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New Mech: Jagermech Feedback


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#181 Skalpel

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Posted 20 March 2013 - 06:56 AM

I love this mech, but the head hitbox, like it was already stated, is waaaay too big. Everytime I die becouse of that. One rather small wolley of missles and there goes my cockpit. This needs to be corrected. Didn't they notice this in initial testing?

#182 Little Details

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Posted 20 March 2013 - 07:04 AM

disappointed. Spent around 40mil for the 3 variants plus multiple loadouts to find something that was better than any of my phracts - haven't found one yet. Any reasonable/sustainable builds in the jager can be done better in a phract. (And by reasonable, I mean not counting the worthless 5 ac/2 or 6 machine gun type ***** and giggles builds). The most successful builds are basically semi-splat cats with lasers or semi-splat cats with 2x uac/5 and I really don't like getting that close to the enemy with the horrible speed/turning. I don't know if I'm too used to my master'd phracts, but the speed and turning of this mech seems attrocious for a 'light' heavy. Someone in this thread said it earlier, but an atlas out-turned me.

#183 Taron

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Posted 20 March 2013 - 07:13 AM

Well, i don't like the Jagermech. Why? It's way to easy to hit it's cockpit.

The mech looks fine, it has nice hardpoints, but as i said: The cockpit is too easy to hit.

#184 Duncan Longwood

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Posted 20 March 2013 - 07:50 AM

I picked up the S and am loving it. Armor close to 400, XL300 with 4AC2/7tons ammo and 4Mlas. Fero,endo,12DHS. I tend to go for the 700+ meter engagement with the AC's and play as fire support. I haven't really come across the headshot thing as much as other posters have. Once I got the torso twist speed upgrade I was able to torso roll just like my centurion to spread damage pretty well. I'm loving the fins on the side torso; they have protected my CT more than once when I was cored. I use the Mlas for light mechs or to deliver the coup de grace on heavies. I suggest unlocking the arms from torso when piloting this mech.

Peeking from behind rocks to shoot all you *****, overheating from the beating that left you in shock... oh yeah!

P.S. 4AC2's+coolant=you got flushed bro!

Edited by Duncan Longwood, 20 March 2013 - 07:53 AM.


#185 Hammer Hands

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Posted 20 March 2013 - 07:50 AM

View PostLT Satisfactory, on 20 March 2013 - 07:04 AM, said:

disappointed. Spent around 40mil for the 3 variants plus multiple loadouts to find something that was better than any of my phracts - haven't found one yet. Any reasonable/sustainable builds in the jager can be done better in a phract. (And by reasonable, I mean not counting the worthless 5 ac/2 or 6 machine gun type ***** and giggles builds). The most successful builds are basically semi-splat cats with lasers or semi-splat cats with 2x uac/5 and I really don't like getting that close to the enemy with the horrible speed/turning. I don't know if I'm too used to my master'd phracts, but the speed and turning of this mech seems attrocious for a 'light' heavy. Someone in this thread said it earlier, but an atlas out-turned me.


Are you really trying to make better builds based on a mech 5 tons heavier?...

As for the Jager, Head hit box is ridiculously easy to hit for some reason. Also, the weight of ballistics coupled with need for ammo weight, and engines, mean you are NOT goiing to get a decent dakka brawling build out of it.

Also thank GOD that the Jagermech is not counting toward your stats.

Edited by Hammer Hands, 20 March 2013 - 07:56 AM.


#186 Lantan Signi

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Posted 20 March 2013 - 07:54 AM

Dear Jagermech pilot.
If you see 40+ LRM and can't hide asap = headshot, if facing them your front CT, or even from behind!

Edited by Lantan57ua, 20 March 2013 - 07:55 AM.


#187 Cantatta

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Posted 20 March 2013 - 08:04 AM

The JM6-A has been a great deal of fun, and with a few million c-bills and some love, it has been very effective for me, as well. I have been getting between 600-800 damage each game, and usually get 1-2 kills. I have not always survived each battle, but I do make a good accounting of myself in this 'Mech. 'Mech does not appear on the stats page.

#188 TexAce

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Posted 20 March 2013 - 08:10 AM

View PostLT Satisfactory, on 20 March 2013 - 07:04 AM, said:

disappointed. Spent around 40mil for the 3 variants plus multiple loadouts to find something that was better than any of my phracts - haven't found one yet. Any reasonable/sustainable builds in the jager can be done better in a phract. (And by reasonable, I mean not counting the worthless 5 ac/2 or 6 machine gun type ***** and giggles builds). The most successful builds are basically semi-splat cats with lasers or semi-splat cats with 2x uac/5 and I really don't like getting that close to the enemy with the horrible speed/turning. I don't know if I'm too used to my master'd phracts, but the speed and turning of this mech seems attrocious for a 'light' heavy. Someone in this thread said it earlier, but an atlas out-turned me.


you do realize you have to take all the tweaks from the skill tree into account that you don't yet have on the JM but do have on your phracts? Like doubling all basic skills when you elite 3 of them?

Biased opinion is biased

#189 o0cipher0o

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Posted 20 March 2013 - 08:16 AM

i've played 5 matches with the jm6-a, and there are my thoughts on it:

I like it, at least the jm6-a, which is a well rounded mech. The head hitbox has broblems with LRMs and SSRMs, which hit the cockpit really easily, even from behind.
I'd also suggest a slight increase in the torso turning speed, that with a 315 rated engine and the twist speed unlocked, is still way too slow.

