Kay Oss, on 15 March 2013 - 04:22 AM, said:
I am really just not seeing missiles as being overpowered anymore. PPC, Gauss and AC20's are very deadly and everything else is not that far off either. I am seeing a lot of missed shots with locked on missiles vs. real, in-combat moving small mechs (Nevermind still targets in testing grounds). Have you try to take out an assault with SSRMs lately? You'll be there all day.
PPC's to me seem to be the deadliest weapons at the moment, but I am not complaining because not everything has to be a perfect balance.
As for the 2.5 dmg per missile listed damage... How much does that really matter? You are comparing apples to oranges anyway when comparing missiles to lasers to projectiles. You just have to try a weapon for a couple battles and you get a pretty good idea of it's real life effectiveness.
have you read the first few pages of posts? right now a wepon that as listed does 15damage, in one shot, is able to blow the arms off and core a mech. 3 ML also listed as doing 15damage, is only able to bring the armor to red.
there is an issue with splash damage, and while im not suguesting you read all 25pages of posts, at least read the first 3 or so...
Phaesphoros, on 15 March 2013 - 04:35 AM, said:
Splatcat still has 90 alpha (maybe + some splash dmg) and can destroy an AS7 in two shots (but it has to hit CT now!).
right now with splash, that 90 alpha splatcat is actuly doing closer to 300pts of damage per volley in alot of cases (EoR screen does not add splash into your damage total)
Edited by Eddy Hawkins, 15 March 2013 - 04:45 AM.