

Why Is Throttle Decay And Arm-Lock Coming Before Mouse Sensitivity?
#1
Posted 15 March 2013 - 05:49 AM
Why this claptrap before a generic and useful mouse sensitivity adjustment option?
#2
Posted 15 March 2013 - 05:54 AM
#3
Posted 15 March 2013 - 05:57 AM
Why do we have so many camo options and can't map our mouse-wheel?
Why is so much manpower invested into creating an automated match maker, when almost everyone would just want the possibility to manually launch against other teams?
Etc... ^^
#4
Posted 15 March 2013 - 05:57 AM
#5
Posted 15 March 2013 - 05:58 AM
#6
Posted 15 March 2013 - 05:59 AM
Ninja'd

Edited by Bilbo, 15 March 2013 - 06:00 AM.
#7
Posted 15 March 2013 - 06:01 AM
Fergrim, on 15 March 2013 - 05:49 AM, said:
Why this claptrap before a generic and useful mouse sensitivity adjustment option?
In reality, it may be as simple as they cannot fathom why someone playing a modern day Online game would not have a Mouse that is not self capable in that area. Mine does, and it cost $10.00.
Just a thought.

#8
Posted 15 March 2013 - 06:01 AM
Fergrim, on 15 March 2013 - 05:49 AM, said:
Why this claptrap before a generic and useful mouse sensitivity adjustment option?
Because unlike your standard FPS, additional mouse sensitivity doesn't change how fast your mech can turn and aim. These are capped maximum speeds which vary from each chassis and variant to the next.
Also, it appears that the system utilizes your base system mouse settings. So just make adjustments to your desktop if you want to tune it a bit.
#9
Posted 15 March 2013 - 06:04 AM
#10
Posted 15 March 2013 - 06:05 AM


#11
Posted 15 March 2013 - 06:05 AM
If it still were the 80s, that would be a perfectly fine idea. ;-)
Sorry, didn't intend to be mean.
The more experienced part to the community knows how to change the settings in the user.cfg.
The more "noobish" part certainly doesn't. It would do the beginners more good to change their mouse-speed to a sensible setting than those 34 different "center X to Y"-keymapping clutter. That's the real problem.
#12
Posted 15 March 2013 - 06:09 AM
JuiceKeeper, on 15 March 2013 - 06:04 AM, said:
No, it's to help ease the new players into the game. People who have never played a MW title expect to stop when they release the w key. They also find it difficult to effectively use the two targeting points afforded by having arm movement decoupled from the torso.
#14
Posted 15 March 2013 - 06:31 AM
Nightfangs, on 15 March 2013 - 06:05 AM, said:
If it still were the 80s, that would be a perfectly fine idea. ;-)
Sorry, didn't intend to be mean.
The more experienced part to the community knows how to change the settings in the user.cfg.
The more "noobish" part certainly doesn't. It would do the beginners more good to change their mouse-speed to a sensible setting than those 34 different "center X to Y"-keymapping clutter. That's the real problem.
Not sure who you were "not trying to be mean to" but I would guess me.
FYI, I do not have change anything between Applications/Games etc. I just click the "other" button, to reverse the "one" I clicked to get the Mouse sensitivity, in game, the way i like it.
It is the true marvel of a modern day multi-button Mouse. Works the charm as well.
If you have only a 2-button mouse, hopefully with a scroll wheel, then perhaps and upgrade would be order. Seriously.

Edited by MaddMaxx, 15 March 2013 - 06:34 AM.
#15
Posted 15 March 2013 - 06:33 AM
#16
Posted 15 March 2013 - 06:36 AM
#18
Posted 15 March 2013 - 07:05 AM
#20
Posted 15 March 2013 - 07:21 AM
Speaking of, why can't we map the mouse anymore? We could do it back in CB.
also:
Mouse sensitivity; Go to ~ C:\Games\Piranha Games\MechWarrior Online\User Config, and add the following lines
i_mouse_smooth = 0
i_mouse_accel=0
cl_sensitivity = 0.2
The last figure (0.2) can be adjusted to taste, the default value is 1.0.
Edited by Tabrias07, 15 March 2013 - 07:22 AM.
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