katshing, on 19 March 2013 - 06:52 AM, said:
So if i have 10/10 wins and 340 damage done with 0 kills and 10 deaths, im bad?
My point is K/D is not skill in pre-made team or a pug. W/L is your measurement of skill in the long run.
Being able to communicate and lead or take orders from people you never played with takes skill
Dude, you can tell yourself anything you want, but the reality is that if you are running a negative K/D, you are a detriment to your team.
The team would be winning MORE if they had someone who was actually killing mechs. You can imagine various stat combinations which might suggest otherwise, but in reality those combinations rarely occur in the real world. Folks who have negative K/D ratios don't tend to win most of their games, or if they do it's because they are being carried by other, better players.
Even in the imagined stats you presented there.. it would mean that you died in every single game you played, and never killed ANYTHING. And hell, you did essentially a trivial amount of damage. Looking at those stats, I would have to assume that you just lucked out and happened to be placed on teams of good players.
That's the thing, your W/L ratio isn't really a good indication of anything either (although over the long haul it will probably have some indication of your overall skill if you are pugging it), because it is a reflection of your TEAM's ability. There are tons of times where a team is absolutely carried by some small portion of it. When a team wins on kills, but the folks on the bottom of the scoreboard got less than 50 damage, the team won in spite of those players, not by virtue of them.
Certainly, some builds are better at getting the killing blow than others... but even in mechs that aren't heavy hitters, they also shouldn't be dying all the time. If you die every game, and never kill anything, you are doing something wrong.
I'm not saying this to be mean, or because I'm super awesome. I'm mediocre at best. But folks are fooling themselves if they think that they are secretly contributing in some way that is merely unreflected in the stats.. because, at the end of the day, what matters is whether you can kill enemy mechs.