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Gauss Rifle Projectile Speed


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Poll: Gauss Rifle projectile speed (165 member(s) have cast votes)

Gauss Rifle projectile speed must be increased, isn't it?

  1. Yes, it must be increased (99 votes [60.00%])

    Percentage of vote: 60.00%

  2. No, left it unchanged (63 votes [38.18%])

    Percentage of vote: 38.18%

  3. No, it must be deacreased (3 votes [1.82%])

    Percentage of vote: 1.82%

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#1 Rinkata Prime

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Posted 13 March 2013 - 02:31 PM

Gauss Rifle projectile speed must be increased.

Just because it is crazy to see an AC/2 projectile speed which higher than Gauss's.
Just because Gauss Rifle is a weapon specially designed to maximize projectile speed and sacrifice explosion damage and rifle health for it.

Gauss Rifle projectile speed must be near 2'000 meters per second or, maybe, 1'800 or another value which is higher than any AC projectile speed.

Ballistic weapon speed's for now (March 2013):

AC/2: 2000
AC/5: 1300
AC/10: 1100
AC/20: 900
Gauss Rifle: 1200

AC/2 is a railgun in this way, not a Gauss Rifle.

2 Moderators
I can't find there (in this part of the forum) a thread about this problem, so I will start a new one.
If, anyway, this is a doublicate, please merge it with original thread.

Edited by Rinkata Kimiku, 27 March 2013 - 01:55 AM.


#2 TheRulesLawyer

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Posted 13 March 2013 - 03:06 PM

Projectile speed should relate to its max range to account for the ease at which they are supposed to hit in addition to their range, not strictly on fluff. Yah a gauss rifle should be fast, but I'd rather have relative accuracy represented.

#3 LegoPirate

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Posted 13 March 2013 - 03:24 PM

gauss does 15 damage and has a projectile speed faster then the ac10. and you want it faster? god forbid a weapon requires skill to aim.

#4 MisterPlanetarian

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Posted 13 March 2013 - 05:02 PM

View PostLegoPirate, on 13 March 2013 - 03:24 PM, said:

gauss does 15 damage and has a projectile speed faster then the ac10. and you want it faster? god forbid a weapon requires skill to aim.


It's not that much harder to aim these days. It's made of wet tissue paper and explodes when destroyed. It has enough drawbacks. What made gauss OP back in closed beta was the huge headshot hitbox and PPC's being absolute ****.

#5 HarmAssassin

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Posted 13 March 2013 - 06:11 PM

An AC2 is small, has less mass... and you somehow think a Gauss rifle should be faster?

If you want it faster, then I'd say make it weight twice as much to preserve balance. Ridiculous, right? That's how ridiculous it sounds to suggest making the gauss rifle projectile travel faster.

This is a game. It's projectile speed is a counter to the fact that it does 15 pts of damage.

#6 Zyllos

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Posted 13 March 2013 - 06:24 PM

Honestly, I agree on this.

The Gauss Rifle is a dangerous weapon. It should have a very high speed. Remember, the Gauss Rifle is extremely fragile right now, so I that that is good compensation.

Of course, that is only if weapon convergence gets fixed...

Edited by Zyllos, 13 March 2013 - 06:24 PM.


#7 Thomas McRiley

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Posted 14 March 2013 - 02:11 AM

Most competitive sniper builds like the Atlas DDC and the Cataphract 3D use 2 ERPPCs and 1 Gauss.
If Gauss Rifle projectile speed would be buffed and nearly reaches the speed of PPCs, then the corvergence of the weapons and hit locations would be too good.

At the moment you need to aim differently with different angles to hit targets moving sidewards and at distances.
And that needs some skill. And I think that is good as it is.

#8 John MatriX82

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Posted 14 March 2013 - 03:11 AM

I feel that the GR rounds should get a fair boost, they should be slower than PPCs (this to avoid them to pair with them) but definitely more speedy.. AC 20 rounds have nearly the same speed, which is quite amusing.. Given that GRs now explode like hell (a bit too much imho) at least increase the projectile speed If I really have to blow up when something closes up.

#9 Slanski

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Posted 14 March 2013 - 03:27 AM

Make its projectile speed 3000M/second, but add a delay while the capacitors go to full charge and the weapon discharges. Net result: highly accurate at long ranges, but difficult to aim close up. It doesn't matter if the target is at 600m or 1500m, but the weapon is much harder to aim at 100m, bringing it into line. I resent the ease with which Gauss takes out lights at 50m.

#10 Mhyth

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Posted 15 March 2013 - 11:04 AM

The gauss rifle is a long range sniping weapon, at faster speeds the gauss becomes a too effective brawling weapon. Making artificial delays in firing to counter the faster speed would only make it a less effective long range sniping weapon no longer able to snipe at peekers and poptarts as they would be in and out of visibility faster than the delay + projectile travel time.

The current more diversified use of varying projectile weapons is evidence that gauss is no longer the go-to weapon for all situations - there's no point in undoing that balance.

#11 MustrumRidcully

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Posted 16 March 2013 - 01:52 AM

View PostMhyth, on 15 March 2013 - 11:04 AM, said:

The gauss rifle is a long range sniping weapon, at faster speeds the gauss becomes a too effective brawling weapon. Making artificial delays in firing to counter the faster speed would only make it a less effective long range sniping weapon no longer able to snipe at peekers and poptarts as they would be in and out of visibility faster than the delay + projectile travel time.

