Jump to content

Devs: "adjusting Raven Hitboxes 3/19"


56 replies to this topic

Poll: Are you OK with this? (308 member(s) have cast votes)

Are you OK with this?

  1. Yes! Finally! (284 votes [92.21%])

    Percentage of vote: 92.21%

  2. No, It was fine! (I own/run ravens) (24 votes [7.79%])

    Percentage of vote: 7.79%

Vote Guests cannot vote

#41 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 18 March 2013 - 06:18 PM

View PostWhite Panther, on 18 March 2013 - 05:56 PM, said:

The raven leg hitboxes always seemed fine to me though :)


What? Aiming? Aiming? Heathen!

#42 BillyM

    Member

  • PipPipPipPipPipPipPip
  • 530 posts

Posted 18 March 2013 - 06:28 PM

Legs are fine... but we need the rest of the lil'buggers shoot-ey spots to be fine.

...or install damage black-holes in the rest of the mechs too.

Can you imagine an Atlas that takes 2x as much damage as they do currently to core?
A Hunchie where shots to the hunch get distributed over 4 locations... Wait, that sounds like a good idea.

Dear devs, please remove the damage black-hole from the raven and install it on the Hunchies' hunches!

--billyM

Edited by BillyM, 18 March 2013 - 06:31 PM.


#43 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 18 March 2013 - 07:07 PM

View PostTehtos, on 18 March 2013 - 12:30 PM, said:

Do you mean the hit boxes as shown in the guide forum? Because the display in the guide seemed pretty accurate to me. See how the "cheeks" are part of the orange LT and RT? That's pretty much how the Stalker is set up, too. Actually, the Stalker is even worse--be glad Stalkers can't move 120+ kph and carry ecm.

http://mwomercs.com/...x-localisation/

Posted Image

yes , im glad you mentioned that.. The stalker is a pos with the hitboxes also.. Its why you see them all over the place and will for a very long time no matter what else gets released. Trying to hit ct on a stalker head on is iffy at best. Pilots know the stalker hitboxes are wonky,, but theyre very .. shhh shhh .. hush.. because they just love the unfair advantage it has against logic and common sense.. Iow. unless you "know " theyre wonked and how to deal with them, you will win many engagements because people are firing at your ct and hitting everything but. Personally I dont know how to deal with them other than pick a side torso and hammer that.. Not practical,, but at least i know what im hitting,, and i know i gotta then eat through the zombie armor too, but its better than going for ct and spreading damage all over the place..
Its the best i got so far... :unsure:

#44 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 18 March 2013 - 07:41 PM

This combined with the lock reticule to torso & the thus hopefully fixed arm convergence being borked may well make pinpoint aiming significantly easier and headshots...raven pilots and all others beware.

#45 TwentyOne

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 477 posts
  • LocationI pay more to use less water. Cali.

Posted 19 March 2013 - 02:04 AM

InB4 "jenner IS OP BUFF RAVEN" from the raven pilots of course. Lol right now despite the bad HP's I think a 2x could beat a. Jenner cause of the magic shield on the raven

#46 Hungus

    Member

  • PipPip
  • 43 posts

Posted 19 March 2013 - 02:13 AM

Bad poll.

http://en.wikipedia....ng_of_questions

#47 Ryllen Kriel

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 754 posts
  • LocationBetween the last bottle and the next.

Posted 19 March 2013 - 02:58 AM

I always liked the Raven, despite the standard cheese build that many use on the 3L variant. The hit boxes are bizarre, but I still get alot of kills on Ravens when I'm not being swarmed by them like a biblical plague. Maybe this hit box review will make them think twice about charging in as fearlessly as they have been.

#48 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 19 March 2013 - 03:13 AM

Matts post is still missing. Dont hold your breath concerning any changes to the 3L today.

#49 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 19 March 2013 - 06:55 AM

View PostMechkilla, on 18 March 2013 - 12:20 PM, said:

Ravens are not that hard to destroy. It's the broken streaks with their multiple splash damage in combination with ECM against small scouts that should be the ones that hunt ravens down.

I don't own one and I have rarely used streaks. But when I drove a light and have to face one or more 3Ls with streaks then there is no fun anymore. But I killed many of them so it's not everytime a bad experience when I see them :).

