RG Notch, on 15 March 2013 - 06:10 AM, said:
I'm just curious for all the real world weapon folks... if the MWO MG is equivalent of the GAU 8 auto cannon, why is it ok for it to have 90m range while the GAU 8 range is 1200M for effective and 3600m max? Or are we simply cherry picking what real world characteristics we want?
I've done missile engagements against targets in outerspace. What of it.
RG Notch, on 15 March 2013 - 06:10 AM, said:
I think MGs need a damage buff, but please stop with the real world examples on both sides. It simply doesn't work. It just makes people look as dumb as those comparing it to a .50 cal.
A .50 cal weighs right around 80lbs. I used to carry them back and forth across a ship. The closest real world ananolgy would be the vulcan on a CWIS (I'm sure that the army has a couple heavier caliper full autos, but I wasn't army)
RG Notch, on 15 March 2013 - 06:10 AM, said:
All that's needs discussing is game balance, all the rest is nonsense from both sides. If you want a useless weapon support the status quo because you think we don't need more viable systems. If you want damage buffed so MGs are a valid choice then argue that. Real world or fluff from the board game is pointless.
People keep bringing up infantry.
My entire thing is that there are three mechs that would go from a joke to at least usable and 9 more that would get more interesting loadout options.
...but the MG has to do more damage to a target expending the ammo than the ammo does to ME exploding first.....in under a minute.