


Why Coolant Flush Is Broken
#21
Posted 19 March 2013 - 08:52 AM

#22
Posted 19 March 2013 - 08:52 AM
#24
Posted 19 March 2013 - 08:53 AM
CutterWolf, on 19 March 2013 - 08:43 AM, said:
Quote
Sadly that quote simply show you do not even understand the premise let alone the intricacies. Allow me. The term Flush does not indicate the LOSS of anything. Does you toilet not refill after being flushed? The mechanics behind the "flush" is to remove and replace with fresh, the exact amounts of coolant liquid.
Please refrain from QQ without understanding, make you look... ....
#25
Posted 19 March 2013 - 08:54 AM
Valleye, on 19 March 2013 - 08:43 AM, said:
This would explain the ability to only have 1 or 2 flushes. Limited backup reservoir size.
This. You'd be 'flushing' the pumps with coolant, not 'flushing' the coolant out of the pumps. Arcane, zero-mass coolant, but then again 90m lasers.
Beliall, on 19 March 2013 - 08:44 AM, said:
You sir, didn't read the OP, did you? He has demonstrated how, under assumed mechanics, coolant dumping would not make the cooling system work better. Valleye has posted a counterpoint explanation with an alternate mechanics assumption that allows for it. That's how scientific/engineering discussions work. The combustion engine wasn't invented by slapping some tubes on a furnace and sticking a flywheel on for laughs to see if it span.
OuttaAmmo NoWai, on 19 March 2013 - 08:45 AM, said:
And not just from the OP either. Much not-reading-anything-but-the-title-cos-I'm-to-pro-for-so-many-words going on.
As regards the ingame function... In practice it will either be a crutch for players who can't manage heat, at which point it will be disappointing (for one thing, they'll never learn) but acceptable. Or it will allow for further abundance of Massive Alpha builds like the hex-PPC stalker (to a lesser extent, Splatcat) without really affecting much else, which I'd consider broken. Buffing Apex builds =/= good game design.
And for the record, no I don't like it thematically. But won't be as immersion breaking as seeing a Hatamoto-Chi, and that's technically, you know, canon.
Edited by Gaan Cathal, 19 March 2013 - 08:55 AM.
#26
Posted 19 March 2013 - 08:56 AM
You've obviously put a lot of thought into it, which is disturbing... did this actually keep you awake all night?
Use it first, then start one of 1000 other threads that will come along in the 12 hours post patch decrying how it's OP and you want a refund.
#27
Posted 19 March 2013 - 08:56 AM
It's just numbers running on a database!
If it is broken or needs adjusting it is for game purposes, not because "it doesn't make sense".
#28
Posted 19 March 2013 - 08:59 AM
In TT the coolant pods used up 1 crit slot and weighed 1 ton. I would prefer the MWO coolant modules to to do the same.
That said, it is not the way they are doing it, and I will adapt. If it turns out to be an unbalancing addition to the game, or if another bug is found relating to the new consumables, then I will be requesting it to be fixed, along with the rest of the community.
But I plan on saving my "QQ" over the existence of coolant modules until we actually see *exactly* what effect they will have on game play.
#29
Posted 19 March 2013 - 09:00 AM
#30
Posted 19 March 2013 - 09:01 AM
CutterWolf, on 19 March 2013 - 08:43 AM, said:
Another Troll that does not read forum that often. You should have been adding to feed back at the time they asked.
Little point to this unless you see WHAT they release and WHEN.
#31
Posted 19 March 2013 - 09:23 AM
#32
Posted 19 March 2013 - 09:25 AM
#33
Posted 19 March 2013 - 09:25 AM
Syllogy, on 19 March 2013 - 08:32 AM, said:
Wait to actually use Coolant, and then explain why it's "broken".
You don't need to have 4 apples to know the result of 2+2.This consumable system is game breaking. Fortunately the game is already broken in half with horrible balance, so I doubt anyone's going to really notice.
#34
Posted 19 March 2013 - 09:26 AM
Or am I supposed to create a new discussion?
#35
Posted 19 March 2013 - 09:30 AM
Lusankya, on 19 March 2013 - 08:39 AM, said:
ECM? You rtarded bro? Some of us called it as soon as the "reworked and non-broken" version was announced. They made an immediate change before it went live, and it was still OP as @$%^.
Some of us just know things..you know that right? Because we are experienced in these sorts of things.
Just like, if you are experienced, you KNOW that shooting +P through your keltec jimmy pistol is a bad, bad, bad idea.
Edited by SpiralRazor, 19 March 2013 - 09:35 AM.
#36
Posted 19 March 2013 - 09:34 AM
Gaan Cathal, on 19 March 2013 - 08:54 AM, said:
Beliall, on 19 March 2013 - 09:00 AM, said:
No? Really. Could've fooled me.
Read the ******* post if you're going to call someone out on it.
#37
Posted 19 March 2013 - 09:39 AM
#38
Posted 19 March 2013 - 09:40 AM
Edited by PANZERBUNNY, 19 March 2013 - 10:08 AM.
#39
Posted 19 March 2013 - 09:44 AM
MrPenguin, on 19 March 2013 - 08:34 AM, said:
In games like skyrim it is kind of a set fact that you can carry around a whole warehouse with you

But who knows. Even if the devs didn't say anything about a weight property, the coolants might have them. Otherwise we can assume that every mech would have a spare amount of coolant liquild in it to cover a partial loss during a battle and we now get the ability to use this once/twice during a battle for emergency cooling.
Let's wait for the patch and see how people will use them in game.
#40
Posted 19 March 2013 - 10:06 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users