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Did The Catapult C1 Need A Torso Twist Nerf?
#21
Posted 19 March 2013 - 11:24 AM
#22
Posted 19 March 2013 - 11:26 AM
#23
Posted 19 March 2013 - 11:26 AM
Vermaxx, on 19 March 2013 - 10:51 AM, said:
ADD TO THAT the outstretching arms requires free look and is basically useless, yes, they kind of turned too far. I don't know if I'll notice a difference. My general reaction is to resist change, and I started to get up in arms, and then I realized I don't care.
this
a catapult will still be more flexible than a cataphract in a brawl dont complain
#24
Posted 19 March 2013 - 11:28 AM
1. The Catapult was given an extended torso twist range because its arms lacked the proper actuators. Now it has a similar torso twist relative to other heavy mechs that have arms and mediums. For instance, the CTF and Dragon both have a full set of arms and a 90 degree torso twist. The CTF has a 30 degree arm pitch and 20 degree arm twist, and the dragon has 30/40 degree pitch/twist, respectively.
2. No idea why the K2 received a greater nerf than any other mech. It's the only mech that was intended to not be a missile platform, and it's questionable whether anyone was able to accurately aim direct-fire weapons at maximum torso twist while running away from the enemy. It was primarily used to gain situational awareness.
3. While I appreciate the K2 model depicting the weapons placed upon it, it's very strange that this is the only mech that received that update. It's effectively a nerf--one that should be applied to every single mech simultaneously, not just one.
While we're at it, why wasn't the convergence speed and torso twist of the Stalker nerfed? If PGI wanted to deal with a clear and present problem through chassis
Edited by FuzzyLog1c, 19 March 2013 - 11:34 AM.
#25
Posted 19 March 2013 - 11:33 AM
Yea with the right pilot ability's you could do close to a 180 degree torso twist.
#26
Posted 19 March 2013 - 11:33 AM
A1? Hell yeah. K2? Maybe a bit. But the C1 and C4? Nah, not really. Maybe 10 degrees or so, but 20 is a bit harsh.
#27
Posted 19 March 2013 - 11:35 AM
#28
Posted 19 March 2013 - 11:44 AM
yes it did...and in any case its not that big of a nerf..cats will still be very effective mechs both as supports and as browlers (which are not supposed to be). no need for a poll on that...cats will be fine
Edited by VagGR, 19 March 2013 - 11:44 AM.
#29
Posted 19 March 2013 - 11:45 AM
Ransack, on 19 March 2013 - 11:21 AM, said:
Why not fix the missiles THEN re-evaluate the torso and arms instead of the other way around. Lights and some mediums already play ring around the rosie with a Catapult. This is nerfing the ability for the cat to fight back.
Because the torso twist reduction brings it in line with other similar mechs like the Raven, Jenner, Cicada, Stalker etc. There's no reason the Catapult needed more twist than similar-bodyform mechs.
#30
Posted 19 March 2013 - 11:49 AM
Ransack, on 19 March 2013 - 10:40 AM, said:
Color me sad that I have three cats in my bay. They will get let out even less now.
how you think i feel i only have 4 mechs in my bay period.... 3 cats and a 3L lol
#31
Posted 19 March 2013 - 12:10 PM
#32
Posted 19 March 2013 - 12:12 PM
Also, you know what's helpful when you are a missile platform behind your allies... The ability to twist your torso and maintain a lock on light mech that's humping your leg.
#33
Posted 19 March 2013 - 12:17 PM
Byk, on 19 March 2013 - 12:10 PM, said:
I actually don't think the other Catapults needed a nerf since long range maps and weaponry have nerfed the A1, and the introduction of the Jager 'mech provides a potentially superior chassis for boating AC20s. I would have nerfed the K2 if the Jager was rarely used.
However, the K2, A1 & C4 have often been declared OP. The K2 because of its ballistic hard points in the side torsos, and the A1 and C4's ability to boat SRMs. So, I understand why PGI nerfed them. However, I've never heard anyone say the C1 was OP.
Edited by Pale Jackal, 19 March 2013 - 12:19 PM.
#34
Posted 19 March 2013 - 12:22 PM
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The C variants are missile platforms with little in the way of close range defense. When the enemy is baring down, I'm going to run. I have to run. Is being able to defend myself for a little while before someone gets within 180m to much to ask?
#35
Posted 19 March 2013 - 12:27 PM
#36
Posted 19 March 2013 - 12:32 PM
#37
Posted 19 March 2013 - 12:56 PM
#38
Posted 19 March 2013 - 04:31 PM
It just puts it in line with the other mechs. Still a fantastic mech.
#39
Posted 19 March 2013 - 04:49 PM
Barghest Whelp, on 19 March 2013 - 04:31 PM, said:
It's not a bad 'mech, but it didn't need a nerf. If I want a slow, heavy fire support platform I'd pilot a Stalker. If I want a speedy harasser, I'd pilot a TBT 5J. The 5J would have less fire power at range, but it'd have more close in fire power and it'd be quicker. The amazing torso twist is the one thing the C1 had in its favor.
#40
Posted 19 March 2013 - 04:50 PM
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