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Elo Is The Word


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Poll: ELO is he all that bad? (266 member(s) have cast votes)

is elo ruining you gaming experience?

  1. yes (57 votes [21.43%])

    Percentage of vote: 21.43%

  2. no (180 votes [67.67%])

    Percentage of vote: 67.67%

  3. haven't noticed really (29 votes [10.90%])

    Percentage of vote: 10.90%

is elo fair?

  1. yes (103 votes [38.72%])

    Percentage of vote: 38.72%

  2. no (89 votes [33.46%])

    Percentage of vote: 33.46%

  3. undecided (74 votes [27.82%])

    Percentage of vote: 27.82%

if answered no then how should it be developed?

  1. it needs more work regarding tonnage matching (89 votes [33.46%])

    Percentage of vote: 33.46%

  2. needs more work regarding BVs (28 votes [10.53%])

    Percentage of vote: 10.53%

  3. Holy expletative batman this elo was never needed and simply has to go! (19 votes [7.14%])

    Percentage of vote: 7.14%

  4. um... i voted yes elo is working as intended (95 votes [35.71%])

    Percentage of vote: 35.71%

  5. i'm as of yet not sure what should/could be done (35 votes [13.16%])

    Percentage of vote: 13.16%

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#101 Aethon

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Posted 15 March 2013 - 09:32 AM

View PostFerretGR, on 15 March 2013 - 09:27 AM, said:


Over 90%? You're being precise, I can only assume you've collected some data? Care to share?

If not, it's "over 90% of the games I care to remember" which strongly indicates confirmation bias to me.


I do not have to 'collect data'. I have a decent memory, and I keep track. I would keep screenshots of all my match end results, but PGI seems to not want us taking screenshots, and I do not feel like installing fraps again. It seems like I may have to start a screenshot gallery, though, because some people cannot accept the fact that I have no reason to make up stuff like this.

To be specific, when I see 4 people on my team with mechs at or over 60 tons consistently doing less than 50 damage, whereas the other 4 people are all doing over 300-350, there is a problem. There should not be a constant, massive damage gap at the 4th/5th place line. Conquest excepted, of course, because the smarter lights are busy capping bases, not killing things (except the other lights they encounter).

Edited by Aethon, 15 March 2013 - 09:35 AM.


#102 FerretGR

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Posted 15 March 2013 - 09:36 AM

View PostAethon, on 15 March 2013 - 09:32 AM, said:

I do not have to 'collect data'. I have a decent memory, and I keep track.


Nobody's memory is that good and nobody's memory is infallible. That's why concepts like confirmation bias exist. Your numbers are almost surely greatly exaggerated.

#103 Galenit

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Posted 15 March 2013 - 09:43 AM

View PostFerretGR, on 15 March 2013 - 09:36 AM, said:


Nobody's memory is that good and nobody's memory is infallible. That's why concepts like confirmation bias exist. Your numbers are almost surely greatly exaggerated.


As is wrote above, elo give me 50/50 w/l, but i thought (?) that i would have more losses then wins.
Your remember a bad thing longer then a good thing. It the same with a customer who tells his bad experience to eight other people but his good ones only to three.

#104 Aethon

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Posted 15 March 2013 - 09:46 AM

View PostFerretGR, on 15 March 2013 - 09:36 AM, said:


Nobody's memory is that good and nobody's memory is infallible. That's why concepts like confirmation bias exist. Your numbers are almost surely greatly exaggerated.


Some people's memory *is* that good, especially when they are making a point to keep track of certain things. As someone in a field where I constantly have to keep track of a wide variety of details, I am used to carrying a lot of things in my memory.

Every night, I keep a mental track record for stupid matches vs. good ones. On most nights, it is literally less than 1 in 10 that we actually get decent teammates. 1 in 10 is 90%, so I was actually being a bit generous there. The best night I have had since this ELO crap started was 3 good matches (win or loss, a good match is a good match) out of 14...and that ratio has never happened again.

As I said...once in a blue moon, we get good teammates...and the game is suddenly fun again, regardless of how skilled the enemy team happens to be. It simply is not the 50/50 split of good pugs/bad pugs that it used to be.

