Elo Is The Word
#21
Posted 14 March 2013 - 09:54 PM
Ive seen and participated in a few skill matchers, from fps to rts. The best skill system ive seen is Starcraft II's system.
A weighted assumption of skill based on dynamic factors like damage to kill ratio's. Modifiable hit percents. Inclusive of damage recieved.
A BROAD sense of skill boils to,..
Aiming
*placing shots where you want them, IE (ct/weapon vulnerability)
AND
Manuevering/Tactics
*Back armor damage, cockpit damage, 1's own damage taken, 1's own damage spread
IE (shoot em in the back, loose all your other armor before your ct)
The Elo levels should also be weighted somthing like 6 tiers in percents.
IE 5,15,50,15,10,5 ranked in percentage lowest to highest.
I also think there should be a *Casual* mode where stats aren't tracked, for those times you wanna bring a 9 flamer HB into an assualt . New players would benefit alot from this.
PS: The casual bit shouldent be too hard from a theoretical standpoint. I mean copy paste standard game code, comment out the "//save to server". The hard part should be slapping a new button on the main menu :/.
#22
Posted 14 March 2013 - 10:00 PM
My W/L record is no where near 50/50 since Elo. It's more like 75/25.
#23
Posted 14 March 2013 - 10:01 PM
If I take any mechs that are less then optimal then my team suffers, gawd forbid I have to level a mech from scratch. It is almost unbearable. Snowflake build? Yea right, my team gets annihilated and I get ridiculed.
I am at a point that I want to lose every match just so I can have fun again. Stop trying to make everyone win 1/2 their matches. Some people are better then others, that is just how it is. Otherwise u just force people to game the system and further unbalance a horrid system.
#24
Posted 14 March 2013 - 10:07 PM
Stealthsfury, on 14 March 2013 - 10:01 PM, said:
I had to do that most of the time pre Elo due to the amount of noobs on the field anyway lol.
Stealthsfury, on 14 March 2013 - 10:01 PM, said:
Exactly, some people are better than others. Some just don't like the idea it's them that are getting out classed and want to play scrubs all the time for easy street wins. lol
#25
Posted 14 March 2013 - 10:13 PM
Ghogiel, on 14 March 2013 - 10:07 PM, said:
So u agree. If I am a scrub I should lose 80 percent of my matches and not get easy wins. If I am pro I should win 80 percent of my matches and lose 20. Otherwise u have no clue about what u want to say.
#26
Posted 14 March 2013 - 10:17 PM
Stealthsfury, on 14 March 2013 - 10:13 PM, said:
More like: If Elo was working properly, you should be playing both with and against people of roughly equal skill to yourself.
You should not play against newbs, and you should not be teamed with them either.
It's not working quite properly for me yet, in that I am still quite regularly topping the scoreboards in my games. This being said, it's much better than before Elo was implemented.
Edited by One Medic Army, 14 March 2013 - 10:18 PM.
#27
Posted 14 March 2013 - 10:20 PM
#28
Posted 14 March 2013 - 10:47 PM
Stealthsfury, on 14 March 2013 - 10:20 PM, said:
Nobody likes losing.
If you win 80%, someone out there only wins 20% to counterbalance.
That person quits.
Now win/lose isn't the whole name of the game either, why does it matter if you only win half the games, if you have fun playing. If the matches are challenging, then you can lose and still have a good time.
It's a multiplayer game, you can't win all the time like in single player.
Edited by One Medic Army, 14 March 2013 - 10:48 PM.
#29
Posted 14 March 2013 - 10:55 PM
Half say tonnage should take priority, other half says ELO is good as is...
not sure what this means
#30
Posted 14 March 2013 - 11:01 PM
Two main concerns:
1. Weak tonnage matching
2. Weak intra team matching
#31
Posted 14 March 2013 - 11:06 PM
Lawrence Elsa, on 14 March 2013 - 10:55 PM, said:
Half say tonnage should take priority, other half says ELO is good as is...
not sure what this means
It means that Elo, as a system, is a good system to have, but a bunch of people (myself included) don't understand why PGI allowed tonnage imbalance to come into it.
#32
Posted 14 March 2013 - 11:10 PM
Stealthsfury, on 14 March 2013 - 10:13 PM, said:
So u agree. If I am a scrub I should lose 80 percent of my matches and not get easy wins. If I am pro I should win 80 percent of my matches and lose 20. Otherwise u have no clue about what u want to say.
You're silly . If you are actually skilled, then you should want to face skilled people, right? Because if you're actually good at the game, then beating up noobs all day shouldn't really give you much of a thrill.
If, on the other hand, you're just so desperate for validation that you'll take it by dropping against people playing their very first few matches, then you have other problems, my friend, and playing MWO isn't going to help.
A 50-50 matchmaker is the only way to make the game fun, fair, and challenging for everyone who is playing. Any game that has a measuring stick labeled "Must be this good to enjoy the game" is not a good game.
#33
Posted 14 March 2013 - 11:35 PM
Stealthsfury, on 14 March 2013 - 10:13 PM, said:
So u agree. If I am a scrub I should lose 80 percent of my matches and not get easy wins. If I am pro I should win 80 percent of my matches and lose 20. Otherwise u have no clue about what u want to say.
You should only win that many if you are a Pro playing against scrubs.
I'm saying you are the scrub if all you want to lower your Elo so that you play scrubs all the time for those EASY wins.
#34
Posted 14 March 2013 - 11:55 PM
#35
Posted 15 March 2013 - 12:27 AM
Obviously if you are achieving a better than 50:50 win / loss and can maintain this, you are one of the best players in the game currently. The converse similarly applies in the opposite direction.
Having said that, the matchmaking parameters DO need to be tuned and some changes need to be made e.g. brackets. It is painful to watch someone who doesn't even know how to pilot a mech put in the same match with people who've been playing for months.
If they can implement brackets without causing unduly long waiting times, then the next thing PGI should tweak is the tonnage / class disparities in matchmaking.
Edited by p4r4g0n, 15 March 2013 - 12:43 AM.
#36
Posted 15 March 2013 - 12:34 AM
please carry on!
#37
Posted 15 March 2013 - 04:30 AM
Stealthsfury, on 14 March 2013 - 10:01 PM, said:
So... you want to lose every match for a while, in order to lower your Elo, so you can go back to stomping newbies? And that's fun to you? Very sporting.
You can game the system by losing, and your Elo will go down, and then you'll win for a while, and it'll go up, and you'll be right back to where you started. Makes more sense to just play your best every time and maybe improve enough to actually compete at your current Elo.
Some people are better than others, indeed, that's true. They get an Elo that reflects that and then they face actual competition. For the "good players" who don't want that, most single player games have a "beginner" difficulty setting, and that should net you the easy wins you're looking for.
Edited by FerretGR, 15 March 2013 - 04:30 AM.
#38
Posted 15 March 2013 - 04:42 AM
#39
Posted 15 March 2013 - 04:47 AM
Apparently some have gotten theirs and its now ruining their game?
They never sent me mine.
#40
Posted 15 March 2013 - 04:47 AM
Stealthsfury, on 14 March 2013 - 10:01 PM, said:
Pretty much this.
Use ELO to group players of like skill if possible and get this "the matchmaker says you should lose" crap out.
Oh and I didn't vote because your last option rather sucks, there should be a none of the above in there.
Edited by Yokaiko, 15 March 2013 - 04:48 AM.
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