These are the main reasons right now:
1- CT hit box is risky.
2- No large maps (other than alpine peaks) where it can shine thus rendering it's speed advantage useless at the moment
That speed advantage is the only thing it had to compensate for it's average fire power. With that not being used right now it's like operating with a handicap.
3- It's role as "Flanker" has not been explored well (on account of the maps being to small to really do that
4- Most of the weapon systems that would be excellent for it have not been introduced yet.
5- Inability to carry enough weapon systems to make it matchable to other heavies without sacrificing speed.
6- Requires very specific and unique styles of play not expected of it's class. It's more desired by pilots of light mechs than by pilots of heavies as there are certain things to be expected when going from one type of heavy mech to another. Since the Dragon is so different most heavy pilots don't take to it easily. Especially since it works so differently from their other heavies. Light mech pilots love it. For them it's like piloting a light mech with more armor and fire power. Also a bigger hit box.
These are the main reasons why it is not effective for the time being.
However I have seen people build Dragons specifically to be splat cat hunters (don't ask how that works) and some of them have had great success with it so far. Personally with my buddies when we deploy one of us has a nice high speed drive-by Dragon that can match our lights in stride and we work as the light/scout lance for the group. His dragon makes sure that no enemy lights f*** with us.
Kasiagora, on 18 March 2013 - 10:43 PM, said:
I would like to add, however, that I think the Dragon would be a more appreciated mech if there was a 1-on-1 game mode. It
Wait until the Colosseum arena is released and they allow a 1-on-1 battle system in it. That would be great for the Dragon.