Attention: Atlas Pilots
#381
Posted 16 March 2013 - 03:22 PM
If you can't figure out how to tank with 600 points of armor. Wow.
#382
Posted 16 March 2013 - 03:24 PM
2x LRM15s is enough to do a lot of damage and still keep the LLs and AC20 plus ammo to use all of them for a good long brawl. For pugging it's a solid, reliable build that works best when supporting a team but still runs fine on its own.
People 'tank' in low Elo. In high Elo it's all focus fire. The difference between an Atlas getting crushed in the open and a Hunchie is literally about 3 seconds. There are no 'tanks'. A rush needs a few Atlases in close proximity, even teams on VOIP have trouble keeping solid focus when that comes down on them and even with focus fire it's got the power to overwhelm.
1 Atlas though doesn't 'tank' for the heavies with it. It just dies 3 seconds later.
#383
Posted 16 March 2013 - 03:40 PM
Merky Merc, on 16 March 2013 - 03:20 PM, said:
.... wat.
Read the lore, Mechs aren't the big open field vehicles of the BT universe. Tanks and aerospace fighters do this. Mechs are designed to fight in heavy terrain than tanks e.t.c. can't handle do perform special ops behind enemy lines, same as infantry and heavy infantry (elementals)
Mavairo, on 16 March 2013 - 03:22 PM, said:
If you can't figure out how to tank with 600 points of armor. Wow.
3 alpha mechs can focus fire an atlas down instantly. Please tell me how ANYONE is meant to tank that?
#384
Posted 16 March 2013 - 03:42 PM
Drenzul, on 16 March 2013 - 03:40 PM, said:
Read the lore, Mechs aren't the big open field vehicles of the BT universe. Tanks and aerospace fighters do this. Mechs are designed to fight in heavy terrain than tanks e.t.c. can't handle do perform special ops behind enemy lines, same as infantry and heavy infantry (elementals)
3 alpha mechs can focus fire an atlas down instantly. Please tell me how ANYONE is meant to tank that?
Yeah and they can focus fire anyone down in theory that they could hit just as fast. Try torso twisting some time instead of just blundering forward. You'll live longer that way.
#385
Posted 16 March 2013 - 04:01 PM
Perhaps if you played like infantry and actually use cover to shield you, you wouldn't NEED someone else to tank for you. You know, as mechs were actually intended to fight.
Against that kind of firepower, torso twisting is at BEST only going to extend your life by a few seconds.
#386
Posted 16 March 2013 - 04:27 PM
You don't need to boat LRM's to use them effectively alongside other weaponry.
Further... Damage soak? No. Just no. Maybe in low-Elo land, or as a concerted push with multiple atlases, sure. But in pug matches? Hell no. There are two likely outcomes.
Entry level Elo (middle ranked, then): You try to be the speartip, but there's at least a 50/50 chance you'll be the tip, but there'll be no spear behind you.
Higher Elo: If you're alone up front, you will die. Torso twisting won't help. Facing the swarms of K2's with Gauss and AC20, and Cataphracts with oodles of Gauss and PPC, twist all you like, they'll rip your torso apart in seconds. And if they don't, the Splatcats coming right behind that first couple volleys will finish the job.
Everyone moves together. You need a hammerblow and target saturation, or else you make focus fire too easy. Maybe it's different at very high Elo, but at my level (medium-high) there certainly is focus fire, and if one mech leads the charge, guess who gets focussed? Right.
You're welcome to play that Atlas if you like, but I'm not. I'll stick with my mid-ranged build, thanks.
Now, if you're packing a mid-ranged build (say, AC/5 and PPC range) and you're advancing with, but slightly behind the faster mechs who can actually evade some incoming fire, you can deal crippling damage before targetting switches to you. In that time, yes, the heavies take damage, but if they are good they survive it. Damage is spread throughout the team, and focus firing is broken.
