jay35, on 21 March 2013 - 09:28 AM, said:
More along those lines. It adds back saturation and applies additional AA and contrast. At least with rgreats config. Resulting in a more colorful game with more sharpness and better contrast. I also set Post Processing ingame to low in order to switch off the distance blur. resulting in overall better visibility of distant mechs (if they are rendered, which depends on your object detail and environment detail settings).