#105 FerretGR

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Posted 15 March 2013 - 09:50 AM

View PostNightfire, on 15 March 2013 - 09:31 AM, said:

Have I been killed early? Most definitely yes!
Have I been killed with less than 100 damage when I've been killed early? Not that I can recall. I'll admit it is possible but I do look for this sort of thing to evaluate and reflect on my performance.

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#106 MischiefSC

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Posted 15 March 2013 - 09:56 AM

View PostNightfire, on 15 March 2013 - 09:12 AM, said:

Alright, Let's do this then.

No, this is a directly and attributable statement. It is completely and easily provable. Your disgust of anyone who plays primarily pre-made is documented on these forums in many places.


Okay. Do so. I've stood up for the benefits premade teams bring to the game repeatedly and in a ton of places. My contempt for people who purposefully pugstompped back pre-Elo though I don't disguise but as I said then and say now they gave a bad reputation to premade teams. So show me where I've trashed on people who play primarily premades. Click on my name, then profile, then my content. You'll want to look at January/February, that's when most the premade vs pug stuff came up. You'll see where I've said, universally, that premades are great - their problem was a small group of jackasses giving everyone a bad name.

Quote

You're good at strawman attacks aren't you? No, I have NEVER said that when I lose it is only because of and solely attributable to a terrible team. I will clarify what I did say however, just so you can try and get your head around it.
When my team loses AND it happens that we have a good number of players on our team (3-4) that played bad enough to allow us to question if they were matched our pre-made skill level fairly then MY enjoyment suffers. This is because I feel we did not present a fair representation of our skill because several of our team were not up to the task. Our opponents usually are, but in those cases we were let down and we notice. It happens and I will admit I probably give those matches more weight than they represent but they do impact my enjoyment on the whole.

You're winning over 50%. Most of the time your team is doing great. Sometimes the other team does better. That doesn't meant that Elo is failing - it means it's doing exactly what it's supposed to do. Even good players make mistakes. There you go with the attempts to belittle or insult me again. The whole gist of your complaint, by the way, is that you're being placed alongside people who 'were not up to the task'. In post 63 you refer to a teammate as a 'moron' and all your responses are effectively saying that when you lose it's because your team was bad and that's what's frustrating you. Don't get mad at me for pointing out exactly what your point of contention is. It's the point you're trying to argue - that you're upset at losing because your team is getting dropped with what you feel are incompetent people. Or is there some other issue with the matchmaker you're debating? Because that's what you've said over 5 posts.

Quote

Actually, in another post I do put forward my reasoning but it is all anecdotal. What "evidence" would you like? Screenshots of matches with the losing team having 3-4 people who have a total of less than 100 damage? There are plenty of those about already; I don't need to add to those. Are you trying to tell me that watching a Raven spot, shoot at, then run directly at a Catapult A1 with 6xSRM6's is something other than my diagnosis as a bad pilot?
I'm putting forward my experiences, my observations and a theory that fits the evidence I have. I am also doing so without dismissing other peoples experiences.
What I find amusing about this theory of mine that you are so ready to dismiss as only having "unsupported anecdotal evidence" is that there are others conveying the same experience. You also dismiss my position knowing full well the only "evidence" you will accept validating my position is Elo ratings of these pilots which is not available to us. As such, in your opinion, theories that explain a portion of the user bases experiences are not permitted to be formed unless they adhere to your world view of "the pug stompers are now whining that they are losing" narrative.


People are whining about the loss of pugstomping, I didn't say you were one. They're upset that Elo is pushing them towards an 50/50 win/loss rate and they want to be able to beat less skilled players otherwise they don't feel motivated to get better.

The evidence I'm asking for is win/loss rate. If you're still winning more than 50% then what's the issue? Again, good players make mistakes sometimes. Those mistakes are no big deal in less competitive games but at high Elo they are killer - you can be certain someone is waiting, ready and able, to exploit them. If, however, you're still winning over 50% then your Elo is still climbing and you'll be placed with (and against) better and better people until you either rise to the Golden Ninja Elite or you level off at the point where you've maximized effort vs reward.

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Firstly you have no idea of what hours I play (or the number of players available), how long we wait for matches or how much the Matchmaker will lax the parameters to beat the 2 minute time limit. If they are "pug-stompers" paying their dues, why do I not see specific players that play like this more often as they fall down the Elo scale? Your reasoning has holes.
I chose to address this point out of order because it is quite telling. I don't believe Elo isn't dropping me with "boobs" (your word) to try and force me to lose. That would require sentience and an ego, it is also telling about why you think I am contributing to this thread. What I DO think the Matchmaker is doing is on occasion it runs so short on time trying to fill the last 4 places that it grabs whoever it can with too wide a net.


