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Buff Hunchback Engine Size


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#1 Glythe

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Posted 19 March 2013 - 10:36 AM

Ok seriously.... please increase max engine for the HBK on everything but the swayback. Fine you don't want the version with 8 lasers going super fast. I get that it was broken and I remember playing that variant.

But the rest of the HBK line really suffers because of the low engine speed. Compare the HBK to the cent and you'll see why the HBK needs more speed. Armor is almost the same but one has drastically more speed and missiles. Missiles >>>> ballistics right now and as such you see a ton of very fast cents with 3x srm 6 and very few ballistic HBKs.

#2 Roland

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Posted 19 March 2013 - 11:31 AM

With the exception of the 9D, aren't the cents limited to the same max engine size as the hunchback?

And, really, the best cent builds are not super fast 9D's. They're 9A's running standard engines. The hunchbacks can go exactly the same speed.

#3 Belphagor

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Posted 19 March 2013 - 11:52 AM

Actually CN9s got bumped to 275- while HBKs are still at 260 max. While not 'drastically' different- it is a tweek.

I'd rather see HBK's have their spindly arm armor reduced by 5-10% and have that added to the side torso (w/hunch) pool for a little bit more toughness to match their look.

Since TBT's get the 3C & CN9's get the D- I think the HBK should have the 5P added soon (ECM) and everyone will forget there were any other variants.

#4 Stingz

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Posted 19 March 2013 - 12:31 PM

View PostBelphagor, on 19 March 2013 - 11:52 AM, said:

I'd rather see HBK's have their spindly arm armor reduced by 5-10% and have that added to the side torso (w/hunch) pool for a little bit more toughness to match their look.


Since the arms rarely get blown off on purpose, it seems like a good tweak to the Hunchback.

#5 Targetloc

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Posted 19 March 2013 - 01:33 PM

No, dude.


They need to fix slow mediums. There needs to be a reason for Hunchbacks, Blackjacks and some day, Panthers, to exist. They need to come up with a mechanic that makes a smaller engine appealing.

#6 Alilua

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Posted 19 March 2013 - 10:06 PM

I suggest addition of urbanmech.

In all actuality hunchbacks are sorta meant to be used as an urban brawler. As far as mediums go, they do their job rather well.
Might sound a tad odd, but an increase in the hitbox to the arms of the hunchback might be the right thing to make torso twisting useful for them.
With pgi's quirk system I think a increase in torso twist speed and maybe vertical degrees of movement would allow them to be more of a threat to light mechs and others because they would be able to get their main gun on target better.

Now should a centurion get a missile point nerf? Perhaps.

#7 Khobai

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Posted 19 March 2013 - 10:14 PM

Swaybacks used to be fast. And the whole reason their speed was nerfed was because they were way overpowered.

#8 idle crow

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Posted 19 March 2013 - 11:47 PM

So the Swayback that went over 100kph is OP. But the Centurion A that goes 98kph with 3xSRM6 2ML isn't. If anything the Swayback should make a full return to add diversity. As all competitive games are Centurion A with the rare Cicada 3M.

#9 kiltymonroe

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Posted 20 March 2013 - 01:59 AM

All the Hunchies could use a 280 engine without becoming overpowered. Part of the Cent's strength is that it can twist and use its huge arms as shields without losing any firepower when they get blown off. The Hunch doesn't have that benefit.

Really, I think the whole medium engine cap should be raised to 1.4 * base engine rating, to match lights.

#10 sarkun

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Posted 20 March 2013 - 02:05 AM

They're the slow mediums, that's their trait. Could use some armor tweak though - giving them the ability to pack more than Trebuchets or Cents would go against canon so probably is out... but I like the idea of more relaxed allocation restrictions - you can never have enough armor on that hunch.

#11 kiltymonroe

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Posted 20 March 2013 - 02:06 AM

View Postsarkun, on 20 March 2013 - 02:05 AM, said:

They're the slow mediums, that's their trait. Could use some armor tweak though - giving them the ability to pack more than Trebuchets or Cents would go against canon so probably is out... but I like the idea of more relaxed allocation restrictions - you can never have enough armor on that hunch.


"They suck, that's their trait"

#12 Hauser

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Posted 20 March 2013 - 11:38 AM

I don't think hunchies suck.

I can get enough kills in the 4SP, 4P, and 4J to give me a positive KD. I'll give the 4G and 4H a try again once state roll back for ballistics has been implemented.

I do think allot of people don't know how to pilot one though. Gotta be patient, stick to cover and bigger mechs and wait for the right moment.

Edited by Hauser, 20 March 2013 - 11:41 AM.


#13 Khobai

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Posted 20 March 2013 - 11:42 AM

Quote

So the Swayback that went over 100kph is OP. But the Centurion A that goes 98kph with 3xSRM6 2ML isn't


Trying to justify that its okay for the the Swayback to be overpowered because the Centurion-A is overpowered is a ridiculous argument. What actually needs to happen is the Swayback needs to not be made OP and SRMs need to be nerfed.

-Hunchbacks should do the most damage of all the Mediums. An SRM6 nerf would solve that problem since SRM6s are the reason Centurions outdamage the Hunchback right now. Hunchback engine cap should be upped to 275 as well, except on the Swayback.

-Centurions should be the most resilient of all the Mediums. Working as intended.

-Trebuchets should be the most versatile of all the Mediums. More or less working as intended, aside from the scaling issues.

-Cicadas should be the fastest of all the Mediums. Again working as intended, although the Cicada nerfs ought to be reversed, because they were just uncalled for.

Edited by Khobai, 20 March 2013 - 11:53 AM.


#14 Davers

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Posted 20 March 2013 - 04:01 PM

There are other ways to make the Hunchback better that don't just involve running faster. Tighter turning radius, better vertical torso movement, things like that. It is important for all mechs to have their 'role' and play differently.

View PostTargetloc, on 19 March 2013 - 01:33 PM, said:

No, dude.


They need to fix slow mediums. There needs to be a reason for Hunchbacks, Blackjacks and some day, Panthers, to exist. They need to come up with a mechanic that makes a smaller engine appealing.

The fact that you have to put the largest possible engine in a mech to make it useful is hurting the game just as much as SRM damage and weapon conversion. When people say they want the Urbanmech most are picturing it running at 150kph, not at TT speeds. I would love to see mechs like the Panther, but they would be flat out useless at their stock speeds.





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