PGI will remove splash damage from streaks on the patch in april. For this patch it is already too late to do something.


Not really. Ever see 6xLL hit a raven and not tear off all their armor on the spot hit? I have. Something is borked.

#50 Nathan Bloodguard

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 165 posts

Posted 19 March 2013 - 07:33 AM

View PostBillyM, on 18 March 2013 - 06:28 PM, said:

Legs are fine... but we need the rest of the lil'buggers shoot-ey spots to be fine.

...or install damage black-holes in the rest of the mechs too.

Can you imagine an Atlas that takes 2x as much damage as they do currently to core?
A Hunchie where shots to the hunch get distributed over 4 locations... Wait, that sounds like a good idea.

Dear devs, please remove the damage black-hole from the raven and install it on the Hunchies' hunches!

--billyM


try four medium lasers into an atlas' red structured CT... FIVE TIMES! All while he was shut down and/or standing still. Do the math, no straying as hes standing still (and me as hes shut down or powering up...), at what 5 damage per laser? That would be 100 damage to red internal structure! Would you like to try again. All mechs currently have glitches like this, even the Jenner! Its not just the raven, just the raven is the most frustrating mech for people to hit and it packs ecm and has the most armor for a light (being the heaviest of its class). Really its just the local punching bag because there are so many of them being played.

#51 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 19 March 2013 - 07:42 AM

I hope they make the side torso on the 3L really FAT. That'd fix a lot of things, actually.

It'd force them to stay far away or die fast and stop with their streak abuse for one. Secondly it'd put them back into the scouting/ew/support role they were meant to be, not stealth assassin squads.

edit:

The thing that has REALLY been saving Ravens, believe it or not, is the arm and leg damage bug which is also getting fixed this patch. Ya know, the bug where explosive damage weapons like PPCs and SRMs do little to no damage to an arm or leg they hit. That's been saving Ravens from getting cored LT/RT a lot. When the bug is fixed, I expect to see lots of crying in Raven cockpits.

Edited by Mister Blastman, 19 March 2013 - 07:45 AM.


#52 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 19 March 2013 - 07:46 AM

Well people.. you need to remember that any change done need to keep the 2 and 4X version viable. And the 3L it iself is not OP in any way (apart from what seems to be strange hit reg... but that should go for all ravens)

So stow your hate for the streak+ecm config and try to look at it from a slightly wider pov

#53 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,735 posts
  • LocationSeraphim HQ: Asuncion

Posted 19 March 2013 - 08:24 AM

View Postmekabuser, on 18 March 2013 - 07:07 PM, said:

yes , im glad you mentioned that.. The stalker is a pos with the hitboxes also.. Its why you see them all over the place and will for a very long time no matter what else gets released. Trying to hit ct on a stalker head on is iffy at best. Pilots know the stalker hitboxes are wonky,, but theyre very .. shhh shhh .. hush.. because they just love the unfair advantage it has against logic and common sense.. Iow. unless you "know " theyre wonked and how to deal with them, you will win many engagements because people are firing at your ct and hitting everything but. Personally I dont know how to deal with them other than pick a side torso and hammer that.. Not practical,, but at least i know what im hitting,, and i know i gotta then eat through the zombie armor too, but its better than going for ct and spreading damage all over the place.. Its the best i got so far... :)


Stalkers have wonky hit boxes...? Really? Have you piloted one?

Here is my take on my Stalkers, as I pilot them and as I've fought them:
- Easy to destroy side torsos. Combine with people's love of XL on the Stalkers. Aim for a side, easy target. If they placed XL, easy kill. If not, half their weapons are gone right there. Less damage coming in to you.
- Slow. Very slow. It is an Assault mech after all.
- Very poor torsotwist range. Easy to get behind, and easy to stay behind. Unless you are dealing with a good Stalker pilot who knows how to turn into a twist, you've got his back and you don't have to let go. (An Atlas can stay behind an Stalker if the Atlas pilot is good.)
- Side torsos of the Stalker have about half the armor of it's center torso. Easy to pop them off, as well as easy to hit.
- Center Torso isn't that hard to hit. It's dead middle. Hard to hit from the sides, yes, but if you are in the front arc of a Stalker, it isn't that hard of a target to hit. Especially when considering the speed of Stalkers.
- I've been cored from center torso many times in my Stalker without losing a side torso, but I've also been a walking zombie with no weapons just as often.
- Center torso has the most armor on the mech, so you are probably best off popping a side torso anyway to reduce incoming fire, seen as side torsos have half the center torso's armor.
- Head is hard to hit, because it is so high placed on the mech. But it is larger than an Atlas's head hit box, and if you have height on the Stalker, you can head shoot it. I've done it myself before. Common? I wouldn't say that it is, but it is possible.
- Also, you want to hit the center torso? Aim for the waist. The waist is considered as front center torso, even from the rear. You shoot the Stalker's butt if his CT is up to internal yet he has rear armor? Shoot his butt. It will be applied to the front torso.


