Royalewithcheese, on 17 March 2013 - 11:47 AM, said:
LRMs are not really a significant threat to a well-positioned Atlas, tho. Lurms are countered hard by cover and by getting within 180m, which are the two situations an Atlas wants to aim for in the first place.
All weapons are countered by hardcover and since a brawler atlas is a killing machine up close getting within 180m of an Atlas and being its primary target is always dangerous.
Quit pretending that LRMs are just no threat to anyone and never kill anyone unless they are 'bad players'. If that were the case nobody would use them and you wouldn't see them comprise at least 40 to 50% of the mechs in game right now pretty much across the Elo board.
An atlas alone isn't a tank. It is a solid anchor and damage magnet though and so works well in a charge. The point though is that generally against even a moderately skilled team the atlas is gonna get killed - the question is, was it worth it? That's the problem. Most teams are too scared of getting shot to take advantage of it. The atlas is buying you 2 or 3 free shots against the enemy and it's paying that price with its life. You need to exploit the sh**t out of that. If you haven't dropped 2 or 3 mechs to dead or near dead and running by the time the Atlas pops you just wasted it and deserve to lose.
An atlas is not the 'tank'. It's the pawn sacrifice of a rush. If the pilot knows that and plays it well you'll kill a$$. Atlas pilots your job is not to focus fire down the enemy. It's to shoot the crap out of as many people as possible before you die so your team can easily finish them off. Just charge, face-hump until they turn away or run but don't chase! Turn and do it to that Hunchie who's standing there hoping to get the killshot on you, motionless and flat-footed. Turn and unload a 90pt alpha right in his face. He'll freak and run only to be slaughtered by your team. Rinse and repeat.
With a good team the Atlas, especially if he's not the only Atlas, won't die. It'll turn into a total roll, a 1-sided slaughter as the Atlases break the other team who turns and runs only to be ridden down by your teammates. The enemy assaults can't run so will just back up, getting focus-fired down one at a time in quick succession until there's that last Medium sniper who was in the back or that Light who was trying to backstab left.
It'll take longer to run down and kill that last little bastage than the whole rest of the rush took.
Stick with your atlas and that's what 90% of your games will be. Play defense only or abandon your atlas and the opposite of that is going to happen to you regularly and you're going to pretend it was a premade teams and not just pugs who stuck to the plan even when they took some fire and followed through.
Don't be a p***y. Stick with the Atlas, take some shots, don't chase until the enemy is half gone, you'll win like it's going out of style.