So your argument is that you'd rather it timeout than drop you with someone with a low Elo on your team? What about when it does the opposite - drops the low Elo people on the other team? Statistically you'll see as much of one as the other.

Once again I'm going to say that the issue isn't so much wide Elo ranking as relative coordination. Sometimes you drop with people who may be good but are having a bad day or just don't coordinate. You're also going to get those ex-pugstompers who are not that good but had inflated Elo on your team. People who used teams to push their Elo higher than it should be by exploiting less skilled opponents. Elo requires dozens of games to make a significant change. A lot of those people are still in the upper tiers, if they're at a 40 wins for 60 losses rate they'll have to play about 400 games to drop significantly in Elo to get out of the competitive team tiers. If they're losing more than they're winning they're probably not playing a lot.

The evidence I wanted was your win/loss rate. Approximately even. I'll say it again - if you're winning more than you're losing still then the problem will fix itself BECAUSE of Elo.

Quote

No, what I am experiencing is vastly different from what a majority of players on the forums report. Here on the forums there are others who have experienced play similar to mine. That both makes me not alone and corroborates a possible flaw in the Matchmaker. Additionally, this is an experience that many I talk to on the Teamspeak servers report having from time to time. Just because they don't read or post here doesn't make their experience less valid.


Confirmation bias. You're associating with people who share your opinion. Look at the forum poll itself. What you're doing is reporting an issue that's different both from what your win/loss rate says (if you're over 50%) and player consensus.

Quote

Again, you think the problem is something to do with constant matches or me not finding a settled point. Try and understand this:
  • My experience isn't your experience!
  • People other than myself have this experience!
  • This IS a problem and when this happens, it is NOT working as intended!
  • Can you not admit that there might just possibly be an issue with the Matchmaker that doesn't affect you? Or are you saying that if there are no problems on your end then everything must be working as intended?
I don't play solo. I really don't like disorganised play.
I've never said or implied that I'm consistently dropping with worse people. What I am saying is that there are a low but significant number of matches that we lose because of bad matchmaking and that the numbers of matches are significant enough to frustrate myself and a number of other players such that we play far less.


I understand those points completely. What's ironic is that you don't seem to be doing so. If you played more the issue would to some degree solve itself - Elo works on aggregate data. The more you play the better it will do at placing you with comparable people.

Sometimes the other team just does better. When they do, even skilled people on your side will get crushed. From what you are describing it is not only possible but statistically likely that the issue isn't bad people on your side but not enough bad people on the other side.

Final point, not going to debate with you repeatedly because, well, not sure it's going to be productive.

Are you winning more than 50%? If yes, then what's your issue? Not enough more? That when you lose it's because your other teammates were not good enough?

Really?

#107 FerretGR

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Posted 15 March 2013 - 09:57 AM

View PostAethon, on 15 March 2013 - 09:46 AM, said:

Some people's memory *is* that good, especially when they are making a point to keep track of certain things. As someone in a field where I constantly have to keep track of a wide variety of details, I am used to carrying a lot of things in my memory.


You're the one person who doesn't suffer from confirmation bias, I guess. You should have gone into scientific research instead of whatever memory-related field you're in these days. You wouldn't even need peers to review your work! :ph34r:

Just humor me, if you can, and instead of keeping track mentally, keep track of it physically for a week or two. Nothing complicated, even a two-column table with "good teammates" as one column, and "scrubs" as the second. I'd put money on your numbers not being anywhere near 90%.

That said, read Mischief's exhaustive post above. It is likely that you're getting matched with T2-subbasement folks, and that should work itself out as their Elo ratings settle to where they should be. Hopefully then you'll come across fewer scrubs.

#108 Ghogiel

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Posted 15 March 2013 - 09:58 AM

View PostMischiefSC, on 15 March 2013 - 09:56 AM, said:


Are you winning more than 50%? If yes, then what's your issue? Not enough more? That when you lose it's because your other teammates were not good enough?

Really?

