Game Needs To Address Boating.
#21
Posted 14 March 2013 - 04:57 PM
We and myself do boat weapons (close or long range) but it has been proven time and time again that it is much more efficient to focus your mech (player) into a role then bringing a hybrid mech with different ranged weapons. According to canon, an Atlas is supposed to do this very well but this just falls on its feet.
Generalist loadouts will never work, and this part in because focusing on either a close or long range aspect is cheaper to do in tonnage equip. You simply cannot do a generalist build because of how much the weight of weapons (& ammo) take to achieve something like this.
You want an example? Try playing with the original non hero dragons like a 5N, they were supposed to be generalist loadout playstyle mechs to cannon. Fast hit & run.
How about a 2X or 4X Cataphract? Not traditional but there is no way you can outfit a mech to be better at both close and long range because when all 3 weapon types are involved, trying to fit them together gets messy and intensive for weight before even including crit slot space.
It is why we see so much "Boating" as you put it, because specialized mechs are milestones better to squeeze in every last weight ton and crit space.
#22
Posted 14 March 2013 - 04:59 PM
matux, on 14 March 2013 - 04:28 PM, said:
I worked at a marina as a kid, so this probably made me laugh way more than it should have.
Drives me nuts every time I see boats speeding around river city, don't they know that's a no-wake zone? The river city Harbormaster is pretty useless at his job...
Edited by ragingmunkyz, 14 March 2013 - 05:00 PM.
#23
Posted 14 March 2013 - 05:00 PM
/hides
#24
Posted 14 March 2013 - 05:01 PM
Edited by armyof1, 14 March 2013 - 05:03 PM.
#25
Posted 14 March 2013 - 05:03 PM
HRR Insanity, on 14 March 2013 - 04:38 PM, said:
The problem is not the number of weapons... it's all the weapons hitting the same spot. Pinpoint convergence breaks the damage model.
Breaks the damage model of a somewhat poorly balanced TT game that relied on random damage dice...but that's ok. Not everything has to translate directly from TT to RT (as I'm sure you'd agree). It's more about maintaining the spirit of the game/IP/franchise than the specific rules I would say.
BlackSquirrel, on 14 March 2013 - 04:42 PM, said:
Why?
#26
Posted 14 March 2013 - 05:04 PM
I made a similar topic recently.
I hope something happens and the devs adress it.
#27
Posted 14 March 2013 - 05:08 PM
If we originally had maps that were as big as MW3 and MW4 where you had to travel to waypoints instead of our current maps, I'd bet my dollars to donuts that you would see less boating and more generalist loadouts which were more to cannon.
#28
Posted 14 March 2013 - 05:09 PM
#29
Posted 14 March 2013 - 05:15 PM
armyof1, on 14 March 2013 - 05:01 PM, said:
See, I don't agree with this opinion at all.
I think there are a TON of viable builds out there. Frankly, where do people draw the line to decide something is boating? I mean there are obvious ones like the mutliPPC stalkers, LL Phracts, ac40 cats and splat cats....
But regardless of those, people complain about anyone putting more than 1-2 of any one item on a Mech and cry foul.
Boats lead to efficiencies but sacrfice flexibility and good pilots, especially good TEAMS of pilots easily overcome the advantages of boated Mechs ime.
Someone here (on forums not necc this thread) argued about a platoon having multiple weapons to meet various needs in the infantry as the logical reason that Mechs should do the same, but that's a false analogy. A Platoon of infantrymen is more akin to a Lance of Mechs....and 4 boating Mechs are easy prey for a good team of 4 complementary Mechs. You see that over and over again in matches, both competitive and casual.
Yes, some builds are going to emerge as the "best" builds at the top tiers of competitive play, but that's ok. Not everything has to be viable, not everything has to be balanced at that level of competition. The best pilots and more importantly the best TEAMs will find the combinations that work best, succeed with them and people will try to emulate those builds and tactics. Simple fact of life.
Not every build, weapon, item needs to earn a participation medal which is all too often what people who complain about boating are actually doing, whether they realize it or not.
Khell DarkWolf, on 14 March 2013 - 05:08 PM, said:
Truth. Some folks just need to be patient.
#30
Posted 14 March 2013 - 05:16 PM
#31
Posted 14 March 2013 - 05:27 PM
Edited by Kahoumono, 14 March 2013 - 05:27 PM.
#32
Posted 14 March 2013 - 05:28 PM
Escef, on 14 March 2013 - 04:37 PM, said:
I'm ok with boating as I do it with several of my builds. Two thumbs up for it. An additional two thumbs up for my opponents who can kill me because if I am caught boating there is a significant chance that I will suffer dire consequences...and I'm ok with that because I knew what I was getting into before I hit launch
Just my $0.02. I know many will disagree.
JF
Edit: grammar
Edited by Johnny Flyswatter, 14 March 2013 - 05:29 PM.
#33
Posted 14 March 2013 - 05:30 PM
Lukoi, on 14 March 2013 - 05:15 PM, said:
See, I don't agree with this opinion at all.
I think there are a TON of viable builds out there. Frankly, where do people draw the line to decide something is boating? I mean there are obvious ones like the mutliPPC stalkers, LL Phracts, ac40 cats and splat cats....
But regardless of those, people complain about anyone putting more than 1-2 of any one item on a Mech and cry foul.
Boats lead to efficiencies but sacrfice flexibility and good pilots, especially good TEAMS of pilots easily overcome the advantages of boated Mechs ime.
Someone here (on forums not necc this thread) argued about a platoon having multiple weapons to meet various needs in the infantry as the logical reason that Mechs should do the same, but that's a false analogy. A Platoon of infantrymen is more akin to a Lance of Mechs....and 4 boating Mechs are easy prey for a good team of 4 complementary Mechs. You see that over and over again in matches, both competitive and casual.
