Why Can't The Mgs Just See A Damage Buff.
#81
Posted 14 March 2013 - 06:15 AM
#82
Posted 14 March 2013 - 06:17 AM
Joseph Mallan, on 14 March 2013 - 06:13 AM, said:
We're in a beta. Let's do some actual testing then; start with 4 DPS, if that's OP, lower it to 3 DPS. If it's still OP, lower it to 2 DPS. In the implausible situation where that is still OP, lower it to 1 DPS.
There's simply no use making minor changes to a weapon that's already useless after being buffed once. Buff it to hell and scale it back until you get to a point that's balanced.
I'm willing to get killed a couple of weeks by an OP MG if it means that we'll get a useful weapon in the end.
#83
Posted 14 March 2013 - 06:19 AM
#85
Posted 14 March 2013 - 06:29 AM
Training Instructor, on 14 March 2013 - 06:15 AM, said:
Right. ...the juggernaut was for entertaining crowds of spectators!
Edited by Joseph Mallan, 14 March 2013 - 06:34 AM.
#86
Posted 14 March 2013 - 06:32 AM
Joseph Mallan, on 14 March 2013 - 06:29 AM, said:
A very final form of entertainment?
Of course there was a Solaris mech with MGs, Solaris is a fine example of how you can break any semblance of balance Battletech had. In Solaris, these 12 MG swould deal 12 x 2 x 4 = 96 damage in 10 seconds... A bit of a step up from the usual 24 (still neat damage for 6 tons of weapons) they would in the regular Table Top Game.
I hope that whoever designed the Solaris rules has since then learned his math better.
#87
Posted 14 March 2013 - 06:34 AM
Joseph Mallan, on 14 March 2013 - 06:29 AM, said:
Nope, betting on.
Come on, if we're being technical about the universe, any mech is too expensive to risk severe damage to without some significant income. Long odds? Sure, depending on what the other mech is, but there's still a worthwhile chance, or no one would bet on it.
#88
Posted 14 March 2013 - 06:34 AM
Maybe Im missing the point of the OP and others because I played the table top and been into the general lore for years, and the only thing you used a MGS for was to light up infantry and land crits on exposed internals of other mechs. There are no infantry in this game so its really just a crit hit generator after armor has been breached.
#89
Posted 14 March 2013 - 06:35 AM
Give it a COOL DOWN slighter lower than that of an AC/2
Ammo Between 200 or 600
There ya go Devs. All is right in the universe.
Also, BT MG's weighing Half a Ton, are the equivalent of two GAU-8 cannons
Here is what one looks like
That's right, Mechs ******* die. Twice.
And there is the Piranha mounting 12 Gau-8 sized Clan "machine guns,"
#90
Posted 14 March 2013 - 06:36 AM
MustrumRidcully, on 14 March 2013 - 06:32 AM, said:
Of course there was a Solaris mech with MGs, Solaris is a fine example of how you can break any semblance of balance Battletech had. In Solaris, these 12 MG swould deal 12 x 2 x 4 = 96 damage in 10 seconds... A bit of a step up from the usual 24 (still neat damage for 6 tons of weapons) they would in the regular Table Top Game.
I hope that whoever designed the Solaris rules has since then learned his math better.
Not under the new rules. Those 90's rules went the way of the dinosaur... I was still involved in Play testing the Mechanics when that Mech came out.
#91
Posted 14 March 2013 - 06:37 AM
Joseph Mallan, on 14 March 2013 - 06:15 AM, said:
Bringing it up to at least the DPS of the SL, if not the SRM2 would be a start.
#92
Posted 14 March 2013 - 06:41 AM
#94
Posted 14 March 2013 - 06:44 AM
Critical Fumble, on 14 March 2013 - 06:34 AM, said:
You are looking at 12 SRM2s that can do the same damage and more with a good bit of heat added in. It's not the weapon its the boating. A lot of small guns add up to big damage. We don't have a Mech with a lot of ballistic HPs. Tell me that the possibility of having 12 weapons doing 16 damage per turn(my suggested MG) each isn't formidable (Max damage of 192 damage per turn with no heat)!
#95
Posted 14 March 2013 - 06:46 AM
Jim Dean, on 14 March 2013 - 06:41 AM, said:
they HAVN'T been constantly trying to balance the MG.
They gave it a random *** crit seeking buff a few weeks back. That's 100% of the changes it's seen in the half of year I've been playing.
#96
Posted 14 March 2013 - 06:46 AM
Jim Dean, on 14 March 2013 - 06:41 AM, said:
Then that invalidates stock builds with the Basic middle-of-the-road MG's. I doubt we will see a Light MG, Heavy MG, or MGA anytime soon. All of which do straight up damage in full digits as well, with slight differences in range.
#97
Posted 14 March 2013 - 06:47 AM
#99
Posted 14 March 2013 - 06:50 AM
Jonathan Paine, on 14 March 2013 - 02:33 AM, said:
Now you're making me want The Ripper from Unreal in this game D:
Anyhow, I'm going to be honest I don't think Mgs will be buffed. The Only game I can recall with nasty Mgs, was Mech Assault 2. And yeah, it's a spin off of MW, but the gameplay is kinda like MW's Arcade-ish little brother. Any way I loves me More Dakka too, that's why I'm waiting for Rotary ACs. So just be patient, wait for Rotary ACs.
#100
Posted 14 March 2013 - 07:00 AM
Regards
SexualBubblegumX, on 14 March 2013 - 06:50 AM, said:
Anyhow, I'm going to be honest I don't think Mgs will be buffed. The Only game I can recall with nasty Mgs, was Mech Assault 2. And yeah, it's a spin off of MW, but the gameplay is kinda like MW's Arcade-ish little brother. Any way I loves me More Dakka too, that's why I'm waiting for Rotary ACs. So just be patient, wait for Rotary ACs.
Be waiting a long time..
Regards
Edited by Andross Deverow, 14 March 2013 - 06:58 AM.
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