Aloha, on 15 March 2013 - 11:32 AM, said:
I don't think the real complaint here is boating. I think the main complaint is how fast a particular "boat" configuration can kill a mech. I mean, nobody is complaining about MG boats, or ML boats. A Splatcat can kill a fresh heavy in a couple of alphas, making it un-fun for the recipient. A 6xPPC Stalker can kill a light mech in one shot. A LRM boat can rain missiles from afar and kill a mech caught out in the open.
The point is, people will always go for the build that can kill in the shortest time. Why expose yourself to the potential danger of being shot back at if you don't have to?
With the removal of missile splash damage of the April 9 patch, it'll be interesting to see how much less effective missile boats will be.
Endgame124, on 15 March 2013 - 11:46 AM, said:
That's why I was recommending an Eve Online style attribute / role based system. Sure you CAN boat anything you want on any mech, but to do it most effectively, you'll want to bring the mech with the trait that decreases the stacking penalty the most. Would that be bad?
I know it's been discussed before, maybe not in this thread, that boating would increase heat at faster levels. That chain firing would come with it's own consequences if you were trying to avoid that (just don't remember what it was).
Personally I don't think it's PGI's issue that boating is possible, that harkened from the origins of BT itself. It's rare that boating is possible, and why it's not as big of an issue as believed in this thread IMO. Especially since the only real boating nerf ever requested if for the Cat mechs...
As a support to my POV, I do believe ECM is somewhat OP, but having only a handful of mechs able to carry it does balance that to a degree.
A pair of lights working in unison can take down a boat pretty effectively, though not quickly in most cases....
Edited by KuruptU4Fun, 15 March 2013 - 12:05 PM.