Onmyoudo, on 13 March 2013 - 12:46 AM, said:
An Atlas is a damage soak. It has the most armour, it has the most durability and in a lot of cases it has ECM. If you are not soaking damage, you are not doing your job.
I'm playing atlas only since closed beta( well, i stopped playing 3 weeks ago), mastered all variants.
Let me tell you this: Trying to soak up alot of damage( "tanking") will get you killed within few seconds.
Even with double armor, every mech which can't dodge damage is cored within a few seconds once the fire is focused on him.
The damage is just way to high to play the atlas as some kind of "tank". When it comes to survivability, dodging damage will keep you alive 10 times longer than soaking it up.
An Atlas can take ~160 center torso damage before being cored. A brawler DDC will dish out something like ~50 dmg alphas (real alpha is higher, but i assume the pilot will spread ~1/3 of the damage over left and right torso). 3 decently aimed alphas and you are basically cored.
If 2 or 3 mechs focus fire on an atlas, it will go down <10sec, even if the pilot is torsotwisting like a maniac.
You are right, an atlas standing 600 meters away from the rest of the team doing basically nothing is hurting his team.
But a dragon doing this hurts the team just as much.
A 100 kph dragon(or any similar mech), can make the enemy team miss alot of dmg by smart maneuvering, probably even more than the atlas could take to the face before going down.
A 60 dmg alpha hitting a house because it missed a fast mech is alot better for your team than a 60 dmg alpha hitting your atlas.
If the match is decided in a huge brawl, every mech standing around 600 meters away will hurt your team, because the damage the enemy team deals is split over less mechs. It doesn't really matter how heavy the missing mech is.