Why Is The Dragon Terrible?
#1
Posted 18 March 2013 - 09:12 AM
Is it the hardpoints? Is it the way the hardpoints are distributed? Is it the size of the CT? Is it the Torso Twist?
Please be specific about what you think the problem is. I'd like to get discussion going about:
1. What the Dragon's problems are, and
2. What we can do to fix them.
I'd like to see all mechs have a place in competitive play. Variety is good. The point of this thread is to analyze the problems underlying balance issues, and see if we - the players - can find solutions to help level the playing field.
#2
Posted 18 March 2013 - 09:14 AM
The guns are spread all over.
Worthless advantage that doesn't really play out, because catapults take XL 300, and carry more guns and jets.
Arm ballistics.
CT missiles in the nose.
#3
Posted 18 March 2013 - 09:15 AM
also, even though dragons move fast they usually carry about as much firepower as a medium and die even faster
that being said I still love the dragon and make it work well in PUG games, but taking it in an 8v8 handicaps my team
#4
Posted 18 March 2013 - 09:26 AM
Edited by Royalewithcheese, 18 March 2013 - 09:27 AM.
#5
Posted 18 March 2013 - 09:28 AM
Would that mean that the Dragon and Cicada would have a role that they alone excel at? Maybe. I hope so, but it also may be that light brawlers, 80kph Catapults, or fast Centurions still do it better.
Keep in mind the Centurion used to be considered a trash mech too. It got it's quirks, and not a whole lot changed, but the tryhards found a place for it in competitive play. It's considered better than the Hunchback now, and that was never the case before.
I am curious to see if the Dragon quirks are worthwhile like the Cent's were, or if they end up being largely ignored like the Cicada's.
#6
Posted 18 March 2013 - 09:31 AM
Sadly, the Dragon is a damned good mech. It just isn't in a position to use any of its strengths because the game doesn't support it.
#7
Posted 18 March 2013 - 09:33 AM
This is just for competitive play though.
For pugging, Dragons can be a ton of fun, but it takes skill to make them effective.
The Dragon does not need a fix because it fulfills its role quite well, its just a role that is not desired for competitive play.
Battlevalue or weightvalue or any balancing mechanic other than 1-1 weight class would help them quite a bit.
Edited by Roughneck45, 18 March 2013 - 09:35 AM.
#8
Posted 18 March 2013 - 09:37 AM
dunno, i regularily have a hard time against dragons.
my theory to this is, that the dragons train their pilots better than other mechs, because of their "sub- parness"...
you know? Like the ae86 trained takumi and stuff...
#9
Posted 18 March 2013 - 09:38 AM
Warrax the Chaos Warrior, on 18 March 2013 - 09:28 AM, said:
Would that mean that the Dragon and Cicada would have a role that they alone excel at? Maybe. I hope so, but it also may be that light brawlers, 80kph Catapults, or fast Centurions still do it better.
Keep in mind the Centurion used to be considered a trash mech too. It got it's quirks, and not a whole lot changed, but the tryhards found a place for it in competitive play. It's considered better than the Hunchback now, and that was never the case before.
I am curious to see if the Dragon quirks are worthwhile like the Cent's were, or if they end up being largely ignored like the Cicada's.
We already have a much faster flanker in the catapult, that flies, and has firepower. The speed bonus might seem big, but the difference is basically that it takes you 4 less seconds to get out of enemy catapult 270 range.
#10
Posted 18 March 2013 - 09:38 AM
Erasus Magnus, on 18 March 2013 - 09:37 AM, said:
Thats what I tell people.
Is the game too easy for you? Stop taking dual gauss, boated SRMs, or massed LRMs and start piloting a Dragon.
Edited by Roughneck45, 18 March 2013 - 09:39 AM.
#11
Posted 18 March 2013 - 09:39 AM
The additional hardpoints would be balnaced by the weight of the systems you could mount, it is hard to mount a lot of weapons and still maintain the speed of a Dragon.
#12
Posted 18 March 2013 - 09:39 AM
I like the concept of a fast heavy mech for use as a flanker to stir up trouble, as some have suggested. It just never grew on me.
#13
Posted 18 March 2013 - 09:42 AM
But after the flame/fang were released, I truly learned how to fear a dragon. Sure, a lot of people fail miserably at piloting this chassis, but the ones who know how gave me a very good reason to fear this mech. Sure, some of the weapon layouts are a bit messed up, but it's a heavy that can move @ 100kph. Used correctly it's lethal.
#14
Posted 18 March 2013 - 09:45 AM
Edited by armyof1, 18 March 2013 - 09:46 AM.
#16
Posted 18 March 2013 - 09:45 AM
Warrax the Chaos Warrior, on 18 March 2013 - 09:28 AM, said:
I am curious to see if the Dragon quirks are worthwhile like the Cent's were, or if they end up being largely ignored like the Cicada's.
The Cicada could be used an ECM UAC5 nuisance, but that's actually a horrible idea.
It isn't necessarily a bad thing to be ignored on the field, as long as you can contribute effectively, but most of the time the popular builds/mechs at the moment usually demand more of your attention to stop. It only takes one good build with a good pilot to even get remotely noticed by the rest...
The Dragon will be what it is... it needs more help.
#17
Posted 18 March 2013 - 09:46 AM
#18
Posted 18 March 2013 - 09:46 AM
#19
Posted 18 March 2013 - 09:47 AM
I won't bother stating what's already been said about the hardpoints. Your options will be limited with the dragon regardless what you pack onto it. They're not offensive powerhouses. But with that said, I've always felt that a DRG with a larger-than-stock engine is probably the most durable of all the heavy mechs. The things take an absolute beating... and if you can control your distances to targets and keep your opponents in front of you, they're just a royal pain in the rear to have to take out. They make for excellent flankers and are great for tearing through enemy formations to break things up and for closing down LRM-boats.
#20
Posted 18 March 2013 - 09:48 AM
Vassago Rain, on 18 March 2013 - 09:38 AM, said:
We already have a much faster flanker in the catapult, that flies, and has firepower. The speed bonus might seem big, but the difference is basically that it takes you 4 less seconds to get out of enemy catapult 270 range.
That's true as long as SRMs are king of the meta. In my magical-fantasy-imagination land, that won't always be the case, and this game will have some semblance of balance someday (over the rainbow perhaps).
Naive, I know, but I can dream
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