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New Mech: Jagermech Feedback
#181
Posted 20 March 2013 - 06:56 AM
#182
Posted 20 March 2013 - 07:04 AM
#183
Posted 20 March 2013 - 07:13 AM
The mech looks fine, it has nice hardpoints, but as i said: The cockpit is too easy to hit.
#184
Posted 20 March 2013 - 07:50 AM
Peeking from behind rocks to shoot all you *****, overheating from the beating that left you in shock... oh yeah!
P.S. 4AC2's+coolant=you got flushed bro!
Edited by Duncan Longwood, 20 March 2013 - 07:53 AM.
#185
Posted 20 March 2013 - 07:50 AM
LT Satisfactory, on 20 March 2013 - 07:04 AM, said:
Are you really trying to make better builds based on a mech 5 tons heavier?...
As for the Jager, Head hit box is ridiculously easy to hit for some reason. Also, the weight of ballistics coupled with need for ammo weight, and engines, mean you are NOT goiing to get a decent dakka brawling build out of it.
Also thank GOD that the Jagermech is not counting toward your stats.
Edited by Hammer Hands, 20 March 2013 - 07:56 AM.
#186
Posted 20 March 2013 - 07:54 AM
If you see 40+ LRM and can't hide asap = headshot, if facing them your front CT, or even from behind!
Edited by Lantan57ua, 20 March 2013 - 07:55 AM.
#187
Posted 20 March 2013 - 08:04 AM
#188
Posted 20 March 2013 - 08:10 AM
LT Satisfactory, on 20 March 2013 - 07:04 AM, said:
you do realize you have to take all the tweaks from the skill tree into account that you don't yet have on the JM but do have on your phracts? Like doubling all basic skills when you elite 3 of them?
Biased opinion is biased
#189
Posted 20 March 2013 - 08:16 AM
I like it, at least the jm6-a, which is a well rounded mech. The head hitbox has broblems with LRMs and SSRMs, which hit the cockpit really easily, even from behind.
I'd also suggest a slight increase in the torso turning speed, that with a 315 rated engine and the twist speed unlocked, is still way too slow.
That said, i really like it, nice job PGI.
#190
Posted 20 March 2013 - 08:19 AM
TexAss, on 20 March 2013 - 08:10 AM, said:
you do realize you have to take all the tweaks from the skill tree into account that you don't yet have on the JM but do have on your phracts? Like doubling all basic skills when you elite 3 of them?
Biased opinion is biased
I know, I mentioned that i might just be used to my mastered phracts so I'll keep playing them to level them as well before giving up on them. I was just hoping for a mech that I could use with a different playstyle - ie, the medium/longer range, but 5xAC/2 just doesn't work well. The builds that do work well are just rehashes of what was already proved to work in pults or phracts - and work better in phracts because of the the +5 tons or the splatterpults with JJ.
#192
Posted 20 March 2013 - 08:42 AM
Lastly, I'm running 394 points of Ferro armor on this thing and this thing still feels like it's wearing Standard armor.
Edited by Isamu The Mad, 20 March 2013 - 09:09 AM.
#193
Posted 20 March 2013 - 08:43 AM
#194
Posted 20 March 2013 - 08:45 AM
#195
Posted 20 March 2013 - 08:56 AM
10+ pages in Feedback Thread - aprox. 80% citing a SPECIFIC issue with hit box after 48 hours since release to Open Beta Production
# of Dev Responses in said Feedback Thread - 0
# of Times Related Issue on Release (Including this Release - 4
Hours Elapsed to patch Previous Issue in Previous Release - 6h max.
Some other numbers I would love to see:
#Times Tested in QA
#Test Cases Involved
If Test Plan for JagerMech was really bag of weed
#Times Reason for Death in QA = HEAD COMPONENT DESTROYED
$Amount of CBILLS spent on Mech IMMEDIATELY AFTER purchase, by Component (Focus is Armor)
I'm all for sharing opinons and conclusions, but really interested in 'Enlightenment through Statisical Awareness' (If you know what I mean)
#196
Posted 20 March 2013 - 09:03 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#197
Posted 20 March 2013 - 09:14 AM
Taron, on 20 March 2013 - 09:03 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I PuG every new mech until I get a handle on it's capabilities and loadout. Grouping would only skew the results. Once I have a desired build and decent consistent numbers, then I group to see it's potential and adjust from there.
Mr 144
#198
Posted 20 March 2013 - 09:23 AM
- Like the cockpit. Your designer did an excellent job.
- I like the arm placement. Putting them that high combined with the cockpit gives the Jagermech the ability to use cover to hide behind while still being able to engage the enemy.
- Interesting hard points
- The overall physical size feels right
- Not enough tonnage to adequately use hard points
- lots of good builds require an XL engine
- Extremely weak and poor stock variants
- Extremely weak armor (yes I know it's cannon and I have no issues with that but it is a con)
- Huge head hit box (can you release a heavy/assault without a huge head hit box for once?)
#199
Posted 20 March 2013 - 09:25 AM
Quote
OK, i this case: I say sorry. But you know than, that not all do it this way - and that's giving wrong informations to the PGIs, imho.
#200
Posted 20 March 2013 - 09:56 AM
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