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Why Is Throttle Decay And Arm-Lock Coming Before Mouse Sensitivity?


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#61 Star Colonel Mustard Kerensky

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Posted 15 March 2013 - 10:15 AM

A bit late to the party, but I'd guess it's because more people asked for arm lock than mouse sensitivity options.

#62 MuKen

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Posted 15 March 2013 - 12:45 PM

View PostShumabot, on 15 March 2013 - 09:41 AM, said:

As for a joystick, it makes for a great paperweight after you get cored by someone using a mouse with the mouse accel turned off in the config files. It's an immersive toy, but it's strictly worse than mouse use for actual player performance.


And at the same time your keyboard+mouse will be strictly worse than joystick+mouse after we get analog turning next week. Keyboard-turners will be the only ones who can't control their turning rate.

Keyboard+mouse works great in other fps because they use the mouse to turn, they are not forced to use keyboard turning keys that give them no control over how fast they turn. Up until now, nobody had any better control options, so keyboard-turning seemed fine. After these changes, keyboard-turning will be obsolete, and your joystick will most certainly not be a paperweight.

Edited by MuKen, 15 March 2013 - 12:52 PM.


#63 Ranek Blackstone

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Posted 15 March 2013 - 12:53 PM

View PostMuKen, on 15 March 2013 - 12:45 PM, said:

Keyboard+mouse works great in other fps because they use the mouse to turn, they are not forced to use keyboard turning keys that give them no control over how fast they turn. Up until now, nobody had any better control options, so keyboard-turning seemed fine. After these changes, keyboard-turning will be obsolete, and your joystick will most certainly not be a paperweight.


Keep telling yourself that if it makes you sleep better at night.

#64 MuKen

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Posted 15 March 2013 - 01:00 PM

View PostRanek Blackstone, on 15 March 2013 - 12:53 PM, said:

Keep telling yourself that if it makes you sleep better at night.


You actually have a logical argument as to why analog turning is not useful? Or you plan to just cover your ears and say "nah nah nah, these new-fangled things are no better than what I had back in my day" while the world passes you by.

#65 Shumabot

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Posted 15 March 2013 - 01:02 PM

View PostMuKen, on 15 March 2013 - 12:45 PM, said:


And at the same time your keyboard+mouse will be strictly worse than joystick+mouse after we get analog turning next week. Keyboard-turners will be the only ones who can't control their turning rate.

Keyboard+mouse works great in other fps because they use the mouse to turn, they are not forced to use keyboard turning keys that give them no control over how fast they turn. Up until now, nobody had any better control options, so keyboard-turning seemed fine. After these changes, keyboard-turning will be obsolete, and your joystick will most certainly not be a paperweight.


I agree that analog turning is superior than 1/0 turning, though I really doubt that it will have a meaningful impact in this game. Everything already turns so slowly that turning at some level below max will almost never be what the player actually wants to do. It might hurt to say, but analog turning is vastly more useful in a more standard fps, where turn rates aren't capped at extremely low levels. They're also fantastic for driving or piloting games.

Like it or not MW is just a FPS. We pilot giant humans, and they are going to control like every other human piloting game. They aren't cars or helicopters.

Edited by Shumabot, 15 March 2013 - 01:04 PM.


#66 MuKen

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Posted 15 March 2013 - 01:08 PM

There are plenty of situations where you just need to make minor course adjustments while shooting at a target. For example, say you are running by behind an Atlas while piloting a Jenner and shooting your lasers into his back. There's a small obstacle in the way. As it is now, you either have to stop, or make a very jarring full-turn for a brief period to get around it. It is very difficult to keep your laser spot-on target if you were moving in a straight line, then suddenly had to make a sharp turn, and then go back to running straight all during your laser shot.

Using a joystick to affect a minor turn while compensating your aim with your mouse in the other hand will be significantly better.

Edited by MuKen, 15 March 2013 - 01:13 PM.


#67 Shumabot

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Posted 15 March 2013 - 01:12 PM

View PostMuKen, on 15 March 2013 - 01:08 PM, said:

There are plenty of situations where you just need to make minor course adjustments while shooting at a target. For example, say you are running by behind an Atlas while piloting a Jenner and shooting your lasers into his back. There's a small obstacle in the way. As it is now, you either have to stop, or make a very jarring full-turn for a brief period to get around it. It is very difficult to keep your laser spot-on target if you were moving in a straight line, then suddenly had to make a sharp turn while firing.

Using a joystick to affect a minor turn while compensating your aim with your mouse in the other hand will be significantly better.


There are no small obstacles in this game, and I can make very minor adjustments with my mouse. I agree that in theory this could be useful, but as the game exists now I don't think such scenarios realistically exist. I don't think mechwarrior as a series of games has ever actually had those scenarios. It's always been too slow and clunky. With a max speed light maybe, but thats pretty much it.

Edited by Shumabot, 15 March 2013 - 01:14 PM.