Finally: An atlas is built to do what it's builder builds it to do. I could care less what the canon role was for a given variant, because once a player has modified that build it's his own variant. HE decides it's role. If/when tonnage considerations come back into matchmaking, there could well be valid points here, but right now? All an Atlas - or any other mech - is "out of the box" is a weapons platform with particular hardpoint restrictions and a maximum tonnage and armor cap. Taking an atlas right now may just mean you give the opposing team a Dragon.
This means that the Atlas is arguably the best weapons platform simply because it can pack the heaviest armament in. It's role will be determined by it's final armor, speed, and weapons loadout.
#387
Posted 16 March 2013 - 04:31 PM
Now might it be helpful if that atlas that is shooting LRMs possibly be setup for brawling to help push the line if there is no one else available to push the line yes but it is not entirely required but extremely helpful.
#388
Posted 16 March 2013 - 04:31 PM
Khobai, on 16 March 2013 - 12:06 AM, said:
Then why play an Atlas? If they can't soak damage there's literally no reason to play one. Because light mechs can effectively tank damage. And other heavies and assaults can do way more damage than an Atlas. The way I see it the Atlas does nothing that other mechs can't do better...
What? Normally, I respect your opinions... but this?
The atlas can carry heavier weaponry than any other mech. That's a pretty good reason right there. The Stalker can carry more weapons, but it's lower tonnage, inability to mount low-heat ballistics and equal crit space limit it.
The Atlas also has articulated arms, leading to far superior pinpoint precision with it's arm mounted weapons - a 4PPC -RS is much more threatening than a 4PPC Stalker, as it can fire more accurately over a wider arc, and has more tonnage available for armor, heatsinks, and secondary weaponry.
#389
Posted 16 March 2013 - 04:42 PM
Suki, on 16 March 2013 - 01:59 AM, said:
I never said the team should shoot anything and everything. I said you as an Atlas should shoot anything and everything. Everything's shooting at you. What's the point of focusing one target? Take as much armor down with you. Knock as many holes as you can into the enemy mechs before you drop and you've done your job. It should just be a matter of your teammates mopping up after that.
Your team should focus fire. Your Atlas should not. He should be hitting everything as fast as his weapons cool down without putting himself into heat shutdown. He should never pass up an opportunity to fire on a target, even if it isn't the focus primary.
It's your job to **** everyone on the enemy team off, draw their fire, and survive as long as you can while dealing as much damage as you can. Do this right, and most matches will go 8v1 in your favor, with you being the only death.
Edited by Josef Nader, 16 March 2013 - 04:44 PM.
#390
Posted 16 March 2013 - 04:46 PM
Drenzul, on 16 March 2013 - 04:01 PM, said:
Perhaps if you played like infantry and actually use cover to shield you, you wouldn't NEED someone else to tank for you. You know, as mechs were actually intended to fight.
Against that kind of firepower, torso twisting is at BEST only going to extend your life by a few seconds.
I find it hilarious that you a cowardly Fatlas pilot that would rather stand in the open and attempt (and fail) to snipe at enemy mechs down range rather than hit fade, from cover to cover is trying to give this advice to someone that plays Calvary. That being said you -need- big armor in a match especially on the front lines. It's an anchor point for the whole team if the atlas pilot isn't a chump, no one else can do their job when the Fatty won't do theirs properly.
I suggest you become literate, and reread my posts.
Cover makes atlas armor incredibly potent, especially when grouped with allies.
Standing ontop of a hill in a big slow tall pig, with the largest target silhouette in the game is not an effective long arm mech.
Long arm mechs have to have decent mobility to get back into cover, so they don't get focus fired into pieces Derp.
Heavy armor and low mobility also is dramatically better in heavy cover areas. Because it is much harder to out move them. Especially when they have slashers moving around them, and assisting in bringing down hard targets.
Heavy Cover also tends to be the front line above the Suck for Luck tiers because people above Suck For Luck don't want to be sniped to pieces or LRMed to death. Imagine that.
Edited by Mavairo, 16 March 2013 - 04:49 PM.
