New Mech: Jagermech Feedback
#281
Posted 23 March 2013 - 08:59 AM
Side by side comparison of what I'm talking about
http://i.imgur.com/eG827za.jpg
/nitpick
#282
Posted 23 March 2013 - 11:06 AM
#283
Posted 24 March 2013 - 07:50 AM
#284
Posted 24 March 2013 - 02:07 PM
Much diversity in build options and therefor roles u can opt in.
Tried the A and S Versions in about 70 matches and dont see big problems in its layout. If people do not stack some armor or don't take cover, they get killed. You just need to adapt to new mechs. I pugged all games and with both i have a positive K/D and usually can dish out a great amount of damage, be it surpressing fire, peel, or landing big hits on prime targets.
I like the jager and it is the first mech I really want to master since the Hunchy.
#285
Posted 24 March 2013 - 06:22 PM
Jagermech is the weakest mech ever you brought in.
Any Catapult can kill a Jager, any Cataphract can too - and too easy.
I was hoping for an in between mech, one between Cata and Phract - but it is way lower than the Cata - even every good(!) med Pilot can kill a Jager. Jagermech is a failure.
#286
Posted 25 March 2013 - 12:26 AM
The Jager in contrast to other heavies is at worst on equal terms, but from my point of view it is vastly superior.
#287
Posted 25 March 2013 - 07:31 AM
- UAC/5 mesh looks to me like I think a Rotary Autocannon should look like. But it doesn't spin (on lowest specs)? Why 3 barrels, not 2? And the caliber, i.e. diameter of the barrels should be the same as AC/5.
- Unfortunately, the AC/20 barrel is so short you can barely see it from your cockpit QQ
- Cockpit doesn't allow you to look up much, same with torso pitch. I thought the Jäger was designed as an anti-aircraft platform? Why can't I shoot down airborne spiders? Actually, especially on Alpine, you can shoot at targets you can't even see, since your arms can aim much higher. (Same goes for JR7, but looking down.)
- Too many hardpoints like STK, especially JM6-A, and the JM6-DD could use some additional energy hardpoints (using 6 ballistic hardpoints effectively?)
- Compare CTF-4X (4 ballistics in arms, 2 energy CT, 1 missile HD, 255 max engine) to JM6-S (4 ballistics in arms, 4 energy LT/RT, 315 max engine)
Edited by Phaesphoros, 25 March 2013 - 07:35 AM.
#288
Posted 25 March 2013 - 07:40 AM
Just for funzies I put ammo in there too and instantly crit'd when armor was stripped. So far I have noticed this for both the JD6-A and the JD6-S. Haven't had the time to reproduce on my JD6-DD yet but one of my reg mates also noticed this in his. Later I plan on testing this by reducing armor to 3 points and getting a friend with a small laser to hit that section to see what happens. For funzies I plan to load the section full of AC20 ammo and run to the edge of a cliff so hopefully the explosion will rocket me out into space.... can anyone say Jagerbomb?
Needless to say I recomend removing all your ammo from your side torsos... also need to try to reproduce using center torso...
#289
Posted 25 March 2013 - 07:42 AM
Taron, on 24 March 2013 - 06:22 PM, said:
Jagermech is the weakest mech ever you brought in.
Any Catapult can kill a Jager, any Cataphract can too - and too easy.
I was hoping for an in between mech, one between Cata and Phract - but it is way lower than the Cata - even every good(!) med Pilot can kill a Jager. Jagermech is a failure.
If only you knew how many duels I've been in with my Jagermech against catapults and cataphrats where I won. It's all in how you play and customize your mech. Maybe you should try 2 AC20s, I find they work very well.
#290
Posted 25 March 2013 - 08:21 AM
The Jager provides high ballistic mounts with good vertical aim and convergence, and I've been using it to good effect in my games. Having said that, it DOES feel pretty fragile compared to the equivalent Catapult chassis. OTOH, when I mind my role and hang back a bit to provide fire support at the mid- and long range, I tend to do well. Even with the LRM debuff, I still make heavy use of cover, because getting hit with LRMs is never fun, especially when the head is so vulnerable at the moment. So far, I've actually died more often to side torso destruction than head shots, possibly because I turn away from incoming fire. With XL engines, this isn't a great gamble, but is still more survivable than risking a headshot.
A brawler this 'mech is definitely not -- not even if the headshot issue is addressed. The side torsos are still huge. However, I think it does work well as a true fire support 'mech. It feels at home in this role, to me.
I admit that I also like the mech from an aesthetics point. Yeah, it's ugly, but in a good way. It's a walking bunch of guns. How can you not like that?
Edit: I also wanted to add that the chassis variants seem pretty nice, too. In the same way the Catapult variants offer a nice mix of missile/energy (and K2 for energy/ballistic), the Jager provides a good counterpart for ballistic/energy mixes, with one variant having room for some missiles.
Edited by Xacharon, 25 March 2013 - 08:28 AM.
#291
Posted 25 March 2013 - 10:13 AM
Tesunie, on 25 March 2013 - 07:42 AM, said:
Yeah, the problem with the Jagermech is that it can't do anything really good besides 80 kph dual AC20 platform. I got bored of that after my first variant elited, so I decided to try some other builds. And damn they mostly suck.
