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I Hate To Be "that Guy" But...


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#81 Eddy Hawkins

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Posted 15 March 2013 - 05:46 PM

View PostDevillin, on 15 March 2013 - 03:48 PM, said:


If you actually read the whole thread, they also locked part of *that* issue down to Testing Grounds not working the way it is supposed to. So far they've listed several problems with Testing Grounds, including: mechs are not at full armor (they only have ~60% armor), energy weapons recharge faster than they are supposed to, and yes, missiles do more damage than they are supposed to, among other problems. So using that thread, and those videos to prove your point is problematic at best.


if you actually read the Dev post...

Paul Inouye:

"First is that Testing Grounds has quite a few issues when reporting damage and the numbers you're seeing are inflated quite a bit (almost double). We will be addressing this bug and others as Testing Grounds matures over time.
Second, this does NOT eliminate the findings that S-SRMs AND SRMs are doing more damage than intended. This is not due to some top secret, behind your back weapon balancing. It has to do with splash damage, how it was first implemented and the new smaller Mechs coming out."

or how about that testing in live games also showed increased damage?

http://mwomercs.com/...e-test-results/

#82 Budor

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Posted 15 March 2013 - 05:48 PM

Maybe they will have to buff all missiles after the splash-dmg gets fixed so we got to wait i guess.

#83 Furmansky

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Posted 15 March 2013 - 05:53 PM

Great breakthrough. I can't even believe it. A moment ago finally after 108 matches flowing last patch when LRMS were made easy button I was killed by LRM fire... for first time 100% confirmed. It was in my Hunchy P... one single Mech without AMS in my fleet... I was quite hurt when final Artemis volley got me. And actually I was fully stopped.

Basically I got LRM warning did tight turn and hid beside building, wasn't to big so I hit brakes trying not to expose myself... at the same stage I did a 180 degree turn just to find out that those darn missiles are coming not from direction I thought... and hell I have to admit that was scary view... there was no time left for any reaction... half a second later I was dead.

So what killed me... good timing from my opponent and my misjudgement, at this point AMS wouldn't make any difference I think. So one confirmed and two possible deaths after last patch due to LRM fire... running mostly Hunchbacks lately. It was well deserved kill not some OP easy button thing. I read about that splash bug... so will drive wee bit in a Jenner to see how it is with lights soon.

#84 Warlune

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Posted 15 March 2013 - 05:54 PM

Foolish "that guy"...

Ever thought of utilizing cover?
Sneak your way towards the LRM boats
Take the long way if you have to.

But if that doesn't work for you...

DON'T GO INTO THE OPEN (THE ONLY PLACE LRM'S CAN REALLY DO SIGNIFICANT DAMAGE)

#85 DEN_Ninja

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Posted 15 March 2013 - 06:45 PM

LRM Damage has been calculated to be less than 1.8. Everyone should go into stats. Divide the damage dealt by the actual hits.

Most of my LRM's are an average of 1.6 with a standard deviation of ~.06

I want you to also look at your hit bloody ratio on LRM's. The only reason some people have some reasonably high LRM hit ratio is because of massive dumps into modules, baps, and artemis then spend time taking careful sure shots.

#86 Drenzul

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Posted 15 March 2013 - 06:47 PM

I guess people don't realise how dumb they look complaining about LRMs.

Even if LRMs were set to 2.5 damage each, they wouldn't bother most experienced players.

Good players don't brawl in the open.
Good players don't run across open spaces which are covered by LRMs or snipers.
Good players know if they do get out-maneuvered by a fast LRM boat, they still have plenty of time to torso twist so the volley hits their strongest amour, that assuming the LRM boat isn't more than 400m away, if it is there is generally time to get behind cover anyway.

Its pretty much that simple, LRMs MUST be the most powerful weapon on paper, because they have far more weaknesses than any other weapon system in the game and are by FAR the easiest to avoid.





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