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The Jagermech Is Here


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#101 xengk

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Posted 12 March 2013 - 07:38 PM

So... JM6-D3 JagerMech III as Hero Mech?

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#102 Mr Mantis

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Posted 12 March 2013 - 07:45 PM

I like the way it translated from the concept art. They thinned down the torso for movement and animation purposes. The same thing happened with the stalker but in a bad way :). Glad it turned out so nice looking.

#103 Zyllos

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Posted 12 March 2013 - 07:47 PM

View PostMetalcell, on 12 March 2013 - 07:36 PM, said:

one thing I don't like about it is that they are using the same missiles pods models as the trebuchet, I would like for each mech to look unique with there own custom made part not just generic stock models.


Wow...I didn't initially see that. That is a scary sign for their art department. It could also reason why the legs looks strangely familiar...

But I think I can live with it. I really miss the iconic "rounded" center torso that the Jagermech always had. It seems the art direction taken here is to remove all rounded edges.

I am not sure if that is to reduce on the amount of polygons or just an art direction chosen to remove the roundedness (sp? word?).

I also think this could have been one mech that needed chicken legs (talking about being thin, not being reverse jointed). Hopefully that is just because of the angle of the view.

Edited by Zyllos, 12 March 2013 - 07:49 PM.


#104 Trauglodyte

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Posted 12 March 2013 - 07:48 PM

LOL, what's a Dragon/Catapult/Cataphract again?

#105 Tennex

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Posted 12 March 2013 - 07:54 PM

those look like recycled trebuchet missile pods

#106 Zyllos

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Posted 12 March 2013 - 07:54 PM

Looking at it a bit more, the Trebuchet launchers don't look too bad.

#107 Tennex

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Posted 12 March 2013 - 07:57 PM

View PostZyllos, on 12 March 2013 - 07:54 PM, said:

Looking at it a bit more, the Trebuchet launchers don't look too bad.


they really don't but its kind of lazy. hope they go back and add the details later, like they did for gausskitties.

Posted Image
this looks a little silly but at least its unique. it also builds off of the current geometry of the missileless jagermechs.

Edited by Tennex, 12 March 2013 - 08:04 PM.


#108 verybad

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Posted 12 March 2013 - 08:00 PM

If this is one step towards mechs looking like their load all the time, then I'm fine with it.

#109 Joachim Viltry

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Posted 12 March 2013 - 08:24 PM

View PostTennex, on 12 March 2013 - 07:54 PM, said:

those look like recycled trebuchet missile pods



Hmmm, Lazy, or attention to detail?

"JM6-A - Modified specifically for the anti-aircraft role, the A variant replaces both Autocannon/5s with Zeus LRM-15s with two tons of ammunition. Weight saved by the change allows the variant to add two tons of armor, approximately half a ton to each forward hit location. BV (1.0) = 841, BV (2.0) = 1,122[4]"

"The primary weapons on the Trebuchet are a pair of Zeus LRM-15 launchers in its right torso and left arm"

Both the Trebuchet, and the Jagermech JM6-A utilize the same Brand of LRM-15's. So it COULD be that they are intentionally making a nod to that fact... and saving the art department some time by using the same launcher models.

#110 Vapor Trail

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Posted 12 March 2013 - 08:28 PM

As long as the Timberwolf doesn't actually wind up like this. (This took me a couple of hours in Sketchup... but it's hardly a working model)

Posted Image

I was just messing around with the models, to see what I could do.
Didn't turn out half bad.

But I'd expect a little more effort out of the Art team.

#111 Tennex

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Posted 12 March 2013 - 08:30 PM

View PostJoachim Viltry, on 12 March 2013 - 08:24 PM, said:



Hmmm, Lazy, or attention to detail?

"JM6-A - Modified specifically for the anti-aircraft role, the A variant replaces both Autocannon/5s with Zeus LRM-15s with two tons of ammunition. Weight saved by the change allows the variant to add two tons of armor, approximately half a ton to each forward hit location. BV (1.0) = 841, BV (2.0) = 1,122[4]"

"The primary weapons on the Trebuchet are a pair of Zeus LRM-15 launchers in its right torso and left arm"

Both the Trebuchet, and the Jagermech JM6-A utilize the same Brand of LRM-15's. So it COULD be that they are intentionally making a nod to that fact... and saving the art department some time by using the same launcher models.


that sounds more like an situational excuse after the fact lol. bit of a stretch really, especially since weapon manufacture has never been even alluded to in this game. and recycling parts has never been done on any other mech before.

By your logic the LRM launchers on the trebuchet's arms and torso would look the same. wheres the attention to detail there.

welp im not going to argue with fantasy cant really win against hypotheticals

Edited by Tennex, 12 March 2013 - 09:06 PM.


#112 Huntsman

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Posted 12 March 2013 - 08:33 PM

I don't know that I really get the JM. Any mech that leans heavily on ballistics is going to be slow because the weapon systems and their ammo are just too heavy. A lighter mech with ballistics is too slow because it can't fit a big enough engine, while a larger mech is slow because it's a large mech.