That said, i really like it, nice job PGI.

#190 Little Details

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Posted 20 March 2013 - 08:19 AM

View PostTexAss, on 20 March 2013 - 08:10 AM, said:


you do realize you have to take all the tweaks from the skill tree into account that you don't yet have on the JM but do have on your phracts? Like doubling all basic skills when you elite 3 of them?

Biased opinion is biased


I know, I mentioned that i might just be used to my mastered phracts so I'll keep playing them to level them as well before giving up on them. I was just hoping for a mech that I could use with a different playstyle - ie, the medium/longer range, but 5xAC/2 just doesn't work well. The builds that do work well are just rehashes of what was already proved to work in pults or phracts - and work better in phracts because of the the +5 tons or the splatterpults with JJ.

#191 Vizzini

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Posted 20 March 2013 - 08:33 AM

View PostPsychoTurtle, on 19 March 2013 - 02:27 PM, said:

First to mmake the "moves like Jagermech" joke. Yes...yes I am proud of mmyself.


Wurst joke ever!

#192 Isamu The Mad

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Posted 20 March 2013 - 08:42 AM

Have been actively playing the Jager since it's release, and I got to tell you I've never been headshot so much in my life. Since effectively the "head" is in the center torso of the mech, LRMs and anyone who shoots for center mass can easily kill any Jager without much effort. The hitbox on the cockpit probably needs to be shrunk some to about the same size as the Cataphract. I'm currently running with maxed armor in my center torso, and die from headshots more than torso destruction.

Lastly, I'm running 394 points of Ferro armor on this thing and this thing still feels like it's wearing Standard armor.

Edited by Isamu The Mad, 20 March 2013 - 09:09 AM.


#193 ReaverLord

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Posted 20 March 2013 - 08:43 AM

How come there are no energy hardpoints in the arms? Many variants replace the AC with large lasers for extended battles.

#194 Gallowglas

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Posted 20 March 2013 - 08:45 AM

It's not a stock armor or XL issue. I ran a standard engine with full armor and it's still the most fragile mech I've ever piloted by a massive margin.

#195 LtPoncho

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Posted 20 March 2013 - 08:56 AM

Numbers Check:

10+ pages in Feedback Thread - aprox. 80% citing a SPECIFIC issue with hit box after 48 hours since release to Open Beta Production
# of Dev Responses in said Feedback Thread - 0
# of Times Related Issue on Release (Including this Release - 4
Hours Elapsed to patch Previous Issue in Previous Release - 6h max.

Some other numbers I would love to see:
#Times Tested in QA
#Test Cases Involved
If Test Plan for JagerMech was really bag of weed
#Times Reason for Death in QA = HEAD COMPONENT DESTROYED
$Amount of CBILLS spent on Mech IMMEDIATELY AFTER purchase, by Component (Focus is Armor)

I'm all for sharing opinons and conclusions, but really interested in 'Enlightenment through Statisical Awareness' (If you know what I mean)

#196 Taron

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Posted 20 March 2013 - 09:03 AM

Well, if you really want to test the Jagermech.... play it while in a PUG, not in a Premade. It's completely different to play with than. Try it, THAN post. :)

#197 Mr 144

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Posted 20 March 2013 - 09:14 AM

View PostTaron, on 20 March 2013 - 09:03 AM, said:

Well, if you really want to test the Jagermech.... play it while in a PUG, not in a Premade. It's completely different to play with than. Try it, THAN post. :)


I PuG every new mech until I get a handle on it's capabilities and loadout. Grouping would only skew the results. Once I have a desired build and decent consistent numbers, then I group to see it's potential and adjust from there.

Mr 144

#198 Butane9000

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Posted 20 March 2013 - 09:23 AM

Pros:
  • Like the cockpit. Your designer did an excellent job.
  • I like the arm placement. Putting them that high combined with the cockpit gives the Jagermech the ability to use cover to hide behind while still being able to engage the enemy.
  • Interesting hard points
  • The overall physical size feels right
Cons
  • Not enough tonnage to adequately use hard points
  • lots of good builds require an XL engine
  • Extremely weak and poor stock variants
  • Extremely weak armor (yes I know it's cannon and I have no issues with that but it is a con)
  • Huge head hit box (can you release a heavy/assault without a huge head hit box for once?)
Overall I've gotten good use out of my Jagers. I think it's a good addition to the game. Good job PGI.

#199 Taron

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Posted 20 March 2013 - 09:25 AM

Quote

I PuG every new mech until I get a handle on it's capabilities and loadout.


OK, i this case: I say sorry. But you know than, that not all do it this way - and that's giving wrong informations to the PGIs, imho.

#200 thecrimsonchin8

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Posted 20 March 2013 - 09:56 AM

After a little more testing and looking around in the mechlab, it looks like the Jager has a couple major problems that need some adjusting. First and foremost, something is definitely up with the cockpit hitbox. If I don't actually get head-capped in a game I'm taking equal cockpit damage to what is hitting the rest of my mech, something which almost never happens with other mechs. Also, the torso hitboxes on the Jager have some wrap around to the back (according to the mechbay anyway) that seem to be allowing for hits that are technically in the rear to register damage to the front. The biggest offender of this is the sensor array on top of the mech, the entirety of which seems to count as being part of the center-front torso. The side torsos have a little bit of this but it's not nearly as bad.





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