

Why Is Throttle Decay And Arm-Lock Coming Before Mouse Sensitivity?
#61
Posted 15 March 2013 - 10:15 AM
#62
Posted 15 March 2013 - 12:45 PM
Shumabot, on 15 March 2013 - 09:41 AM, said:
And at the same time your keyboard+mouse will be strictly worse than joystick+mouse after we get analog turning next week. Keyboard-turners will be the only ones who can't control their turning rate.
Keyboard+mouse works great in other fps because they use the mouse to turn, they are not forced to use keyboard turning keys that give them no control over how fast they turn. Up until now, nobody had any better control options, so keyboard-turning seemed fine. After these changes, keyboard-turning will be obsolete, and your joystick will most certainly not be a paperweight.
Edited by MuKen, 15 March 2013 - 12:52 PM.
#63
Posted 15 March 2013 - 12:53 PM
MuKen, on 15 March 2013 - 12:45 PM, said:
Keep telling yourself that if it makes you sleep better at night.
#64
Posted 15 March 2013 - 01:00 PM
Ranek Blackstone, on 15 March 2013 - 12:53 PM, said:
You actually have a logical argument as to why analog turning is not useful? Or you plan to just cover your ears and say "nah nah nah, these new-fangled things are no better than what I had back in my day" while the world passes you by.
#65
Posted 15 March 2013 - 01:02 PM
MuKen, on 15 March 2013 - 12:45 PM, said:
And at the same time your keyboard+mouse will be strictly worse than joystick+mouse after we get analog turning next week. Keyboard-turners will be the only ones who can't control their turning rate.
Keyboard+mouse works great in other fps because they use the mouse to turn, they are not forced to use keyboard turning keys that give them no control over how fast they turn. Up until now, nobody had any better control options, so keyboard-turning seemed fine. After these changes, keyboard-turning will be obsolete, and your joystick will most certainly not be a paperweight.
I agree that analog turning is superior than 1/0 turning, though I really doubt that it will have a meaningful impact in this game. Everything already turns so slowly that turning at some level below max will almost never be what the player actually wants to do. It might hurt to say, but analog turning is vastly more useful in a more standard fps, where turn rates aren't capped at extremely low levels. They're also fantastic for driving or piloting games.
Like it or not MW is just a FPS. We pilot giant humans, and they are going to control like every other human piloting game. They aren't cars or helicopters.
Edited by Shumabot, 15 March 2013 - 01:04 PM.
#66
Posted 15 March 2013 - 01:08 PM
Using a joystick to affect a minor turn while compensating your aim with your mouse in the other hand will be significantly better.
Edited by MuKen, 15 March 2013 - 01:13 PM.
#67
Posted 15 March 2013 - 01:12 PM
MuKen, on 15 March 2013 - 01:08 PM, said:
Using a joystick to affect a minor turn while compensating your aim with your mouse in the other hand will be significantly better.
There are no small obstacles in this game, and I can make very minor adjustments with my mouse. I agree that in theory this could be useful, but as the game exists now I don't think such scenarios realistically exist. I don't think mechwarrior as a series of games has ever actually had those scenarios. It's always been too slow and clunky. With a max speed light maybe, but thats pretty much it.
Edited by Shumabot, 15 March 2013 - 01:14 PM.
#68
Posted 15 March 2013 - 01:14 PM
MuKen, on 15 March 2013 - 01:08 PM, said:
Using a joystick to affect a minor turn while compensating your aim with your mouse in the other hand will be significantly better.
I already do this with minimal effort.
Then again, my trackball is superior to all of your traditional mice and joysticks!

Edited by Bubba Wilkins, 15 March 2013 - 01:16 PM.
#70
Posted 15 March 2013 - 01:16 PM
Bubba Wilkins, on 15 March 2013 - 01:14 PM, said:
I already do this with minimal effort.
Plenty of people said they already aimed their pistols fine before the Weaver and Isosceles stances were adopted. That didn't change the fact that those stances are objectively better for aiming.
#72
Posted 15 March 2013 - 01:20 PM
MuKen, on 15 March 2013 - 01:16 PM, said:
Plenty of people said they already aimed their pistols fine before the Weaver and Isosceles stances were adopted. That didn't change the fact that those stances are objectively better for aiming.
I suppose your going to tell now me that you prefer to attack with Capa Ferro.
Edited by Bubba Wilkins, 15 March 2013 - 01:20 PM.
#73
Posted 15 March 2013 - 01:21 PM
Shumabot, on 15 March 2013 - 01:12 PM, said:
There are no small obstacles in this game, and I can make very minor adjustments with my mouse. I agree that in theory this could be useful, but as the game exists now I don't think such scenarios realistically exist. I don't think mechwarrior as a series of games has ever actually had those scenarios. It's always been too slow and clunky. With a max speed light maybe, but thats pretty much it.
A small obstacle doesn't have to be from a small object. Having to make a minor turn to not clip the corner of a building results in the same situation.
And yes, this is more an issue for lights than heavies. Lights do exist in the game.
Edited by MuKen, 15 March 2013 - 01:23 PM.
#74
Posted 15 March 2013 - 01:28 PM
Bubba Wilkins, on 15 March 2013 - 01:14 PM, said:
I already do this with minimal effort.
Then again, my trackball is superior to all of your traditional mice and joysticks!

I tried using that, it did nor go well. It was sad, really, I love using it with most everything else.
#75
Posted 15 March 2013 - 01:32 PM
#77
Posted 15 March 2013 - 01:43 PM
Bilbo, on 15 March 2013 - 01:28 PM, said:
Understandable. Really it is an acquired skill/taste and muscle memory and your brain will fight you hard if your not already accustomed to gaming with one.
In the same fashion, I could not play most games with a regular mouse. The movements just feel so clunky to me.
#78
Posted 15 March 2013 - 01:47 PM
Trust me, I know this from my own purchases.
#79
Posted 15 March 2013 - 01:53 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users