Ask the Devs 5!
#61
Posted 01 June 2012 - 02:52 PM
#62
Posted 01 June 2012 - 03:15 PM
And speaking of Jumpships, will the planetary conquests utilize Jumpships and their LY restrictions?
#63
Posted 01 June 2012 - 03:16 PM
Edited by Grinner, 01 June 2012 - 03:17 PM.
#64
Posted 01 June 2012 - 03:45 PM
#65
Posted 01 June 2012 - 04:09 PM
Edited by Kartr, 01 June 2012 - 04:14 PM.
#66
Posted 01 June 2012 - 05:03 PM
Also, do you guys like snakes? I myself love vipers ^^
#67
Posted 01 June 2012 - 06:32 PM
#68
Posted 01 June 2012 - 06:37 PM
#69
Posted 01 June 2012 - 08:12 PM
2) How will the Clan Invasion play out in game will it be PvE (Players as the Inner Sphere v AI/ Developers as the Clans), PVP Where Players have the chance to play as the Clan vs other players, or will we only experiance it as a backdrop?
3) It has been said that if we play enough we can get every skill in the game on one Mech Warrior. But What if we choose to only pilot 1 mech how far can we expect to get in the Skill Trees?
Edited by Idris, 01 June 2012 - 08:23 PM.
#70
Posted 01 June 2012 - 10:41 PM
1) Will different mechs have different heat capacity (that is, amount of heat they can accumulate before shutdown or explosion)? I don't mean heat sinks and their work here.
2) Will mechs of different weight classes have the same critical slot numbers? (In Maximum Tech AFAIK lighter mechs have fewer critical space than in original rules).
3) How will you handle roundings unavoidable in TT game but unnecesary for video game? Let's see, we have running speed 1.5 times of walking rounded up, because mech needs to move certain number of hexes in TT. But why in the video game should your Dragon go 5/8 (top speed of 86,4 mentioned in the announcement), but not 5/7,5, if engine rating corresponds with walking speed of 5 and we have ho hexes?
4) Would it be possible to handle the equipment in less than half-tons? This is too connected with roundings, as some weight classes in TT, for example, benefit more from EndoSteel (35-tonner will save 4,3% of tonnage, or 1,5 tons by EndoSteel structure, but a 40-tonner will save 5% or 2 tons, and then a 45-tonner will again save only 4,4% at same 2 tons).
#71
Posted 01 June 2012 - 11:33 PM
#72
Posted 02 June 2012 - 01:46 AM
#73
Posted 02 June 2012 - 04:03 AM
#74
Posted 02 June 2012 - 04:18 AM
#75
Posted 02 June 2012 - 04:38 AM
Quote
1: Can we switch regions once the account has been made?
I have made my account on the EU server, can I play with the same account on the US server?
2: Is my account name unique to the region server or to the whole world?
I trully hope our account names are not based on region server.
3: What are the rules for switching regions?
At will transfer, no restrictions? Once every 24 hours? Pay to transfer?[color=#959595] [/color]
4: Has consideration been given to having 1 World wide metagame (Chromehounds style)
Chromehounds had a single world metagame, but the battles were fought on shards/regional servers
This can be accomplished by having 1 metagame, and allowing players to set preference in order of where they wish to play in the options menu eg: 1) Europe 2)USA 3) Asia
The matcher maker system will take this into account when forming matches and will match you to your preferred server first and formost, if there are no matches on your preferred server it will look at the next option in this case the USA.
This allows players the freedom to choose who they play with (some multi country units have been together over decades) whilst allowing those that want lower pings and smoother gameplay to have their way also.
#76
Posted 02 June 2012 - 04:55 AM
On a related note, from what I can tell, the game seems to be taking a MW2 approach to cockpits (glass plus augmented reality/invisible cockpit walls). Is this true? If we glance left in the Atlas, will we see "through" the head, or just be looking at cockpit wall? Are there even glance options?
#77
Posted 02 June 2012 - 05:07 AM
- What is the status of modules and skill trees? Are you able to provide us with updates on these features?
- Is their any incentive to store the ammo for a weapon on the same part of the mech as the weapon, such as faster reload times, or will the ammo be just as useable by the weapon whether it is stored on the same arm or on the opposite leg?
#78
Posted 02 June 2012 - 06:09 AM
- Although a long way off will Pulse lasers be a more sustained beam weapon like they were in Mechwarrior three or will they be like the later games and a rapid firing burst of laser blasts.
- what kind of plan do you have for releasing mechs? Will you go by weight and choose one of each from the successor states for example or will you release X number of mechs that are generally associated with one of the houses?
#79
Posted 02 June 2012 - 06:25 AM
What is the function of CASE if there is no bleed-through damage?
Is the Centurion even in the game yet as there have been no screenshots of it, is taking a longer time to implement because the awesome artwork for it is more of a challenge to translate into a working model in-game, OR, are the players simply not touching that 'mech as the dragon is basically a fat relative that does the same thing but with extra tonnage to play with?
Edited by Aldinvor, 02 June 2012 - 06:33 AM.
#80
Posted 02 June 2012 - 08:35 AM
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