I'm winning 75% still. But yeah, most of the time when I lose team mates were not good enough.
It's a TEAM GAME L2P BETA CRIT SEEKER

#109 FerretGR

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Posted 15 March 2013 - 09:59 AM

View PostThontor, on 15 March 2013 - 09:54 AM, said:

Clicks like

Doesn't work

Damn you "quota of positive votes!"


Haha! I didn't know such a thing existed! I've been liking a lot of posts today too... I bet my reserves are drying up! :ph34r:

#110 MischiefSC

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Posted 15 March 2013 - 10:03 AM

View PostAethon, on 15 March 2013 - 09:20 AM, said:


It is not just the pugstompers. IMHO, the people sync-dropping two 4-man groups together are the pugstompers. They are bringing an entire coordinated team, intentionally, against pugs and mixed-groups. The typical excuse I hear is that they cannot find 8-man matches, which is no excuse IMHO.

A lot of the better players here only run 2-3 man groups, because we end up with 6 people online instead of a full 8 (which is when we usually do 8-man drops). You also do not take into account that we have to level crappy mechs like the Raven 2X and 4X just like everyone else, and we always do that in our pug drops...because doing that in 8's is suicide.

When the Bears do 4-mans, we take fun builds, not one of the 5 hardcore builds you are forced to use in 8-man groups. We take stuff like Dragons, Cicadas, hero mechs, test builds, crappy mechs we need to level, etc., because it is fun. Unfortunately, ELO has changed that. Over 90% of the time 4 of us get together on a team, the other 4 team members are bads. This turns the game into 4v8, because the bads never do anything useful before dying. This is a repeatable problem, that happens match after match after match.

Frankly, it is not fair to the other 4 players on our team, either. They are being dragged up into a match where they do not belong, and expected to learn somehow. What was that people were saying about ELO being good for the new player experience? lol Sure, ok. It looked REAL fun for the people stuck on my team...for the 90 seconds their match lasted.

Oh, and before you claim that I am one of the 'pugstompers' to which you were referring...I was one of the people who suggested giving pugs their own queue, where groups could not enter...and several of the pugs shot back that they did NOT want this. I was one of the people requesting that new players only be matched against each other for their first 25 matches or so, and I also requested private matchmaking where they can practice with each other, try new stuff, and the veteran players can actually teach them new things.


Okay. Let me make this clear.

Pugstompers were a tiny percentage of the population pre-Elo, they just gave premades a bad name and it created a lot of bad blood. I like premades, dropping both with and against them. Especially when they communicate with the whole team and not just each other.

The issue is however that they're still 'in the system'. The problem is that right now what they're doing is adding a lot of pain to the lower end competitive play. These are people who never were very good originally they just inflated their stats by using specific cheese builds and simple teamwork to exploit the newbies they were dropped against to get a high win/loss rate they did not deserve.

At this point they are 'polluting' for lack of a better term the lower end of the competitive range. They're going to have to play around 400 games and lose about 250-300 of them to shake out of the mid-high competitive band of Elo. Statistically what you're probably seeing is that most these groups have broken up from flagging interest (no more pugstomping, game is hard now, they lose most the time) so members are dropping pug and just not playing up to snuff for who they drop with.

Also, other competitive team players who are pugging. Playing one-off mechs for practice, trying new stuff when not with their team. They're not playing to their strengths even though they are in fact excellent players normally.

People wanting to actually get Master for that extra module slot (nobody cared before) so they're playing variants of their best chassis they don't know well to level up.

Maybe just the other team is better. Again, a good team can beat people before they have a chance to represent well. They didn't suck they just got rolled by someone better.

Elo working as intended. It's not like it used to be.

#111 MischiefSC

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Posted 15 March 2013 - 10:07 AM

View PostGhogiel, on 15 March 2013 - 09:58 AM, said:

I'm winning 75% still. But yeah, most of the time when I lose team mates were not good enough.
It's a TEAM GAME L2P BETA CRIT SEEKER


Didn't I tell you? You were so dubious that it wasn't going to work. That people would find a way to exploit it. I also posted a whole thread about how the higher tier players would get frustrated about how every game would feel like 8-mans.

Now suddenly when you communicate with your fellow pugs they LISTEN. The other team isn't going to be drastically better than you. Some basic coordination and suddenly you're a killing machine.

