Dremster, on 14 March 2013 - 10:15 AM, said:
Yes it can and does core a Commando in one shot. But it must be a direct CT hit with all misiles, which doesn't happen often if they have half a brain and are always in motion. But with streaks there are no misses, in just a few volleys a Commando is put in the dirt.
Edit: This also assumes stock armor, which is the first thing I change on a Commando build.
Not debating streaks...and I guess I would never consider stock armor to be a norm in this game.
So that's why I've never seen an SRM6 core a commando.
So lets not use that as a basis for arguments.
Lets stick to realworld.
WardenWolf, on 14 March 2013 - 10:14 AM, said:
I absolutely feel that SRM damage is overpowered, across the board. There is a reason those 6 x SRM6 cats are so darned popular! I can even feel it in one of my Atlas D-DC variants with 3 x Streak SRM2 - they seem to do more damage that specs would indicate... and now I know why.
I'm not sure about LRMs, but I am also not convinced that they are doing anywhere near the same level of splash damage. Most of the stuff on this thread, and all of my personal testing, has been limited to SRMs.
I dunno man. I get what you mean about the boat.
But i've never EVER felt like when I've launched a single SRM launcher by itself that it was like "YEAH OVERPOWERED".
Between mechs moving, proper mech armor values, and spread that happens. It seems like you need to be very careful with what we are all talking about.
There is way too much blanket "YEAH NERF EM".
Instead of "Lets take a look at this objectively and balance them".