#391
Posted 16 March 2013 - 04:56 PM
KinLuu, on 13 March 2013 - 01:28 AM, said:
The job of an atlas is doing as much damage as possible. Drawing fire is the job of the fast lights - because in MWO evading damage is much better than taking damage. And much easier.
Clearly you don't play the Atlas all that much. With smart torso twist you can easily soak 600+ damage while inflicting serious harm onto the enemy. The hard part with an Atlas is when your team leaves your rear exposed.
#392
Posted 16 March 2013 - 05:29 PM
Packing an LRM to use while advancing at a ponderous pace is just smart. It goes well with that AC/20 most Atlas' pack on their hip. An SRM6 works well with an AC/20 and a few energy weapons round out the mix.
None of which matters if you leave your Atlas to fend for himself. If your Atlas is moving into the furball, you'd better be right there with him or his ability to draw fire, soak damage and put the hurt on enemy mechs will be wasted. 100 tons of mech is impressive, but not when 500 tons of combined mech are all firing on it.
#393
Posted 16 March 2013 - 05:37 PM
CrockdaddyAoD, on 16 March 2013 - 04:56 PM, said:
Clearly you don't play the Atlas all that much. With smart torso twist you can easily soak 600+ damage while inflicting serious harm onto the enemy. The hard part with an Atlas is when your team leaves your rear exposed.
This is where the differences in play between Elo brackets make conversation difficult.
At higher Elo ratings, you find ever more instant hit weaponry that isn't fired as it comes off cooldown but is instead timed and aimed to core you as you twist. It's not hard to avoid shooting arms and to put your gauss, PPC, and AC rounds right where you want them.
And believe me, as you creep higher up that ladder, there are ever more builds specializing in just that - AC/20 or Gauss K2's, Gauss+PPC Cataphracts, etc. And they will be hitting where they want to hit more often than not, no matter how cleverly you twist.
Of course, you still have to twist, or it happens far faster. Twisting is only really effective vs. missiles and lasers. Against single-hit weapons, if they're aimed and timed properly, all it does is delay the shot by a second or so.
As you get higher up, there simply is no tanking anything.
#394
Posted 16 March 2013 - 05:42 PM
Grayseven, on 16 March 2013 - 05:29 PM, said:
I actually find that a pair of UAC5s or an AC20 is fine for mid-range shots while you advance. They're good at convincing the other side to stay behind cover, and UAC5s are legitimately good long-range weapons.
#395
Posted 16 March 2013 - 05:46 PM
The Atlas is an exceptional tank. It gets attention quickly, draws fire like a magnet, and is incredibly lethal if ignored. This does not mean it can walk directly into enemy fire, nor is anyone who is arguing for the Atlas being a tank saying this is the correct way to play. We aren't saying that torso twisting will give you carte blanche to soak all the damage in the world. A good Atlas pilot knows how to twist to soak damage. He knows how to time those 4 second cooldowns on KC20s and Gaussapults, and he knows how to bait them into shooting without letting them have his CT. A skilled Atlas doesn't focus down a single target, especially not one bringing a lot of pinpoint firepower to the mix, because this keeps his CT nice and predictable.
No, a skilled Atlas pilot lays into any enemy in his firing arc, and swings his arcs around unpredictably to take as many shots of opportunity as his heat scale will allow. A good Atlas will force the enemy to invest significant time into killing him rather than his teammates, and if all goes well a good Atlas pilot will take so long to kill, and deal so much raw damage to his attackers, that his teammates simply have to mop up the pieces.
tl;dr if you're trying to DPS as an Atlas, you're doing it wrong. That's the role of more agile, squishier mechs like the Cats and 'Phracts. Don't sit there and lay into one target. Peel armor off of everything. Soften everything up while everything is busy pumping rounds into you. Give your teammates kills by opening up armor, stripping weapons, and weakening as much of the enemy force as you can as long as you can. Use cover, terrain, knowledge of your own weapon placement, and your own situational awareness to make yourself a ******* to kill. This is how to win at Atlas.
