Atlas Logic
#1
Posted 09 March 2013 - 10:25 PM
sincerely,
A die hard Atlas Pilot.
#2
Posted 09 March 2013 - 10:35 PM
Stalkers are hardpoint boats and they are so bad at close combat they should come with a short bus skin. I don't dislike the mech but they have a completely different role than an atlas, what is more, they are like 90% CT, all the armor in the world doesn't help much if you are always taking hits to your explodey bits. just try torso turning in a stalker to put incomming damage on less vital areas and you will see what I mean.
#3
Posted 09 March 2013 - 10:39 PM
#4
Posted 09 March 2013 - 10:45 PM
#5
Posted 10 March 2013 - 12:00 AM
The Stalker has a better hardpoint layout for boating out on small, weight efficient weaponry like lasers and SRMs, but has no options to use Ballistic weapons with better Damage:Heat ratios. Gauss Rifles in particular are a big thing to miss out on. They likely spread torso damage better than an Atlas (never put an XL in either of them), but also have terrible traversal.
Assault mechs die more often than their lighter counterparts because they have very little ability to get out of bad situations and are very prone to becoming the first targets in fights. That does not mean they do not contribute; they bring more raw firepower and durability than any other weight category, and lighter mechs rely on assaults to hold the focus of the enemy team in order for them to survive long enough to do their work. Smart players will also ignore the hell out of an Atlas and nuke the brawling Catapult next to him because they do similar amounts of damage while one of them is about twice as easy to kill.
Edited by Voyager I, 10 March 2013 - 12:03 AM.
#6
Posted 10 March 2013 - 12:50 AM
#7
Posted 10 March 2013 - 06:05 AM
#9
Posted 10 March 2013 - 12:49 PM
Nephero, on 09 March 2013 - 10:25 PM, said:
completely incorrect. Stalker max is 526 and Atlas max is 614 stock the atlas is just below its max armor and the stalkers stock are well below their max armor (432 for 3F) that is nearly a 200 armor difference.
Edited by Staplebeater, 10 March 2013 - 12:50 PM.
#10
Posted 10 March 2013 - 02:47 PM
The Stalker is designed as a gunboat, while the Atlas is more of a brawler. In TT, one disadvantage of the Stalker vs the Atlas is that a Stalker's arms have no melee capability. So once an Atlas closes with a Stalker, it can punch it to death. Without melee in MWO, this balancing factor does not exist.
#11
Posted 10 March 2013 - 03:04 PM
As Staplebeater has already pointed out, this is true for neither the standard variants, nor the maximum addable armor values. All these values follow the TT (with the standard MWO doubling) for BattleMechs of their respective weights.
Edited by Cyke, 10 March 2013 - 03:05 PM.
#12
Posted 10 March 2013 - 03:52 PM
Nephero, on 09 March 2013 - 10:25 PM, said:
sincerely,
A die hard Atlas Pilot.
you have torso twist and arms. you also have tonnage to spend on heat sinks and ammo so you can fire more than once before shutting down.
#13
Posted 10 March 2013 - 04:47 PM
#14
Posted 10 March 2013 - 05:48 PM
BWC has tested their best pilots in these situations numerous times, internal tournaments, dueling, field testing, and the results come out the same. Stalker performs better in each role than the atlas does. The only real benefits an atlas has over a stalker is that one variant can equip ECM, and an atlas generally runs cooler in a fight.
Ballistics make little difference if a single focused alpha in the highest damage yielding atlas strips most of the armor away from a side or center of a stalker, while what the highest alpha a stalker does with one shot will take out a side torso of an atlas or remove nearly all of it's center torso armor.
Edited by Guido, 10 March 2013 - 05:49 PM.
#15
Posted 10 March 2013 - 07:35 PM
I will give this to the Stalker, it is almost impossible to head shot it!
#16
Posted 10 March 2013 - 08:42 PM
Quote
The Stalker has way more crit slots though. And crit slots are more important to an Assault mech. They run out of crit slots way sooner than tonnage. There's absolutely no advantage to having hand actuators. And the lower arm actuators don't really help any of the Atlases other than the RS anyway since they only have 1 weapon in each arm.
Additionally SRM6s give the best damage to heat ratio of any weapon other than LRMs which have severe drawbacks (i.e. ECM). Missile hardpoints are way better than Ballistic hardpoints currently.
Stalkers also have a much smaller profile, move faster, and do way more alpha strike damage. And given the choice between slightly more armor or a much smaller profile and slightly faster speed I know which one I'd choose every time.
Really the only advantage the Atlas has is ECM on the D-DC. Which is a strong advantage but how long is it gonna be before ECM gets nerfed hard? We all know its coming...
So yeah, either the Stalker needs a nerf or the Atlas needs a buff.
Quote
Except you often see Ravens or Commandos topping the damage charts. The reality is lights can do just as much or more damage than assaults. Assaults are worse at tanking and not even guaranteed to do more damage than Lights. Although that's mostly due to Streaks being so overpowered.
Edited by Khobai, 10 March 2013 - 09:03 PM.
#17
Posted 10 March 2013 - 09:13 PM
Khobai, on 10 March 2013 - 08:42 PM, said:
While I agree that SRMs are awesome, if you're comparing a Stalker and a DDC the Stalker has 6-12 more missiles, (depending on whether you want to be able to torso twist or not) whereas the DDC has 1-2 weapons it can reasonably run alongside the missiles without overheating and, as you mentioned, ECM. Missile-wise, now that Artemis got buffed, DDC+Artemis has a similar gimmick to 3L+Streaks. Personally I think there's a role for both - IMHO they do very different things anyway. AFAIK you see both in comp.
Edited by Royalewithcheese, 10 March 2013 - 09:13 PM.
#18
Posted 10 March 2013 - 09:49 PM
Khobai, on 10 March 2013 - 08:42 PM, said:
When a light mech tops the damage charts, it's because their heavier teammates held the attention of their enemies well enough for them to stay in the fight. With the current state of the netcode, lights have a very limited ability to handle aggression from larger mechs with weapons suitable to hitting them. The days of a Jenner circle-strafing an Atlas to death over five minutes without taking more than a scratch are behind us. Nowadays cocky lights eat AC/20 rounds and Large Lasers send you running for cover.
#19
Posted 11 March 2013 - 05:00 AM
Quote
Not really. When my commando tops the damage charts its almost always because I wolfpacked with other light mechs and we just tore apart the enemy team because they couldnt kill us faster than we could kill them.
Go ahead and try it... make a 4-man with four Raven-3Ls/Commando-2Ds. Drop into some PUG games. You will win 99% of your games because half the time matchmaking doesnt even put a single light mech on the other team. And the other half of the time itll be like a fail Raven 2X or 4X and maybe like a spider or a jenner.
Light mechs are blatantly better than any other weight class of mech right now. They tank damage the best, they work together in groups the best, they're capable of doing just as much damage as assaults, and theyre the best suited for capture gamemodes.
Edited by Khobai, 11 March 2013 - 05:09 AM.
#20
Posted 11 March 2013 - 08:29 AM
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