Jump to content

Did The Catapult C1 Need A Torso Twist Nerf?


71 replies to this topic

Poll: Did the C1 need a torso twist nerf? (263 member(s) have cast votes)

Did the C1 need a torso twist nerf?

  1. Yes. (75 votes [28.52%])

    Percentage of vote: 28.52%

  2. No. (141 votes [53.61%])

    Percentage of vote: 53.61%

  3. I don't care. (47 votes [17.87%])

    Percentage of vote: 17.87%

Vote Guests cannot vote

#1 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 19 March 2013 - 10:33 AM

I love my Founder's C1.

I don't care about the nerfs to the A1 & K2, I don't really pilot them, and after Alpine was released and the buff to PPCs, I never use my A1 anymore.

However, the C1 was my baby. The ability to fire long range weapons while running away was always a source of joy to me in my C1. Sure, my center torso may be massive, but with my 300 XL I could keep my distance while bombarding you, allowing me the occasional glorious last stand.

Some people say the C1 doesn't need the torso twist, since it's a fire support 'mech, but I disagree. The ability to keep slower 'mechs at 180 meters while I bombard them with LRMs is huge.

The C1 wasn't broken. It was a unique and beautiful snow flake of a missile boat, and I will mourn its loss.

#2 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 19 March 2013 - 10:35 AM

That's why it needed this.

#3 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 19 March 2013 - 10:35 AM

Voted No, because I don't ever see the C1 being abused. On the other hand, I don't see the nerf as being much of a problem. It's still an extremely capable mech.

#4 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 19 March 2013 - 10:40 AM

grrrrrrrr is all I say. Cat's were nerfed as LRM support when ECM came and destroyed locks. Now it will be a less effective brawler thanks to the torso twist and arm angle nerf. Yet the stated problem is with SRM's and splash damage.

Color me sad that I have three cats in my bay. They will get let out even less now.

#5 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 19 March 2013 - 10:40 AM

View PostThuzel, on 19 March 2013 - 10:35 AM, said:

Voted No, because I don't ever see the C1 being abused. On the other hand, I don't see the nerf as being much of a problem. It's still an extremely capable mech.


It will still work at lobbing missiles - but it's now like every other jump jet capable 'mech with missiles. Granted, I think the next biggest 'mech is the Trebuchet, so there is a tonnage difference, but to me, the C1 was the signature missile boat because of its torso twist and jump jets. I might have to look at building a 2 LRM15 Trebuchet now due to its superior speed, and the C1 had a few spare tons. Or maybe just an LRM20 TBT.

I'm not saying it's useless but IMO it didn't need the nerf.

Edited by Pale Jackal, 19 March 2013 - 10:41 AM.


#6 Darknight99

    Member

  • PipPipPipPipPip
  • 115 posts

Posted 19 March 2013 - 10:43 AM

I use to care .. and I knew all the complaints about the A1 would bring the C1 down with it. Its cool though I really dont drive it much anymore. I will probably fall for the jagermech so im fine.

Edited by Darknight99, 19 March 2013 - 10:44 AM.


#7 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 19 March 2013 - 10:45 AM

View PostPale Jackal, on 19 March 2013 - 10:33 AM, said:

The C1 wasn't broken. It was a unique and beautiful snow flake of a missile boat, and I will mourn its loss.

Your missiles are fine. The main loss is for those who used the Catapult at a knife-fighter.

#8 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 19 March 2013 - 10:45 AM

As for the people who think it did need a nerf - how many people have complained about the C1 being over-powered? I've never seen a single complaint.


View PostFrostCollar, on 19 March 2013 - 10:45 AM, said:

Your missiles are fine. The main loss is for those who used the Catapult at a knife-fighter.


... because a 4 MPulse, 2 SRM6 C1 was an overpowered brawler? Do you really think that? If I wanted a brawler, I would not be taking the C1 unless I wanted the Founder's bonus.

Edited by Pale Jackal, 19 March 2013 - 10:47 AM.


#9 Chrithu

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,601 posts
  • LocationGermany

Posted 19 March 2013 - 10:48 AM

View PostPale Jackal, on 19 March 2013 - 10:33 AM, said:

The ability to fire long range weapons while running away was always a source of joy to me in my C1. Sure, my center torso may be massive, but with my 300 XL I could keep my distance while bombarding you, allowing me the occasional glorious last stand.

The ability to keep slower 'mechs at 180 meters while I bombard them with LRMs is huge.



Seriously. How you can not see that what you just said absolutely called for exactly the nerf we just got is beyond me.

The game is a teamgame and should be balanced around team performance. Thus a fire support mech should never ever be at the same time be able to excell in brawling situations.

#10 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 19 March 2013 - 10:51 AM

I don't care. I own three Cats, and will probably buy the Six Pack again eventually. I liked the twist, since it has no arms...but even then I can't argue that it twisted much better than even a mech with an outstretched arm.