#68 Bubba Wilkins

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Posted 15 March 2013 - 01:14 PM

View PostMuKen, on 15 March 2013 - 01:08 PM, said:

There are plenty of situations where you just need to make minor course adjustments while shooting at a target. For example, say you are running by behind an Atlas while piloting a Jenner and shooting your lasers into his back. There's a small obstacle in the way. As it is now, you either have to stop, or make a very jarring full-turn for a brief period to get around it. It is very difficult to keep your laser spot-on target if you were moving in a straight line, then suddenly had to make a sharp turn, and then go back to running straight all during your laser shot.

Using a joystick to affect a minor turn while compensating your aim with your mouse in the other hand will be significantly better.


I already do this with minimal effort.

Then again, my trackball is superior to all of your traditional mice and joysticks!
Posted Image

Edited by Bubba Wilkins, 15 March 2013 - 01:16 PM.


#69 Acenan

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Posted 15 March 2013 - 01:14 PM

Every problem in the world solved:
Posted Image
Adjustable sensitivity on the mouse itself(Logitech G400)

#70 MuKen

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Posted 15 March 2013 - 01:16 PM

View PostBubba Wilkins, on 15 March 2013 - 01:14 PM, said:


I already do this with minimal effort.


Plenty of people said they already aimed their pistols fine before the Weaver and Isosceles stances were adopted. That didn't change the fact that those stances are objectively better for aiming.

#71 Shumabot

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Posted 15 March 2013 - 01:19 PM

View PostBubba Wilkins, on 15 March 2013 - 01:14 PM, said:


I already do this with minimal effort.

Then again, my trackball is superior to all of your traditional mice and joysticks!
Posted Image


I think I just threw up all over my desk.

#72 Bubba Wilkins

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Posted 15 March 2013 - 01:20 PM

View PostMuKen, on 15 March 2013 - 01:16 PM, said:


Plenty of people said they already aimed their pistols fine before the Weaver and Isosceles stances were adopted. That didn't change the fact that those stances are objectively better for aiming.


I suppose your going to tell now me that you prefer to attack with Capa Ferro.

Edited by Bubba Wilkins, 15 March 2013 - 01:20 PM.


#73 MuKen

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Posted 15 March 2013 - 01:21 PM

View PostShumabot, on 15 March 2013 - 01:12 PM, said:


There are no small obstacles in this game, and I can make very minor adjustments with my mouse. I agree that in theory this could be useful, but as the game exists now I don't think such scenarios realistically exist. I don't think mechwarrior as a series of games has ever actually had those scenarios. It's always been too slow and clunky. With a max speed light maybe, but thats pretty much it.


A small obstacle doesn't have to be from a small object. Having to make a minor turn to not clip the corner of a building results in the same situation.

And yes, this is more an issue for lights than heavies. Lights do exist in the game.

Edited by MuKen, 15 March 2013 - 01:23 PM.


#74 Bilbo

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Posted 15 March 2013 - 01:28 PM

View PostBubba Wilkins, on 15 March 2013 - 01:14 PM, said:


I already do this with minimal effort.

Then again, my trackball is superior to all of your traditional mice and joysticks!
Posted Image

I tried using that, it did nor go well. It was sad, really, I love using it with most everything else.

#75 Sephlock

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Posted 15 March 2013 - 01:32 PM

How about they make it so you don't have to alter files manually in order to make shooting at long range anything other than a trial in blurry, tiny, squint-o-vision?

#76 Rizzelbizzeg

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Posted 15 March 2013 - 01:35 PM

View PostShumabot, on 15 March 2013 - 08:33 AM, said:

...
But they sell things, and at that point it's a released product by both law and common sense.
...


LOL I feel like I'm listening to this guy:


#77 Bubba Wilkins

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Posted 15 March 2013 - 01:43 PM

View PostBilbo, on 15 March 2013 - 01:28 PM, said:

I tried using that, it did nor go well. It was sad, really, I love using it with most everything else.


Understandable. Really it is an acquired skill/taste and muscle memory and your brain will fight you hard if your not already accustomed to gaming with one.

In the same fashion, I could not play most games with a regular mouse. The movements just feel so clunky to me.

#78 Sprouticus

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Posted 15 March 2013 - 01:47 PM

Buy a variable DPI mouse. it will improve your game experience even more than a good CPU or video card.

Trust me, I know this from my own purchases.

#79 MuKen

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Posted 15 March 2013 - 01:53 PM

Even better, buy a mouse that allows you to temporarily adjust dpi while holding a button, like the roccat kone or the cyborg rat.

#80 Shumabot

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Posted 15 March 2013 - 01:57 PM

View PostRizzelbizzeg, on 15 March 2013 - 01:35 PM, said:


LOL I feel like I'm listening to this guy:



So are you telling me that several hundred years of consumer protection law doesn't exist? Are you six?





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