Thuzel, on 16 March 2013 - 10:20 PM, said:
If anyone is familiar with EndWar, there was a persistent world associated with that where multiplayer battles could be fought on given maps (dependent on who held what) and that dictated region ownership on an aggregate level. Something similar to that is a reasonable upper level of expectation for MWO.
The fact of the matter is, whatever CW is, it will be a structured aggregate of arena-shooter matches. 8v8, 12v12, 16v16, 5v8, 10v16 - doesn't matter. The game physically cannot be an EVE or a Planetside, the mechanics aren't there. No matter how many game modes they add, you will always be fighting on an isolated map, and CW effects will be an aggregate of a win/loose scenario. Expectations to the contrary are both baseless and doomed to disappointment.
The thing is that for it not to boil down to aggregate deathmatch, you need dynamic asymmetry (a'la EVE, Planetside2) - but you can't have that in MWO. Look at the rage threads that crop up every time a weight imbalanced match turns up. Hell, I see people crying about weight advantage one match, and then crying about enemy lights next match (because obviously they can't have just, you know, lost). Even if the game was capable of dynamic asymmetry, the playerbase would go apoplectic. The question is 'how will CW link the deathmatches'.