Either way, if there's something we've already learned from the Cataphract, is that a flatfooted ballistics platform is nothing but a free kill. The alternative is a long range fire support mech with gauss, but how will this be any better than the K2, which in turn hasn't got anything on a 3D Cataphract jump sniper.

#113 KingNobody

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Posted 12 March 2013 - 08:37 PM

View PostVapor Trail, on 12 March 2013 - 08:28 PM, said:

As long as the Timberwolf doesn't actually wind up like this. (This took me a couple of hours in Sketchup... but it's hardly a working model)

Posted Image

I was just messing around with the models, to see what I could do.
Didn't turn out half bad.

But I'd expect a little more effort out of the Art team.


I bet that's EXACTLY what the Timberwolf looks like lol

#114 Psikez

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Posted 12 March 2013 - 08:38 PM

This thread degenerated in to a bunch of rage pretty quick

#115 Zyllos

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Posted 12 March 2013 - 08:38 PM

I am sitting here trying to build a JM6-S with a STD engine and man...even with Ferro-Fiberous and Endo-Steel, that is going to be one difficult mech to build correctly.

But that is attempting to stay remotely within the build type it is.

But this is what I ended up with that *might* be acceptable for a ranged direct fire plinker:

230 STD
2x AC/2 w/ 3t of ammo
2x AC/5 w/ 2t of ammo
2x ML
332 points of armor (9.26t of armor)
10 DHS
2x CASE
FF and ES

51.0s of continuous AC/5 fire.
56.25s of continous AC/2 fire.

Just seems so woefully inadequate. But it does provide 13.88 DPS @ 5.18 HPS, so I could sustain a barrage for 18.07s at a time (before shutting down), based off my heat charts. Assuming I hit with all the shells, that is 250.81 damage total before shutting down.

The sustained DPS sounds great, but I don't think it will have the staying power I am expecting. I am going to be total food to brawler and fast striker mechs, but I think that is going to be expected.

Hmm...must keep working the lab...

Edited by Zyllos, 12 March 2013 - 08:43 PM.


#116 Royalewithcheese

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Posted 12 March 2013 - 08:39 PM

Wow, check out that gun placement and those tiny side torsos.

Posted Image

#117 Allister Rathe

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Posted 12 March 2013 - 08:39 PM

View PostHuntsman, on 12 March 2013 - 08:33 PM, said:

I don't know that I really get the JM. Any mech that leans heavily on ballistics is going to be slow because the weapon systems and their ammo are just too heavy. A lighter mech with ballistics is too slow because it can't fit a big enough engine, while a larger mech is slow because it's a large mech.

Either way, if there's something we've already learned from the Cataphract, is that a flatfooted ballistics platform is nothing but a free kill. The alternative is a long range fire support mech with gauss, but how will this be any better than the K2, which in turn hasn't got anything on a 3D Cataphract jump sniper.


The main advantage of the Jagermech over the Cataphract or the Catapult as a ballistic sniper or fire support is simply the location of its hardpoints: the Jagermech's arms are mounted high on the torso, allowing it to peek over cover to fire and leave the majority of the 'Mech free from counter fire. The ballistic mounts on the K2 are in its torsos, requiring the pilot to almost fully crest a hill before taking his shot and the Cataphract suffers from a similar drawback in that both its RT and arm ballistic hardpoints (depending on the variant) are fairly low slung, forcing you to expose a lot of your 'Mech to counterattack. Not only that, but because they lack an arm actuator the Jagermech is the only non-Hero 'Mech that can mount an AC20 in the arm (if you disregard the Raven 4X, but its rare to see those dudes running such a heavy weapon).

Edited by Allister Rathe, 12 March 2013 - 08:40 PM.


#118 Royalewithcheese

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Posted 12 March 2013 - 08:40 PM

View PostHuntsman, on 12 March 2013 - 08:33 PM, said:

I don't know that I really get the JM. Any mech that leans heavily on ballistics is going to be slow because the weapon systems and their ammo are just too heavy. A lighter mech with ballistics is too slow because it can't fit a big enough engine, while a larger mech is slow because it's a large mech.

Either way, if there's something we've already learned from the Cataphract, is that a flatfooted ballistics platform is nothing but a free kill. The alternative is a long range fire support mech with gauss, but how will this be any better than the K2, which in turn hasn't got anything on a 3D Cataphract jump sniper.


XL engine + AC/40 mang. I've seen ppl throw around numbers like 80 KPH for this thing.

#119 Rizzelbizzeg

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Posted 12 March 2013 - 08:41 PM

You can see the squid spoiler in the shadow! Chubby tubby legs...

#120 Zyllos

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Posted 12 March 2013 - 08:44 PM

View PostRoyalewithcheese, on 12 March 2013 - 08:40 PM, said:


XL engine + AC/40 mang. I've seen ppl throw around numbers like 80 KPH for this thing.


Man...what a frankenmech...such butchering of a mech. But I guess I can't blame people...

I think this is going to be my hardest mech to build while keeping it within it's idea.

Edited by Zyllos, 12 March 2013 - 08:45 PM.






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