If anything, the Stalkers hit boxes, if they are wonky, are wonky out of favor of the Stalker. I'd personally would love it if they shrank the side torsos. My CT has much more armor on it. I also don't like losing half/all my weapons after a short skirmish. I also hate turning my rear to a foe because I have more armor on my rear them my front, and still die from a rear shot that hit my front center torso. I'd prefer the butt of the mech to apply it's damage to the rear center torso, like it should. My hunchback loves to see a Stalker. 5 Med Lasers into a side troso, no armor left. 2 more volleys of the 5 lasers, no side torso left. Kill if they have XL. If not, I aim for the same side to kill, or just aim for the other side torso. Dearm the Stalker, and walk away to kill or maim another threat, or kill if there isn't another target. Most of this is happening, while to the side outside the Stalker's firing arc.

(Edit: Appearently, if you type in word's and have hit right behind it, it removes the space between the s and hit and makes into a bunch of stars... so the Stalker can not claim ownership of it's own hit boxes.... sorry.)

Edited by Tesunie, 19 March 2013 - 08:29 AM.


#54 XBigBenX

    Member

  • PipPipPipPipPip
  • 123 posts
  • LocationSaxony /Germany

Posted 20 March 2013 - 03:50 AM

So after the rework of the ravens hitboxes i allways get my legs shoted on the 2X now played 4 matches and in 3 of those i lost my legs even from LRMs. In the same time torso, even was hit but taken no or very less damage. Anybody else got the same issue?

#55 xhrit

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 976 posts
  • LocationClan Occupation Zone

Posted 20 March 2013 - 04:01 AM

View PostXBigBenX, on 20 March 2013 - 03:50 AM, said:

So after the rework of the ravens hitboxes i allways get my legs shoted on the 2X now played 4 matches and in 3 of those i lost my legs even from LRMs. In the same time torso, even was hit but taken no or very less damage. Anybody else got the same issue?


Me. In almost every game that I have died post patch, it was because I was legged.

Edited by xhrit, 20 March 2013 - 04:02 AM.


#56 Tehtos

    Member

  • PipPipPip
  • 95 posts

Posted 20 March 2013 - 07:53 PM

People put XL's in a Stalker? That seems like you aren't using that chassis to its full potential. Some Stalkers zombie very well if you can effectively twist to spread damage.


I actually like the variation in side torsos sizes. It adds quirk, and makes standard engines useful for specific mechs--especially in something with large side torso's, such as the Stalker. In comparison, tiny side torso's make XL engines less risky. Take, for example, the Catapault, where most deaths are because of its giant cockpit and CT.

The Jenner has small side torsos and can easily utilize an XL engine. The Raven just happens to have large side torsos--just like the Stalker. If only more Raven pilots would use standard engines, they might find they really like still being able to fight with half a mech. Then again, those 3L hard points are really lopsided. You lose your right side, and you only have one missile hardpoint remaining.

#57 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 21 March 2013 - 07:11 AM

View PostXBigBenX, on 20 March 2013 - 03:50 AM, said:

So after the rework of the ravens hitboxes i allways get my legs shoted on the 2X now played 4 matches and in 3 of those i lost my legs even from LRMs. In the same time torso, even was hit but taken no or very less damage. Anybody else got the same issue?


It's not just the ravens. LRMs seem to be popping off legs more now.

http://steamcommunit...s/?id=133142537

Edited by Ngamok, 21 March 2013 - 07:12 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users