The current more diversified use of varying projectile weapons is evidence that gauss is no longer the go-to weapon for all situations - there's no point in undoing that balance.

A slow projectile speed hurts a lot more when sniping - the longer your projectile is en route, the more likely the enemy makes an unforeseen move and your shot misses.

While brawling the distance is so low the time difference matters little. Even against fast moving targets.

#12 captaincabbage

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Posted 16 March 2013 - 03:06 PM

View PostHarmAssassin, on 13 March 2013 - 06:11 PM, said:

An AC2 is small, has less mass... and you somehow think a Gauss rifle should be faster?

If you want it faster, then I'd say make it weight twice as much to preserve balance. Ridiculous, right? That's how ridiculous it sounds to suggest making the gauss rifle projectile travel faster.

This is a game. It's projectile speed is a counter to the fact that it does 15 pts of damage.


Yeah, as much as I want to agree with the OP, I gotta side on the side against increasing the speed.

Yes, from a technical standpoint the Gauss is a railgun. It should logically fly faster than pretty much everything but lasers, but when it comes down to it this is a game. Balance must be maintained, and doubly so for a multiplayer game like this.

So in conclusion, I'll go with a 'no' on this case. Fun and fairness should always beat out realism and logic, even in a sim game.
Besides, with my Gauss H-back, I want there to be some challenge. XD

#13 Koshirou

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Posted 17 March 2013 - 01:39 AM

View PostTheRulesLawyer, on 13 March 2013 - 03:06 PM, said:

Projectile speed should relate to its max range to account for the ease at which they are supposed to hit in addition to their range, not strictly on fluff. Yah a gauss rifle should be fast, but I'd rather have relative accuracy represented.

I agree with this, and thus I think the speed should be increased to fall somewhere between the AC/5 and the AC/5. Say, 1600.

#14 Cest7

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Posted 18 March 2013 - 03:20 AM

Either up its speed or lower its drop over long range

#15 focuspark

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Posted 18 March 2013 - 10:28 AM

Balance all Ballistic Weapons against each other. Ignore cannon. Ignore physics. Make a balanced game first, explain away your decisions with technobabble later. Balance the weapons first. No way in hell Gauss can have its velocity increased without giving up something (reduced damage maybe?).

#16 Steel Talon

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Posted 18 March 2013 - 02:01 PM

From wikipedia:

Quote

Thus typical military railgun designs aim for muzzle velocities in the range of 2000 - 3500 m/s with muzzle energies of 5 - 50 MJ. For single loop railguns, these mission requirements require launch currents of a few million amperes, so a typical railgun power supply might be designed to deliver a launch current of 5 MA for a few milliseconds. As the magnetic field strengths required for such launches will typically be approximately 10 T, most contemporary railgun designs are effectively "air-cored", i.e. they do not use ferromagnetic materials such as iron to enhance the magnetic flux.

OP is right!

#17 Skadi

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Posted 18 March 2013 - 02:09 PM

none of the sense is being had.

View PostSteel Talon, on 18 March 2013 - 02:01 PM, said:

From wikipedia:

OP is right!
well this post now looks like **** because i cant use the enter key on this site anymore for some bizarre reason, but rail gun=/=gauss rifle.

Edited by Skadi, 18 March 2013 - 02:11 PM.


#18 Khobai

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Posted 18 March 2013 - 02:11 PM

gauss should have more health (3 is way too low)
gauss should have a minimum range like in tabletop
gauss should have a faster projectile speed

#19 Chavette

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Posted 18 March 2013 - 02:38 PM

View PostSlanski, on 14 March 2013 - 03:27 AM, said:

Make its projectile speed 3000M/second, but add a delay while the capacitors go to full charge and the weapon discharges. Net result: highly accurate at long ranges, but difficult to aim close up. It doesn't matter if the target is at 600m or 1500m, but the weapon is much harder to aim at 100m, bringing it into line. I resent the ease with which Gauss takes out lights at 50m.

Its already like that, if you're playing from the other side if the world. I can almost count to 2 from when I click the button and it explodes 500m from me. Not sure what you're aiming for.

#20 MasterErrant

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Posted 18 March 2013 - 03:11 PM

speaking just strictly from a ballistics point of view the ac2 is far faster than it should be AC's as described in the TT are auto cannon fireing bursts of shells at fairly high velocite and ROF. the best described AC20 for example is a 90mm cannon fireing a clip of five shells per trigger pull the olny AC20 descrides like the one in this game was unpopular with warriors when introduced because at any but PB range the shot was so slow that you could dodge it.
an Gasuss shot is an iron slug doing it's damage strictly by kinetic energy it's velocity should be higher than "ANY" conventional weapon bordering on ZTF.
3-4000MPS at least.
I think if you look at it PPCs and lasers have a visible flight time. and thety are light speed weapons

A ppc shot should look like a solid bar connecting the attacker to the target standard lasers shoul look the same and be a single fast pulse other wise they are just pulse lasers with different details.

I think the low healt for Gauss is because they are stated to be very delicate and complex and easily disabled.

and the LB19X is even more toasted, it takes over a second for a shot to reach 600 meters
at that velocity it should arc higher than lrm's

Edited by MasterErrant, 18 March 2013 - 03:14 PM.






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