Also to whoever asked a rhetorical question about "is a Phract able to fulfill the fire support role as well as a Jager ?", i actually have a simple answer : Yes it can. And it can do it better. Because all you have to worry about as a fire support is "squeeze more **** in". So yeah 5t more is better.
The Jager isn't a plain bad mech like the Spider, but it's definitely the weakest of its weight class. Hey, the guns do look awesome at least !
#292
Posted 25 March 2013 - 10:38 AM
Thontor, on 25 March 2013 - 07:50 AM, said:
Remember the chance of an item being hit by a critical hit is how many slots it uses relative to the total used slots in that component.... CASE, Endo Steel, and Ferro Fibrous count as empty.
Before I got bored and tried silly things I had 1 double heat sink and 1 Medium laser in each side torso... It seemed like everytime both would crit and get lost at the same time. I could understand 1 or the other going but it really did seem like both are going at the same time. When I get back home I want to try more experiments when I haven't had as much whiskey (ie last night) to see if this is reproduceable and can cause with absolutely min damage to strip exterior armor. I just wanted to put it out there to see if anyone else had noticed something along these lines or had already been noticed elsewere
Edited by Parduke, 25 March 2013 - 10:38 AM.
#293
Posted 25 March 2013 - 11:48 AM
The Ilya does the 3xUAC/5 platform better, except for those !@#$! low arms. I'm sorry, I just despise that arrangement. I do miss having the 5 tons to work with, but so far the superior mount point arrangement on the Jager is working out better for me, I think. Then again, I tend to do a lot of up/down ridge line shooting, so that's of particular importance to me.
#294
Posted 25 March 2013 - 12:43 PM
Pros:
Awesome hardpoints - I love the Jäger. I really do. It's exactly the kind of mech I've been waiting for. A dakka monster of direct fire AC goodness. I love the satisfaction of pulling enemy mechs apart in a hail of cannon fire. It really is one of the most satisfying experiences in the game.
Awesome weapon locations - It's also got my favorite weapon locations in the game. It's high-mounted guns and ability to fire over lots of low cover help it excel at it's role as a direct fire support mech. It can hide behind the lines and spit out some scary amounts of damage without exposing itself to too much return fire. It's awesome.
Cons:
Massive, massive side torsos lead to a lot of frustrating deaths - No matter how you slice it, the Jäger -needs- an XL engine to take good advantage of it's hardpoints. This wouldn't be a problem, except the Jäger's side torsos are huge. They eat up two thirds of the mech's front facing and have a 2/3rds the armor of the center torso. I've never been one-shotted so much before, and I've leveled spiders. Because of the innate slowness of the mech (if you want multiple ACs, you've got to take a speed hit and use an XL engine) and the size of the side torsos, this thing is a death trap. It falls over the second it encounters any serious enemy contact. There's no durability, even with max armor.
Massive, massive head hitbox - Again, I've never been headshotted as much as I've been headcapped this past weekend. It happens all the time by random incoming fire. They just have to be aiming at center mass to blow my cockpit out of my exhaust pipe. It's not even offset, like the Catapult's or the Awesome's. It's dead center torso, where 95% of the incoming fire is aimed (whether it hits center, side, or head is up to a lot of different factors). Again, it leads to a lot of fast, frustrating deaths.
It's crippled by is aesthetics - Between the radar and the elephant ears, there are a lot of extraneous bits to this mech that seem designed to absorb incoming fire. This wouldn't be so bad if the elephant ears and the radar did something, but as it stands right now they serve to catch bullets and direct damage to the mech's most vulnerable areas. That sucks quite a bit.
Conclusion - The Jäger is both one of the most enjoyable and most frustrating mechs I've played so far. It's amazing when I can get my ordinance downrange and start doing some serious damage, but more often than not it dies upon first enemy contact. No matter how carefully I play, no matter how much I try to hang back and support my team. No matter how much I shoot and scoot, hug cover, and try to make myself as difficult a target to pin down as possible, I still seem to detonate randomly almost constantly. It's the most powerful yet vulnerable mech I've played so far, and it leans a little too far towards the vulnerable side. I feel like it needs some hitbox adjustments for it to be truly good. Until then, it's going to be the realm of die-hard ballistics fans and masochists.
Edited by Josef Nader, 25 March 2013 - 12:43 PM.
#295
Posted 26 March 2013 - 03:00 PM
Conclusion, mech is not that flexible if you want to create a specific build. Your mostly forced to use it as it is. The only options which work is to stick to the current stock build and upgrade to get more tonnage for ammo, or create some weird build where dps is a lesser priority
#296
Posted 26 March 2013 - 04:30 PM
Edited by Captain Mediocre, 26 March 2013 - 04:30 PM.
#297
Posted 26 March 2013 - 08:04 PM
Edited by Acrius, 26 March 2013 - 08:05 PM.
#298
Posted 27 March 2013 - 12:15 AM
And you have pretty balanced all range mech...aww I love this one .
Bad thing about it is that I need to at least Elite the other two .
Anyway thx PGI for this mech.I rly enjoy playing it.
#299
Posted 27 March 2013 - 03:38 AM
#300
Posted 28 March 2013 - 12:21 PM
Edited by Tigre, 28 March 2013 - 12:39 PM.
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