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Did The Catapult C1 Need A Torso Twist Nerf?
#1
Posted 19 March 2013 - 10:33 AM
I don't care about the nerfs to the A1 & K2, I don't really pilot them, and after Alpine was released and the buff to PPCs, I never use my A1 anymore.
However, the C1 was my baby. The ability to fire long range weapons while running away was always a source of joy to me in my C1. Sure, my center torso may be massive, but with my 300 XL I could keep my distance while bombarding you, allowing me the occasional glorious last stand.
Some people say the C1 doesn't need the torso twist, since it's a fire support 'mech, but I disagree. The ability to keep slower 'mechs at 180 meters while I bombard them with LRMs is huge.
The C1 wasn't broken. It was a unique and beautiful snow flake of a missile boat, and I will mourn its loss.
#2
Posted 19 March 2013 - 10:35 AM
#3
Posted 19 March 2013 - 10:35 AM
#4
Posted 19 March 2013 - 10:40 AM
Color me sad that I have three cats in my bay. They will get let out even less now.
#5
Posted 19 March 2013 - 10:40 AM
Thuzel, on 19 March 2013 - 10:35 AM, said:
It will still work at lobbing missiles - but it's now like every other jump jet capable 'mech with missiles. Granted, I think the next biggest 'mech is the Trebuchet, so there is a tonnage difference, but to me, the C1 was the signature missile boat because of its torso twist and jump jets. I might have to look at building a 2 LRM15 Trebuchet now due to its superior speed, and the C1 had a few spare tons. Or maybe just an LRM20 TBT.
I'm not saying it's useless but IMO it didn't need the nerf.
Edited by Pale Jackal, 19 March 2013 - 10:41 AM.
#6
Posted 19 March 2013 - 10:43 AM
Edited by Darknight99, 19 March 2013 - 10:44 AM.
#8
Posted 19 March 2013 - 10:45 AM
FrostCollar, on 19 March 2013 - 10:45 AM, said:
... because a 4 MPulse, 2 SRM6 C1 was an overpowered brawler? Do you really think that? If I wanted a brawler, I would not be taking the C1 unless I wanted the Founder's bonus.
Edited by Pale Jackal, 19 March 2013 - 10:47 AM.
#9
Posted 19 March 2013 - 10:48 AM
Pale Jackal, on 19 March 2013 - 10:33 AM, said:
The ability to keep slower 'mechs at 180 meters while I bombard them with LRMs is huge.
Seriously. How you can not see that what you just said absolutely called for exactly the nerf we just got is beyond me.
The game is a teamgame and should be balanced around team performance. Thus a fire support mech should never ever be at the same time be able to excell in brawling situations.
#10
Posted 19 March 2013 - 10:51 AM
ADD TO THAT the outstretching arms requires free look and is basically useless, yes, they kind of turned too far. I don't know if I'll notice a difference. My general reaction is to resist change, and I started to get up in arms, and then I realized I don't care.
#11
Posted 19 March 2013 - 10:53 AM
Ransack, on 19 March 2013 - 10:40 AM, said:
Color me sad that I have three cats in my bay. They will get let out even less now.
Which we know is getting fixed. So that's nice then.
#12
Posted 19 March 2013 - 10:55 AM
But they probably found that it is necessary in order to balance the 65 t Cat against the 65 t Jager.
#13
Posted 19 March 2013 - 10:56 AM
Jason Parker, on 19 March 2013 - 10:48 AM, said:
Seriously. How you can not see that what you just said absolutely called for exactly the nerf we just got is beyond me.
The game is a teamgame and should be balanced around team performance. Thus a fire support mech should never ever be at the same time be able to excell in brawling situations.
You know what else can stay at 180m with LRMs? A TBT with an XL300 and an LRM20 (or maybe even 2 LRM15s.) Besides, if your 'mech goes approximately 70kph, you'd be able to bridge the gap (since it's not a full 180 torso twist).... and if you're piloting a sub-70kph 'mech with no long range weapons, you deserve what you get.
Edited by Pale Jackal, 19 March 2013 - 10:56 AM.
#14
Posted 19 March 2013 - 10:56 AM
Because this game has so many glaring issues, that this is so irrellevant in the scheme of things I can't bring myself to care.
#15
Posted 19 March 2013 - 10:56 AM
Edited by El Bandito, 19 March 2013 - 10:57 AM.
#16
Posted 19 March 2013 - 10:58 AM
Ransack, on 19 March 2013 - 10:40 AM, said:
Color me sad that I have three cats in my bay. They will get let out even less now.
color you sad? I only have my catapult C1 and now its combat effectiveness got nerfed for no reason q_q and not a single positive quirk to be found
El Bandito, on 19 March 2013 - 10:56 AM, said:
more likely they did that to stop people form QQing about another mech having good twist range.
#17
Posted 19 March 2013 - 10:59 AM
El Bandito, on 19 March 2013 - 10:56 AM, said:
Probably because it has the ability to mount 4 SRM6, and has 4 other hardpoints as well. They didn't want a better CPT C4.
#18
Posted 19 March 2013 - 10:59 AM
No, It did not.
#19
Posted 19 March 2013 - 11:19 AM
Notice how the cat variants that weren't nerfed are never used?
Seriously, why would you nerf the C1? Why the severe nerf to the K2?
Edited by OuttaAmmo NoWai, 19 March 2013 - 11:19 AM.
#20
Posted 19 March 2013 - 11:21 AM
Gaan Cathal, on 19 March 2013 - 10:53 AM, said:
Which we know is getting fixed. So that's nice then.
Why not fix the missiles THEN re-evaluate the torso and arms instead of the other way around. Lights and some mediums already play ring around the rosie with a Catapult. This is nerfing the ability for the cat to fight back.
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