Yes, some builds are going to emerge as the "best" builds at the top tiers of competitive play, but that's ok. Not everything has to be viable, not everything has to be balanced at that level of competition. The best pilots and more importantly the best TEAMs will find the combinations that work best, succeed with them and people will try to emulate those builds and tactics. Simple fact of life.
Not every build, weapon, item needs to earn a participation medal which is all too often what people who complain about boating are actually doing, whether they realize it or not.
Ehh I don't know what threads you've been reading about the 3LL boat or the 4ML boat but I've never seen anyone complain about those things. It is the usual suspects that can pretty much kill most lights or sometimes even mediums with one alpha that is NOT a headshot. That I think is such an obvious problem I don't see how one can even make a valid argument against it, that about half of the mechs available in MWO right now can be either killed or get really close to be being killed with the push of a single button from some mech builds. All the arguments about L2P or just shoot the ear off is pretty much moot, you should not have mechs that can pack that much push one-button damage where (almost) all your weapons will focus the damage since you're carrying a large amount of the same weapon, because those builds will be clearly superior simply because a destroyed mech can't shoot you anymore.
Edited by armyof1, 14 March 2013 - 05:43 PM.
#34
Posted 14 March 2013 - 05:32 PM
RiceyFighter, on 14 March 2013 - 04:26 PM, said:
The Custom Variant "ButterBee" is just that to a slightly less extreme. It has four SRM6 instead of six.
The Custom Variant section is near the bottom.
Quote
Edited by Eddrick, 14 March 2013 - 05:33 PM.
#36
Posted 14 March 2013 - 05:39 PM
Steemship, on 14 March 2013 - 04:18 PM, said:
I have no idea what to do about assaults though. Lore assaults are designed to be able to attack at all ranges to achieve balance, but with any sort of customization, people are going to specialize in short or long range and dominate the hybrid assaults.
Any thoughts aside from me taking a break from the game?
I would suggest that you adapt. Sorry for being blunt that that's exactly it--everything has a weakness, learn to counter the boaty builds. If you want a balanced mech, find a group of teammates who also want balanced mechs and go out and fight in them. But don't make other people play your game.
I say this as a tinkerer--I build all kinds of mechs, boats or not, and I love them all equally. Because each one has its own unique defining characteristics. I've built both, I've fought against both, and I truly enjoy playing a game where I can find both. I don't think I would like this game if your restrictions were placed upon me.
Edited by Ialti, 14 March 2013 - 05:40 PM.
#37
Posted 14 March 2013 - 05:43 PM
Royalewithcheese, on 14 March 2013 - 05:33 PM, said:
It does. Many just don't care about the heat issues. Because, the only risk is shutting down for a few seconds. Adding effects to heat below 100% may change that. But, it also may not if all the person cares about is a the Alpha Strike.
#38
Posted 14 March 2013 - 05:50 PM
#39
Posted 14 March 2013 - 05:50 PM
There are too many players on the forums posting about how it breaks the game or ruins it, we need a sticky thread from Piranha, so we don't have to see threads like these again.
Edited by Moromillas, 14 March 2013 - 06:06 PM.
#40
Posted 14 March 2013 - 05:53 PM
armyof1, on 14 March 2013 - 05:30 PM, said:
Ehh I don't know what threads you've been reading about the 3LL boat or the 4ML boat but I've never seen anyone complain about those things. It is the usual suspects that can pretty much kill most lights or sometimes even mediums with one alpha that is NOT a headshot. That I think is such an obvious problem I don't see how one can even make a valid argument against it, that about half of the mechs available in MWO right now can be either killed or get really close to be being killed with the push of a single button from some mech builds. All the arguments about L2P or just shoot the ear off is pretty much moot, you should not have mechs that can pack that much push one-button damage where (almost) all your weapons will focus the damage since you're carrying a large amount of the same weapon, because those builds will be clearly superior because a destroyed mech can't shoot you anymore.
I'm not saying 3LL "boats" are OP, I'm saying that when is it boating? When the alpha reaches what number is it an issue?
5LL Phracts are boats...are they not part of your complaint? Let's narrow it down here....who are your problem children, because as you've already alluded, it's not the simple act of boating.
A1? What else? And if the A1 is too terrible at 270m I'd argue that's a tactical issue and not an issue with the Mech. It's literally hamstrung by the build it's chosen to take.
As for LRM "boats," when do they become a boat? How many LRM's does it take to be a dastardly boat? When I've died to a boat it's been my fault every time. It's been me taking water on RCN when I KNEW I should have stuck with the buildings because an LRM Mech was ahead of me. It was me rounding the corner of the caldera (in f6 I think) to chase a squirrell without knowing what was on the other side and getting immediately cored by a waiting LRM Mech on the other side....bottom line, when I've died to "extreme" Mechs, it's been my impatience getting me killed.
I love seeing 6PPC stalkers, Splatcats and LRM "Boats" because when I am even the tiniest bit patient and tactically smart about it, they are awesome fun to pick apart...EVERY SINGLE TIME. And I'm no ace pilot, but I'm solid enough to recognize that they've chosen to limit themselves and it's a smarter pilot that recognizes the limitations and exploits them.
People complain they can't approach the LRM boat because there's a splat cat defending it, or they can't maintain range on the splatcat because the LRM boat is covering it.....guess what, that's not OP Mechs...that's OP TEAMWORK you have to defeat.
Adapt or die, that simple. Stop trying to rush in and brawl everything with "mixed" weapons and play tactically. You'll find LRM boats aren't the boogieman, nor or are SRM heavy Mechs or multiPPC/LL anythings.
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