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Why Coolant Flush Is Broken


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#21 Lyteros

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Posted 19 March 2013 - 08:52 AM

Go money flush!

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#22 Megurine Luka

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Posted 19 March 2013 - 08:52 AM

It's broken? We need a hotfix for it right away to get it to work properly in the game! Oh wait!

#23 MrPenguin

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Posted 19 March 2013 - 08:53 AM

View PostVerusZetec, on 19 March 2013 - 08:41 AM, said:

This is a joke post, right?

...right?!

No, now despair.

Edited by MrPenguin, 19 March 2013 - 08:53 AM.


#24 MaddMaxx

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Posted 19 March 2013 - 08:53 AM

View PostCutterWolf, on 19 March 2013 - 08:43 AM, said:

I see not one of you can even post a response to disprove my point. Instead all you can do is post hate because you know I'm right. So I thank you for proving my point.


Quote

So we have a closed cooling system much like your car, now imagine if you hooked up a valve to your lower radiator hose so you could dump/flush 30% of your coolant when your car started to over heat. Would you see a reduction in heat? Answer, yes but, how long do you think you could run your car on 30% less coolant? Answer, not long at all. Would your car be able to cool at the same rate it did at 100% coolant? Answer, No, it would be a lot less effective.


Sadly that quote simply show you do not even understand the premise let alone the intricacies. Allow me. The term Flush does not indicate the LOSS of anything. Does you toilet not refill after being flushed? The mechanics behind the "flush" is to remove and replace with fresh, the exact amounts of coolant liquid.

Please refrain from QQ without understanding, make you look... ....

#25 Gaan Cathal

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Posted 19 March 2013 - 08:54 AM

View PostValleye, on 19 March 2013 - 08:43 AM, said:

What you would need to do is have a reservoir of airtemp (lower than operating temp) coolant that can be pumped into the system after the flush. This will rapidly take up the heat left in your components.

This would explain the ability to only have 1 or 2 flushes. Limited backup reservoir size.


This. You'd be 'flushing' the pumps with coolant, not 'flushing' the coolant out of the pumps. Arcane, zero-mass coolant, but then again 90m lasers.

View PostBeliall, on 19 March 2013 - 08:44 AM, said:

No you cannot its like someone writing up their theory and not doing any experiments and claiming its a fact.... just doesnt work


You sir, didn't read the OP, did you? He has demonstrated how, under assumed mechanics, coolant dumping would not make the cooling system work better. Valleye has posted a counterpoint explanation with an alternate mechanics assumption that allows for it. That's how scientific/engineering discussions work. The combustion engine wasn't invented by slapping some tubes on a furnace and sticking a flywheel on for laughs to see if it span.

View PostOuttaAmmo NoWai, on 19 March 2013 - 08:45 AM, said:

ITT: autism


And not just from the OP either. Much not-reading-anything-but-the-title-cos-I'm-to-pro-for-so-many-words going on.


As regards the ingame function... In practice it will either be a crutch for players who can't manage heat, at which point it will be disappointing (for one thing, they'll never learn) but acceptable. Or it will allow for further abundance of Massive Alpha builds like the hex-PPC stalker (to a lesser extent, Splatcat) without really affecting much else, which I'd consider broken. Buffing Apex builds =/= good game design.

And for the record, no I don't like it thematically. But won't be as immersion breaking as seeing a Hatamoto-Chi, and that's technically, you know, canon.

Edited by Gaan Cathal, 19 March 2013 - 08:55 AM.


#26 Roadbeer

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Posted 19 March 2013 - 08:56 AM

I weep for the electrons and storage wasted on this thread that is complaining about something that isn't even out yet.

You've obviously put a lot of thought into it, which is disturbing... did this actually keep you awake all night?

Use it first, then start one of 1000 other threads that will come along in the 12 hours post patch decrying how it's OP and you want a refund.

#27 Vasces Diablo

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Posted 19 March 2013 - 08:56 AM

It doesn't matter if the exact engineered process is worked out or if hitting the coolant flush button summons magical cooling fairies that sacrifice them selves over your heat sinks and cools you with their blood and tears.

It's just numbers running on a database!

If it is broken or needs adjusting it is for game purposes, not because "it doesn't make sense".

#28 Tickdoff Tank

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Posted 19 March 2013 - 08:59 AM

The only part of the OP that I agree with is the (implied) request for weight and space additions to the coolant flush.

In TT the coolant pods used up 1 crit slot and weighed 1 ton. I would prefer the MWO coolant modules to to do the same.