I'm about 500 games at about a 1.5 win/loss and it's leveling off sharply. In some variants I'm down to a 1.0 in fact and games are getting *tough*. Loving Elo. Loving it deeply.

#112 Crockdaddy

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Posted 15 March 2013 - 10:08 AM

I would just like to be able to see my ELO score.

#113 danust

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Posted 15 March 2013 - 10:10 AM

Pretty satisfied overall. Matches are pretty tight for me and I like it.

I am in a curious place. Shiny newbness was wearing off. Damage consistently 250-500 2nd-4th place and at the top 700-1000 plus a bit often. And ELO kicks in, the matches instantly tightened up in fewer stomps and more 1v1 2v1 endings. This was during the first tourney too. That was a weekend of good matches. Some of the best I have played.

My damage has dropped as time goes on but not a lot but the stomps seem to happen again some more. I would worry about what this says about my skill but this really is fun and I help my team. Not bad but noticeable on the stomps increase. I am off some too fighting map burnout. ELO still settling I take it.

ECM matching? I just fear that long queue if matchmaker is bogged down too much. Team ELO, weight, ECM, individual mech ELO per player etc. We could be getting into serious crunching.

#114 Aethon

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Posted 15 March 2013 - 10:10 AM

View PostFerretGR, on 15 March 2013 - 09:57 AM, said:


You're the one person who doesn't suffer from confirmation bias, I guess. You should have gone into scientific research instead of whatever memory-related field you're in these days. You wouldn't even need peers to review your work! :ph34r:

Just humor me, if you can, and instead of keeping track mentally, keep track of it physically for a week or two. Nothing complicated, even a two-column table with "good teammates" as one column, and "scrubs" as the second. I'd put money on your numbers not being anywhere near 90%.

That said, read Mischief's exhaustive post above. It is likely that you're getting matched with T2-subbasement folks, and that should work itself out as their Elo ratings settle to where they should be. Hopefully then you'll come across fewer scrubs.


The thing you may not be aware of is that I never made up my mind about ELO until I started to see how it panned out...because I did not know what it was, and everyone on the forum hailed it as some sort of messiah that would save the game, etc. Then, after I posted about it on the forum here, people told me to wait a couple weeks, and that it would get better...but, day by day, my numbers are not changing. I thought they were when I had that one good day, but then it went right back to the way it was. I did not form my final opinion, *then* start counting up the numbers simply to confirm/deny my suspicions.

I also play about 15-20 matches per day, so the matchmaker/ELO system should have a pretty good record of me by this point, although I cannot speak for others.

After having read up on ELO, though, I still think it was a poor choice of action on PGI's part. Player-created lobbies, private matchmaking, new players only matching against other new players, etc. would have all been superior to the mess we have right now. It is a really bad idea to negatively impact the veteran players, just because the new players are getting stomped due to oversight on PGI's part (namely, the fact that the number of 4-man groups per side is not balanced).

#115 FerretGR

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Posted 15 March 2013 - 10:17 AM

View PostAethon, on 15 March 2013 - 10:10 AM, said:

I did not form my final opinion, *then* start counting up the numbers simply to confirm/deny my suspicions.


I totally believe you; however, be aware that confirmation bias doesn't necessarily require that you're confirming previously held beliefs (at least ones you held previous to the implementation of Elo). A string of losses at some point after its implementation may very well be enough.

#116 Aethon

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Posted 15 March 2013 - 10:18 AM

View PostMischiefSC, on 15 March 2013 - 10:03 AM, said:


Okay. Let me make this clear.

Pugstompers were a tiny percentage of the population pre-Elo, they just gave premades a bad name and it created a lot of bad blood. I like premades, dropping both with and against them. Especially when they communicate with the whole team and not just each other.

The issue is however that they're still 'in the system'. The problem is that right now what they're doing is adding a lot of pain to the lower end competitive play. These are people who never were very good originally they just inflated their stats by using specific cheese builds and simple teamwork to exploit the newbies they were dropped against to get a high win/loss rate they did not deserve.

At this point they are 'polluting' for lack of a better term the lower end of the competitive range. They're going to have to play around 400 games and lose about 250-300 of them to shake out of the mid-high competitive band of Elo. Statistically what you're probably seeing is that most these groups have broken up from flagging interest (no more pugstomping, game is hard now, they lose most the time) so members are dropping pug and just not playing up to snuff for who they drop with.

