion, Hawken, and Razer Artemis controllers (if we'll ever see them) could all make use of these features, not to mention standard HoTaS set-ups. Is it possible to do? engine limitations? lack of time/resources (understandable)? Long term dream? Sneak it in soon?....Pretty Baby Please?
Mr 144