#396
Posted 16 March 2013 - 05:50 PM
Josef Nader, on 16 March 2013 - 05:46 PM, said:
The Atlas is an exceptional tank. It gets attention quickly, draws fire like a magnet, and is incredibly lethal if ignored. This does not mean it can walk directly into enemy fire, nor is anyone who is arguing for the Atlas being a tank saying this is the correct way to play. We aren't saying that torso twisting will give you carte blanche to soak all the damage in the world. A good Atlas pilot knows how to twist to soak damage. He knows how to time those 4 second cooldowns on KC20s and Gaussapults, and he knows how to bait them into shooting without letting them have his CT. A skilled Atlas doesn't focus down a single target, especially not one bringing a lot of pinpoint firepower to the mix, because this keeps his CT nice and predictable.
No, a skilled Atlas pilot lays into any enemy in his firing arc, and swings his arcs around unpredictably to take as many shots of opportunity as his heat scale will allow. A good Atlas will force the enemy to invest significant time into killing him rather than his teammates, and if all goes well a good Atlas pilot will take so long to kill, and deal so much raw damage to his attackers, that his teammates simply have to mop up the pieces.
tl;dr if you're trying to DPS as an Atlas, you're doing it wrong. That's the role of more agile, squishier mechs like the Cats and 'Phracts. Don't sit there and lay into one target. Peel armor off of everything. Soften everything up while everything is busy pumping rounds into you. Give your teammates kills by opening up armor, stripping weapons, and weakening as much of the enemy force as you can as long as you can. Use cover, terrain, knowledge of your own weapon placement, and your own situational awareness to make yourself a ******* to kill. This is how to win at Atlas.
Thank you. God I was starting to think I was alone in this thread.
Also, your allies should be stepping in during critical moments of the atlas's torso rotations. The Atlas might be absorbing a great deal of fire (which he should be doing his best to reduce both through cover, and twisting), but his team mates should also be taking some hits, and doing their best to get the focus off the Atlas. Lights on his six? Sanitize them off.
Heavies opening a can? Everyone else should be either trying to head shot the SOB, or blow the offending weaponry off ASAP.
It's a concerted, combined arms force that makes an Atlas good. Not some dip wad cowering out in the middle of nowhere, presenting the largest silhouette in the game for every tom **** and harry to just blow to pieces and at the very least, render the fatty mostly harmless before it can get into cover. And on the flip side, not some derp that won't even twist correctly or put the hammers down in the correct places.
Edited by Mavairo, 16 March 2013 - 06:00 PM.
#397
Posted 16 March 2013 - 05:56 PM
- Defending your team.
- Blowing up robots.
#398
Posted 16 March 2013 - 05:58 PM
Onmyoudo, on 13 March 2013 - 12:46 AM, said:
Due to the nature of how MWO works, an Atlas is always needed on the front lines. Massive burst damage and concentrated fire can and will annihilate members of your team that, if able to actually fire their weapons (perhaps due to the enemy team instead firing at the large 100 ton behemoth striding towards them) will allow your team to do more damage overall than you alone can manage. 400 + 400 is better than the 600 you will do by yourself.
Seriously, if I drop into any "Assault" match where an Atlas announces:
"tanking it to the enemy base..."
I swear that I will guard it with my life-- and even TANK FOR the Atlas!
But so far, all I get to do is do rear-guard duty for the lites in "Conquest" mode who bother to declare:
"taking kappa/ theta/ etc..."
Edited by Forestal, 16 March 2013 - 06:03 PM.
#399
Posted 16 March 2013 - 05:59 PM
Edited by Josef Nader, 16 March 2013 - 06:00 PM.
#400
Posted 16 March 2013 - 06:15 PM
Drenzul, on 16 March 2013 - 03:16 PM, said:
Only difference is an atlas can't get out of the way.
There is NO mech in this game designed to tank.
There is NO mech in this game designed to spear-head a rush.
Mechs are ultra-heavy infantry, if you want to do a spear-head charge, thats what tanks are for. Mechs are the special ops forces of the BT universe.
dude... are you... my head hurts.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users