Devillin, on 15 March 2013 - 03:48 PM, said:
If you actually read the whole thread, they also locked part of *that* issue down to Testing Grounds not working the way it is supposed to. So far they've listed several problems with Testing Grounds, including: mechs are not at full armor (they only have ~60% armor), energy weapons recharge faster than they are supposed to, and yes, missiles do more damage than they are supposed to, among other problems. So using that thread, and those videos to prove your point is problematic at best.
if you actually read the Dev post...
Paul Inouye:
"First is that Testing Grounds has quite a few issues when reporting damage and the numbers you're seeing are inflated quite a bit (almost double). We will be addressing this bug and others as Testing Grounds matures over time.
Second, this does NOT eliminate the findings that S-SRMs AND SRMs are doing more damage than intended. This is not due to some top secret, behind your back weapon balancing. It has to do with splash damage, how it was first implemented and the new smaller Mechs coming out."
or how about that testing in live games also showed increased damage?
http://mwomercs.com/...e-test-results/