Primetimex, on 13 March 2013 - 06:04 PM, said:
(worked out from 14,431 dmg / 5,557 successful hits) = 2.596905
I use streaks too, and see damage almost exactly where it should be (as you do) - so either it isn't happening in live or 'splash' damage isn't being tabulated in the stats.
Thontor, on 13 March 2013 - 05:55 PM, said:
definitely..
make sure to test it on light mechs.. it seems to affect them the most... because their hitboxes are so close together the splash damage spreads all over the mech
Just confirmed in testing grounds that both SSRM2 and SRM2 are doing about the same damage to a Commando - and more than they should (14-15% damage per volley, vs 5% for a *pair* of medium lasers).
Will try to find a friend with a commando to test on in live with the SRM2... if I can, I will post results here.
DubBucket, on 13 March 2013 - 06:09 PM, said:
This is a good indication that the bug is in live, but lets get a test with a SRM2 - then you can see the damage amount without a kill.