The Jagermech Is Here
#101
Posted 12 March 2013 - 07:38 PM
#102
Posted 12 March 2013 - 07:45 PM
#103
Posted 12 March 2013 - 07:47 PM
Metalcell, on 12 March 2013 - 07:36 PM, said:
Wow...I didn't initially see that. That is a scary sign for their art department. It could also reason why the legs looks strangely familiar...
But I think I can live with it. I really miss the iconic "rounded" center torso that the Jagermech always had. It seems the art direction taken here is to remove all rounded edges.
I am not sure if that is to reduce on the amount of polygons or just an art direction chosen to remove the roundedness (sp? word?).
I also think this could have been one mech that needed chicken legs (talking about being thin, not being reverse jointed). Hopefully that is just because of the angle of the view.
Edited by Zyllos, 12 March 2013 - 07:49 PM.
#104
Posted 12 March 2013 - 07:48 PM
#105
Posted 12 March 2013 - 07:54 PM
#106
Posted 12 March 2013 - 07:54 PM
#107
Posted 12 March 2013 - 07:57 PM
Zyllos, on 12 March 2013 - 07:54 PM, said:
they really don't but its kind of lazy. hope they go back and add the details later, like they did for gausskitties.
this looks a little silly but at least its unique. it also builds off of the current geometry of the missileless jagermechs.
Edited by Tennex, 12 March 2013 - 08:04 PM.
#108
Posted 12 March 2013 - 08:00 PM
#109
Posted 12 March 2013 - 08:24 PM
Tennex, on 12 March 2013 - 07:54 PM, said:
Hmmm, Lazy, or attention to detail?
"JM6-A - Modified specifically for the anti-aircraft role, the A variant replaces both Autocannon/5s with Zeus LRM-15s with two tons of ammunition. Weight saved by the change allows the variant to add two tons of armor, approximately half a ton to each forward hit location. BV (1.0) = 841, BV (2.0) = 1,122[4]"
"The primary weapons on the Trebuchet are a pair of Zeus LRM-15 launchers in its right torso and left arm"
Both the Trebuchet, and the Jagermech JM6-A utilize the same Brand of LRM-15's. So it COULD be that they are intentionally making a nod to that fact... and saving the art department some time by using the same launcher models.
#110
Posted 12 March 2013 - 08:28 PM
I was just messing around with the models, to see what I could do.
Didn't turn out half bad.
But I'd expect a little more effort out of the Art team.
#111
Posted 12 March 2013 - 08:30 PM
Joachim Viltry, on 12 March 2013 - 08:24 PM, said:
Hmmm, Lazy, or attention to detail?
"JM6-A - Modified specifically for the anti-aircraft role, the A variant replaces both Autocannon/5s with Zeus LRM-15s with two tons of ammunition. Weight saved by the change allows the variant to add two tons of armor, approximately half a ton to each forward hit location. BV (1.0) = 841, BV (2.0) = 1,122[4]"
"The primary weapons on the Trebuchet are a pair of Zeus LRM-15 launchers in its right torso and left arm"
Both the Trebuchet, and the Jagermech JM6-A utilize the same Brand of LRM-15's. So it COULD be that they are intentionally making a nod to that fact... and saving the art department some time by using the same launcher models.
that sounds more like an situational excuse after the fact lol. bit of a stretch really, especially since weapon manufacture has never been even alluded to in this game. and recycling parts has never been done on any other mech before.
By your logic the LRM launchers on the trebuchet's arms and torso would look the same. wheres the attention to detail there.
welp im not going to argue with fantasy cant really win against hypotheticals
Edited by Tennex, 12 March 2013 - 09:06 PM.
#112
Posted 12 March 2013 - 08:33 PM
Either way, if there's something we've already learned from the Cataphract, is that a flatfooted ballistics platform is nothing but a free kill. The alternative is a long range fire support mech with gauss, but how will this be any better than the K2, which in turn hasn't got anything on a 3D Cataphract jump sniper.
#113
Posted 12 March 2013 - 08:37 PM
Vapor Trail, on 12 March 2013 - 08:28 PM, said:
I was just messing around with the models, to see what I could do.
Didn't turn out half bad.
But I'd expect a little more effort out of the Art team.
I bet that's EXACTLY what the Timberwolf looks like lol
#114
Posted 12 March 2013 - 08:38 PM
#115
Posted 12 March 2013 - 08:38 PM
But that is attempting to stay remotely within the build type it is.
But this is what I ended up with that *might* be acceptable for a ranged direct fire plinker:
230 STD
2x AC/2 w/ 3t of ammo
2x AC/5 w/ 2t of ammo
2x ML
332 points of armor (9.26t of armor)
10 DHS
2x CASE
FF and ES
51.0s of continuous AC/5 fire.
56.25s of continous AC/2 fire.
Just seems so woefully inadequate. But it does provide 13.88 DPS @ 5.18 HPS, so I could sustain a barrage for 18.07s at a time (before shutting down), based off my heat charts. Assuming I hit with all the shells, that is 250.81 damage total before shutting down.
The sustained DPS sounds great, but I don't think it will have the staying power I am expecting. I am going to be total food to brawler and fast striker mechs, but I think that is going to be expected.
Hmm...must keep working the lab...
Edited by Zyllos, 12 March 2013 - 08:43 PM.
#116
Posted 12 March 2013 - 08:39 PM
#117
Posted 12 March 2013 - 08:39 PM
Huntsman, on 12 March 2013 - 08:33 PM, said:
Either way, if there's something we've already learned from the Cataphract, is that a flatfooted ballistics platform is nothing but a free kill. The alternative is a long range fire support mech with gauss, but how will this be any better than the K2, which in turn hasn't got anything on a 3D Cataphract jump sniper.
The main advantage of the Jagermech over the Cataphract or the Catapult as a ballistic sniper or fire support is simply the location of its hardpoints: the Jagermech's arms are mounted high on the torso, allowing it to peek over cover to fire and leave the majority of the 'Mech free from counter fire. The ballistic mounts on the K2 are in its torsos, requiring the pilot to almost fully crest a hill before taking his shot and the Cataphract suffers from a similar drawback in that both its RT and arm ballistic hardpoints (depending on the variant) are fairly low slung, forcing you to expose a lot of your 'Mech to counterattack. Not only that, but because they lack an arm actuator the Jagermech is the only non-Hero 'Mech that can mount an AC20 in the arm (if you disregard the Raven 4X, but its rare to see those dudes running such a heavy weapon).
Edited by Allister Rathe, 12 March 2013 - 08:40 PM.
#118
Posted 12 March 2013 - 08:40 PM
Huntsman, on 12 March 2013 - 08:33 PM, said:
Either way, if there's something we've already learned from the Cataphract, is that a flatfooted ballistics platform is nothing but a free kill. The alternative is a long range fire support mech with gauss, but how will this be any better than the K2, which in turn hasn't got anything on a 3D Cataphract jump sniper.
XL engine + AC/40 mang. I've seen ppl throw around numbers like 80 KPH for this thing.
#119
Posted 12 March 2013 - 08:41 PM
#120
Posted 12 March 2013 - 08:44 PM
Royalewithcheese, on 12 March 2013 - 08:40 PM, said:
XL engine + AC/40 mang. I've seen ppl throw around numbers like 80 KPH for this thing.
Man...what a frankenmech...such butchering of a mech. But I guess I can't blame people...
I think this is going to be my hardest mech to build while keeping it within it's idea.
Edited by Zyllos, 12 March 2013 - 08:45 PM.
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