That said, it is not the way they are doing it, and I will adapt. If it turns out to be an unbalancing addition to the game, or if another bug is found relating to the new consumables, then I will be requesting it to be fixed, along with the rest of the community.

But I plan on saving my "QQ" over the existence of coolant modules until we actually see *exactly* what effect they will have on game play.

#29 Xyroc

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Posted 19 March 2013 - 09:00 AM

@GAAN ... if this game was to adhere 100% how real world physics work nothing would be as it is ...

#30 Lupin

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Posted 19 March 2013 - 09:01 AM

View PostCutterWolf, on 19 March 2013 - 08:43 AM, said:

I see not one of you can even post a response to disprove my point. Instead all you can do is post hate because you know I'm right. So I thank you for proving my point.


Another Troll that does not read forum that often. You should have been adding to feed back at the time they asked.
Little point to this unless you see WHAT they release and WHEN.

#31 Mild Monkey

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Posted 19 March 2013 - 09:23 AM



#32 Budor

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Posted 19 March 2013 - 09:25 AM

Thats a strong wall you built there just to transport that joke. Respect!

#33 Shumabot

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Posted 19 March 2013 - 09:25 AM

View PostSyllogy, on 19 March 2013 - 08:32 AM, said:

It hasn't even been released yet, so you have no legitimate claim to call it "Broken."

Wait to actually use Coolant, and then explain why it's "broken".


You don't need to have 4 apples to know the result of 2+2.This consumable system is game breaking. Fortunately the game is already broken in half with horrible balance, so I doubt anyone's going to really notice.

#34 4eeee

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Posted 19 March 2013 - 09:26 AM

Now let's speak about why the conception of using giant robots in battles in 3050 is broken...
Or am I supposed to create a new discussion?

#35 SpiralRazor

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Posted 19 March 2013 - 09:30 AM

View PostLusankya, on 19 March 2013 - 08:39 AM, said:

It is pretty hard to call something broken when it hasn't even been released yet. Wait until it has been implemented and give it a month or 2 and see how it works out.



ECM? You rtarded bro? Some of us called it as soon as the "reworked and non-broken" version was announced. They made an immediate change before it went live, and it was still OP as @$%^.

Some of us just know things..you know that right? Because we are experienced in these sorts of things.



Just like, if you are experienced, you KNOW that shooting +P through your keltec jimmy pistol is a bad, bad, bad idea.

Edited by SpiralRazor, 19 March 2013 - 09:35 AM.


#36 Gaan Cathal

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Posted 19 March 2013 - 09:34 AM

View PostGaan Cathal, on 19 March 2013 - 08:54 AM, said:

This. You'd be 'flushing' the pumps with coolant, not 'flushing' the coolant out of the pumps. Arcane, zero-mass coolant, but then again 90m lasers.

View PostBeliall, on 19 March 2013 - 09:00 AM, said:

@GAAN ... if this game was to adhere 100% how real world physics work nothing would be as it is ...



No? Really. Could've fooled me.



Read the ******* post if you're going to call someone out on it.

#37 kiltymonroe

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Posted 19 March 2013 - 09:39 AM

Next you should write a thread about the infeasibility of giant robots at all. 'Mechs are OP, remove them please.

#38 PANZERBUNNY

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Posted 19 March 2013 - 09:40 AM

We don't have to use a heat reducing consumable to determine that it's absolute bollocks.

Edited by PANZERBUNNY, 19 March 2013 - 10:08 AM.


#39 Mechkilla

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Posted 19 March 2013 - 09:44 AM

View PostMrPenguin, on 19 March 2013 - 08:34 AM, said:

You seem like the kind of person who complains about games like skyrim where you can carry around dozens of weapons with out any of them showing...

In games like skyrim it is kind of a set fact that you can carry around a whole warehouse with you :). But in Battletech on the otherside it is part of the rules that things need weight and space to fit in a mech. So from that he is right.
But who knows. Even if the devs didn't say anything about a weight property, the coolants might have them. Otherwise we can assume that every mech would have a spare amount of coolant liquild in it to cover a partial loss during a battle and we now get the ability to use this once/twice during a battle for emergency cooling.

Let's wait for the patch and see how people will use them in game.

#40 Dr Killinger

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Posted 19 March 2013 - 10:06 AM

I'm not for coolant at all, but I'm willing to give it a try. I'm hoping it's just a tiny little bump, as opposed to the massive truckloads of coolant we all remember from previous MW games.





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