Ask the Devs 5!
#21
Posted 31 May 2012 - 11:26 AM
#22
Posted 31 May 2012 - 11:37 AM
Redshift2k5, on 31 May 2012 - 08:49 AM, said:
On this theme, for how long will Founder's packages be available for purchase? Will they continue to be sold past July 17th, after the game goes to open beta, or even for a short period after launch? I would be greatly reassured if I had a chance to try the game in general and evaulate the Founder's 'Mech choices specifically before buying. (After all, that's sort of the whole point of the F2P model, yes?)
#23
Posted 31 May 2012 - 11:44 AM
I would greatly appretiate your answer. Thank you.
Edited by Adridos, 31 May 2012 - 11:45 AM.
#24
Posted 31 May 2012 - 12:20 PM
How are the servers holding up under load so far?
How far along is the meta-game development?
When will we get a meta-game info dump?
What are the negative side effects of having an XL engine?
Can players change the internal structure of their mech (from regular to endo, from endo to regular), despite this being, logically, a complete redesign of the entire skeleton of the mech?
Edited by Dihm, 31 May 2012 - 12:21 PM.
#25
Posted 31 May 2012 - 12:20 PM
#26
Posted 31 May 2012 - 12:29 PM
while loading ammo?
will jump jets be for all mechs or only for those that have atleast one JJ variant?
#27
Posted 31 May 2012 - 12:34 PM
With that in mind, it seems that it will be not only more expensive to keep your ammo bins filled, but it seems that you will also need to bring along more ammunition to ensure that you have the staying power needed to brawl, resulting in less potential firepower or even being slower/less armored than an energy-based equivalent as you need the tonnage from somewhere. My fear is that this will lead away from using ammo-based weapons at all, and reduce the game to pure energy matches where basically everyone sticks near to cover, pops out and fires, then retreats while waiting for their heat gauge to run down.
I suppose my question is, have the playtests and closed beta matches indicated that there is any real trending away from the use of ballistic weapons when people are modifying their designs?
#28
Posted 31 May 2012 - 12:45 PM
My question is in regards to the way Jump Jets will work on 'Mechs. I understand that we have a hardpoint/critical system in place and that these will change based up on the varient of the 'Mech which we are currently modifying. However, how does this apply to Jump Jets?
The Cataphract is a great example because it contains varients which both use and don't use Jump Jets. For example: I want to modify a Cataphract CTF-1X which doesn't use Jump Jets but the CTF-3D does. Since we have a varient which does have the JJ's integrated, can I then put them on the CTF-1X I want to modify?
Thank you!
#29
Posted 31 May 2012 - 12:56 PM
What about vinegar and/or spicey ketchup ??
Or using french fries as a topping for your burger ??
I know ....thats 3 questions
#30
Posted 31 May 2012 - 12:58 PM
#31
Posted 31 May 2012 - 01:14 PM
whiskey tango foxtrot, on 31 May 2012 - 12:56 PM, said:
What about vinegar and/or spicey ketchup ??
Or using french fries as a topping for your burger ??
I know ....thats 3 questions
What section of the papers do you prefer when ordering fish & chips? Does glossy print help preserve the freshness better than basic paper stock? Who in the office is most likely to order an Ultra Fish&Chips with twice as much fish?
Edited by Prosperity Park, 31 May 2012 - 01:15 PM.
#32
Posted 31 May 2012 - 01:41 PM
RedDragon, on 31 May 2012 - 12:58 PM, said:
This. But to put things more on the edge - Will you add mechs that have only one or two variants? Some mechs have plenty of variants but the other variants only show up much later than 3049.
Take the Firebee for example which is a very cool mech indeed. Hint hint.
#33
Posted 31 May 2012 - 02:02 PM
Edited by Orzorn, 31 May 2012 - 02:02 PM.
#34
Posted 31 May 2012 - 02:07 PM
- From dev comments on the forums and devblogs, I've come to understand that there will be some key differences in the way merc corps will be able to manage themselves as opposed to how house troops will function. Can you elaborate on this a bit? e.g. What sorts of tools will merc commanders have available? How will contracts work (single objection or signing on for a longer duration "campaign" with a house?)
- Will destruction of one or both side torsos result in "coring" of an XL engine?
- Are SRMs going to have guidance as per canon/TT?
- Will Flamers produce more heat in the attacking 'mech than the target as per TT, or the other way around?
- Sensor data for targeting was relayed automatically from the IGN vids. Where does the Battlegrid come into play?
- Will alternate ammunition like Inferno missiles be available? Will LBX be able to use standard and cluster rounds?
Edited by Solis Obscuri, 31 May 2012 - 02:13 PM.
#35
Posted 31 May 2012 - 04:54 PM
Do Commanders give out candy for reaching Nav points and firing on selected targets?
Will there be House Companies "self-organizing groups inside of Houses?" If not, what is the plan to inflict order onto them?
#36
Posted 31 May 2012 - 06:08 PM
#37
Posted 31 May 2012 - 06:56 PM
#38
Posted 31 May 2012 - 07:07 PM
#39
Posted 31 May 2012 - 07:10 PM
#40
Posted 31 May 2012 - 07:14 PM
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