Also, other competitive team players who are pugging. Playing one-off mechs for practice, trying new stuff when not with their team. They're not playing to their strengths even though they are in fact excellent players normally.

People wanting to actually get Master for that extra module slot (nobody cared before) so they're playing variants of their best chassis they don't know well to level up.

Maybe just the other team is better. Again, a good team can beat people before they have a chance to represent well. They didn't suck they just got rolled by someone better.

Elo working as intended. It's not like it used to be.


I honestly cannot argue with what you have said in this post. It makes sense. I just wish others knew what they were talking about when they posted here. And, honestly, I like playing against good teams, as long as they are not abusing the most broken, cheesy builds in the game just to win every time (4 RVN-3L's and 4 LRM70 Stalkers, for example). Thank you for being clear, constructive, and not pointing at group players being the antichrist, like half the other posters on these forums, lol.

Still, working as intended or not, I believe ELO is counterproductive in MWO. In the same way that communism was supposed to divide everyone's money equally, instead of allowing one's hard work to allow them to prosper, ELO removes the rewards for playing well, since you will be put up against teams who are either in your ELO bracket and do nothing but cheese/exploit all day long, or people of a higher skill level who will bludgeon you back down to the previous bracket. This artificial regulation of your C-Bill/XP income and win/loss ratio makes the game feel pointless to me.

#117 Strucker

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Posted 15 March 2013 - 10:19 AM

ELO sucks, I played for a few matches since it was introduced, had a horrible experience with ******** matchmaking, I mean I though it could be wonky before ELO, wrong!

When you get into matches with your team having 1 assault vs 6, or no ECM vs all ECM is gets to the point when you don't want to play anymore. The game has become unbalanced, unplayable, and in general not fun for me which is why I haven't touched it since ELO.

For now I'll log into the forums every once in a while troll some ppl and try to keep up on the current stuff but I have no interest in playing garbage matchmaking games.

#118 FerretGR

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Posted 15 March 2013 - 10:22 AM

View PostAethon, on 15 March 2013 - 10:18 AM, said:

Still, working as intended or not, I believe ELO is counterproductive in MWO. In the same way that communism was supposed to divide everyone's money equally, instead of allowing one's hard work to allow them to prosper, ELO removes the rewards for playing well


Well, there will still be rewards when you play well and win. But there's more to this game than making virtual money and xp, IMHO: there's the motivation to succeed, and the intrinsic reward of how good it feels to achieve success in a hard-fought battle.

#119 Aethon

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Posted 15 March 2013 - 10:26 AM

View PostFerretGR, on 15 March 2013 - 10:22 AM, said:


Well, there will still be rewards when you play well and win. But there's more to this game than making virtual money and xp, IMHO: there's the motivation to succeed, and the intrinsic reward of how good it feels to achieve success in a hard-fought battle.


In a persistent online game, accruing wealth is a sign of success. It is part of the reason laser builds with very basic tech are good things to use in Battletech...no ammo, simple/cheap repairs, etc.

Or maybe the EVE player in me simply hates the idea of my income being cut by the developer due to new players complaining about the difficulty of the game.

Edited by Aethon, 15 March 2013 - 10:26 AM.


#120 Jonathan Paine

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Posted 15 March 2013 - 10:29 AM

First of all, Elo is not communism. Elo is what free market competition is all about: competitively matching those who can best use available resources. Real world "free market" tends to gravitate towards monopolization in order to avoid the harshest parts of competition - losing.

Second, anyone who played in a four man team using voice communication was a pug-stomper up until Elo. Communication is OP, and I (for one) wouldn't want to play the game without it. Without the running stream of comments from my fellow 2old2play buddies, I'd go mad(der).

Third, anyone who plays a significant amount (more than 10%) of matches in a pre-made group during these early days of Elo will have an inflated Elo score (see Second point, teamwork is OP:).

Fourth, most people play MWO less than us forum crazies. While our Elo is relying of quite a lot of data, we are paired with players that have played less and their Elo is far from solid.

Fifth, I hate the current lack of weight matching. For anyone who wants to be as competitive as they can be, they need to rely on a small array of mechs (3L + DDC syndrome). I gave up on being competitive, and haven't played in my tournament 'mechs since they started recording stats. Boy do I suck in an Awesome 9M ;)





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