ADD TO THAT the outstretching arms requires free look and is basically useless, yes, they kind of turned too far. I don't know if I'll notice a difference. My general reaction is to resist change, and I started to get up in arms, and then I realized I don't care.

#11 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 19 March 2013 - 10:53 AM

View PostRansack, on 19 March 2013 - 10:40 AM, said:

grrrrrrrr is all I say. Cat's were nerfed as LRM support when ECM came and destroyed locks. Now it will be a less effective brawler thanks to the torso twist and arm angle nerf. Yet the stated problem is with SRM's and splash damage.

Color me sad that I have three cats in my bay. They will get let out even less now.


Which we know is getting fixed. So that's nice then.

#12 Red squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,626 posts

Posted 19 March 2013 - 10:55 AM

Of course it does not NEED a torso twist nerf.
But they probably found that it is necessary in order to balance the 65 t Cat against the 65 t Jager.

#13 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 19 March 2013 - 10:56 AM

View PostJason Parker, on 19 March 2013 - 10:48 AM, said:


Seriously. How you can not see that what you just said absolutely called for exactly the nerf we just got is beyond me.

The game is a teamgame and should be balanced around team performance. Thus a fire support mech should never ever be at the same time be able to excell in brawling situations.


You know what else can stay at 180m with LRMs? A TBT with an XL300 and an LRM20 (or maybe even 2 LRM15s.) Besides, if your 'mech goes approximately 70kph, you'd be able to bridge the gap (since it's not a full 180 torso twist).... and if you're piloting a sub-70kph 'mech with no long range weapons, you deserve what you get.

Edited by Pale Jackal, 19 March 2013 - 10:56 AM.


#14 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 19 March 2013 - 10:56 AM

You know I thought about it for a moment, then selected I don't care.

Because this game has so many glaring issues, that this is so irrellevant in the scheme of things I can't bring myself to care.

#15 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 19 March 2013 - 10:56 AM

YES, because missile boats are suppose to have lower torso twist range than brawlers. Look at JagerMech JM6-A -- lower TT range than other two variants cause it is a missle boating mech.

Edited by El Bandito, 19 March 2013 - 10:57 AM.


#16 Commander Kobold

    Member

  • PipPipPipPipPipPipPipPip
  • The Territorial
  • 1,429 posts
  • LocationCanada

Posted 19 March 2013 - 10:58 AM

View PostRansack, on 19 March 2013 - 10:40 AM, said:

grrrrrrrr is all I say. Cat's were nerfed as LRM support when ECM came and destroyed locks. Now it will be a less effective brawler thanks to the torso twist and arm angle nerf. Yet the stated problem is with SRM's and splash damage.

Color me sad that I have three cats in my bay. They will get let out even less now.


color you sad? I only have my catapult C1 and now its combat effectiveness got nerfed for no reason q_q and not a single positive quirk to be found

View PostEl Bandito, on 19 March 2013 - 10:56 AM, said:

YES, because missile boats are suppose to have lower torso twist range than brawlers. Look at JagerMech JM6-A -- lower TT range than other two variants cause it is a missle boating mech.


more likely they did that to stop people form QQing about another mech having good twist range.

#17 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 19 March 2013 - 10:59 AM

View PostEl Bandito, on 19 March 2013 - 10:56 AM, said:

YES, because missile boats are suppose to have lower torso twist range than brawlers. Look at JagerMech JM6-A -- lower TT range than other two variants cause it is a missle boating mech.


Probably because it has the ability to mount 4 SRM6, and has 4 other hardpoints as well. They didn't want a better CPT C4.

#18 PoLaR

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 620 posts
  • LocationEast Bay

Posted 19 March 2013 - 10:59 AM

To OP:

No, It did not.

#19 OuttaAmmo NoWai

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 229 posts
  • LocationNot at a macbook

Posted 19 March 2013 - 11:19 AM

The cat nerf is f*ck*ng r*tarded, catapults have been going extinct in top-tier play (except for maybe the splatcat). The gauss, ac/20 and PPC K2 cats are never seen anymore since the phract does it better. Now with these knee-jerk nerfs, no one is going to touch the cats anymore.

Notice how the cat variants that weren't nerfed are never used?
Seriously, why would you nerf the C1? Why the severe nerf to the K2?

Edited by OuttaAmmo NoWai, 19 March 2013 - 11:19 AM.


#20 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 19 March 2013 - 11:21 AM

View PostGaan Cathal, on 19 March 2013 - 10:53 AM, said:


Which we know is getting fixed. So that's nice then.


Why not fix the missiles THEN re-evaluate the torso and arms instead of the other way around. Lights and some mediums already play ring around the rosie with a Catapult. This is nerfing the ability for the cat to fight back.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users