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State Rewind Makes It Worse...


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#1 mayakashiii

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Posted 06 March 2013 - 02:02 PM

...but this time from the perspective of a Light pilot.

The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.

Something is definitely wrong.

No, I am not a 3L pilot. I play Spiders almost exclusively.

I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.

#2 Roughneck45

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Posted 06 March 2013 - 02:03 PM

Not so sure about that. Sounds like you are just getting hit now, instead of being saved by the lagshield.

Besides, did you think things were going to get better for lights once they implemented this? lol

Just wait till knockdowns come back too, that will be an interesting day on the forums.

Edited by Roughneck45, 06 March 2013 - 02:05 PM.


#3 RealityCube

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Posted 06 March 2013 - 02:05 PM

I didn't seem to have an issue on my Ravens, but my friend was complaining about being annihilated almost immediately every game and he plays spiders and commandos. I'll test more tomorrow.

#4 Weaselball

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Posted 06 March 2013 - 02:05 PM

View PostRoughneck45, on 06 March 2013 - 02:03 PM, said:

Not so sure about that. Sounds like you are just getting hit now, instead of being saved by the lagshield.

Besides, did you think things were going to get better for lights once they implemented this? lol

Just wait till knockdowns come back too.


QFT. You're not superman anymore. You're a light mech. Don't expect to survive open confrontation, and don't expose yourself to LOS weapons thinking you're invincible.

Edit: I played my Trollmando-2D for a game or two yesterday and I didn't notice myself getting killed. In fact I did quite well in it. I didn't notice the state-rewind crampin' my style at all.

Edited by Weaselball, 06 March 2013 - 02:07 PM.


#5 MadPanda

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Posted 06 March 2013 - 02:06 PM

We are all very sad that you no longer can freely run circles in open ground without any worry of being destroyed. Maybe it's time to learn how to play?

#6 Biglead

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Posted 06 March 2013 - 02:06 PM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

...but this time from the perspective of a Light pilot.

The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.

Something is definitely wrong.

No, I am not a 3L pilot. I play Spiders almost exclusively.

I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.





Working as intended.

#7 Kiiyor

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Posted 06 March 2013 - 02:07 PM

The extreme of being able to actually hit what we aim at? That's not an extreme, that's 'working as intended'.

I guess as a light pilot, you'll need to focus more on identifying targets and weapon payloads before you expose yourself too much. Also, PGI stated that they might rebalance damage numbers if it turned out people were dying too easily.

#8 80sGlamRockSensation David Bowie

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Posted 06 March 2013 - 02:07 PM

Oh, you mean all those shots that would have not registered before are hitting you now and you're dying because of it?
Posted Image

#9 TygerLily

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Posted 06 March 2013 - 02:07 PM

If there is a spectrum with extremes, I think it would be:

[A] hit when fired upon ------------------[B] varying degrees of lagshield----------------------- [C] total lagshield

To say point [A] is an unwanted extreme is crazy. As an occasional light pilot myself, I'd like my hits to register on other lights better.

Edited by TygerLily, 06 March 2013 - 02:46 PM.


#10 Yokaiko

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Posted 06 March 2013 - 02:07 PM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

...but this time from the perspective of a Light pilot.

The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.

Something is definitely wrong.

No, I am not a 3L pilot. I play Spiders almost exclusively.

I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.



Sounds like the lag shield went away and you need to be a bit less kamikazi.

#11 Roland

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Posted 06 March 2013 - 02:08 PM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.

Having people able to actually shoot you, if they aim where you are, isn't really an "extreme".

It's "how the game is supposed to work."

Light mechs are actually still immensely strong. You just need to actually maneuver now, and not depend on the lag protecting you.

Non-streak lights actually benefitted from this change to some extent, as they are now able to consistently land damage on 3L's.

#12 Mercules

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Posted 06 March 2013 - 02:08 PM

View PostCyner, on 06 March 2013 - 02:05 PM, said:

I didn't seem to have an issue on my Ravens, but my friend was complaining about being annihilated almost immediately every game and he plays spiders and commandos. I'll test more tomorrow.


I know it isn't happening to Commandos... well... it isn't happening to me in my Commando. I mean I can tell I am getting hit more often than before but that means I have gone back to using cover better and more aggressive weaving and dodging. I am not getting annihilated almost immediately. Then again I've been running around in Commando's since Closed Beta and lag shield got bad.

#13 NRP

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Posted 06 March 2013 - 02:08 PM

To be honest, I didn't really notice much difference in my laser effectiveness last night. There were several posts yesterday about how lasers now feel like they're doing 2x damage, but that has not been my experience. They feel the same as they always have as far as I can tell.

#14 Roughneck45

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Posted 06 March 2013 - 02:09 PM

View PostNRP, on 06 March 2013 - 02:08 PM, said:

To be honest, I didn't really notice much difference in my laser effectiveness last night. There were several posts yesterday about how lasers now feel like they're doing 2x damage, but that has not been my experience. They feel the same as they always have as far as I can tell.

Same here, but to be fair, my ping never gets higher than 40. The only noticable lagshields I ever saw were players with 200+ ping.

Edited by Roughneck45, 06 March 2013 - 02:10 PM.


#15 Tarman

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Posted 06 March 2013 - 02:10 PM

And Lo! did the mechs of light weight stride across the battlefield without fear as they were ever wont to do, barring the mythic days of knockdown.

And yet did they find that their powers of old did not stride beside them as shieldbearer.

And they did suffer the wrath of the mechs of heavier weight, who did wait unto that very day to unleash their terrible retributions upon their tiny plagues.

#16 Oni Ralas

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Posted 06 March 2013 - 02:10 PM

Raven hitboxes are still messed up. They arent going own fast enough to non ballistic fire.

#17 Budor

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Posted 06 March 2013 - 02:13 PM

People will just flame you to death in this thread :lol: while the only light that was causing anyone problems when being piloted by noobs is the 3L (and to other lights the 3L & 2D).

Edited by Budor, 06 March 2013 - 02:13 PM.


#18 Voridan Atreides

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Posted 06 March 2013 - 02:14 PM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

...but this time from the perspective of a Light pilot.

The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.

Something is definitely wrong.

No, I am not a 3L pilot. I play Spiders almost exclusively.

I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.


State Rewind was not meant to help Light pilots.

#19 Lefty Lucy

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Posted 06 March 2013 - 02:16 PM

I just know that yesterday when I held 4 large pulse lasers on the rear CT of a moving raven, and the raven actually went down in one shot, I nearly cried tears of joy that the game actually rewards skilled aim now.

#20 Voridan Atreides

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Posted 06 March 2013 - 02:17 PM

View PostLefty Lucy, on 06 March 2013 - 02:16 PM, said:

I just know that yesterday when I held 4 large pulse lasers on the rear CT of a moving raven, and the raven actually went down in one shot, I nearly cried tears of joy that the game actually rewards skilled aim now.


Its about time.





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