PapajIGC, on 15 March 2013 - 10:04 AM, said:
Really? You're going to wait 2.5 gorram weeks to remove something as gamebreaking as this? Apparently nobody has the cajones to step up and say "Sorry, we done goofed big time, we're getting on this ASAP" and would much rather play the " But it's still Beta" scapegoat card and stick another nail in their own game's coffin and further isolate/anger their already small playerbase.
Why should I even log in and play the Jagers if all that will happen are I drop into games with literal flocks of Raven 3Ls and be decimated by streaks while I remain unable to hit them thanks to a terrible engine and still bugged hitboxes/UI notifications. Oh wait, it's because I wasted money on premium time and I hate wasting money. You dirty, dirty people.
Pro tip of the day: Keep your playerbase happy and you keep your game alive. Treat your playerbase like trash and watch your game get thrown in the trash.
You know, I'm not usually one to support the dev-bashers,
And ironically I have also historically been on record suggesting that the devs spend too much time messing around with micro-managing game balance and not enough time on new features, etc.
And I don't even own a light mech in my mechbay.
But I have to agree with this post. 2 1/2 weeks to fix what appears to be a major, glaring game fault? It's not like this is a minor issue -- this is a pretty serious gameplay balance issue. We're talking a hugely unwarranted increase in weapon damage from this bug.
If anything in the history of MW:O deserved a quick hotfix, I would have to think that this is one of them.
Just my $.02.
Hmm. I think I'm going to be playing my Catapults a lot this weekend...