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How Is The Jagermech? [Poll Added!]


136 replies to this topic

Poll: ... (145 member(s) have cast votes)

10 being best mech, 1 being worst

  1. 10 Absolute best mech (11 votes [7.59%])

    Percentage of vote: 7.59%

  2. 9 (3 votes [2.07%])

    Percentage of vote: 2.07%

  3. 8 (32 votes [22.07%])

    Percentage of vote: 22.07%

  4. 7 (29 votes [20.00%])

    Percentage of vote: 20.00%

  5. 6 (19 votes [13.10%])

    Percentage of vote: 13.10%

  6. 5 (15 votes [10.34%])

    Percentage of vote: 10.34%

  7. 4 (14 votes [9.66%])

    Percentage of vote: 9.66%

  8. 3 (6 votes [4.14%])

    Percentage of vote: 4.14%

  9. 2 (5 votes [3.45%])

    Percentage of vote: 3.45%

  10. 1 Absolute worst mech (11 votes [7.59%])

    Percentage of vote: 7.59%

Vote

#21 MrPenguin

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Posted 19 March 2013 - 02:20 PM

I want to make love to this mech.

#22 GoManGo

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Posted 19 March 2013 - 02:21 PM

Its a paper doll with glass cannons I just love killing them POP---the new improved yeager mech for next patch----> Posted Image

Edited by GoManGo, 19 March 2013 - 02:21 PM.


#23 John MatriX82

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Posted 19 March 2013 - 02:24 PM

easy to headshot you blow up like nothing.. Guess I'll basic it and throw it in the trash soon.

#24 mullet steve

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Posted 19 March 2013 - 02:25 PM

View Postferranis, on 19 March 2013 - 01:33 PM, said:

LOOK, JUST LOOK AT IT! THE BARRELS!!! DAKKA DAKKA DAKKA WAAAAAAGGGGGHHHH

Posted Image

... 4x uac5 is course.


This post has made me abnormaly happy. I share other people's feeling that no matter how bad this mech performs it will impove the game through being the prettiest mech in the universe... Now to convince my wife that I need to buy enough MC credits to buy the four garage slots and four heavy mechs......

#25 Psikez

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Posted 19 March 2013 - 02:26 PM

Clearly this is the answer

#26 Sleepy Head

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Posted 19 March 2013 - 02:36 PM

View Postmullet steve, on 19 March 2013 - 02:25 PM, said:


This post has made me abnormaly happy. I share other people's feeling that no matter how bad this mech performs it will impove the game through being the prettiest mech in the universe... Now to convince my wife that I need to buy enough MC credits to buy the four garage slots and four heavy mechs......

Show her this picture.... then she'll understand.

#27 jakucha

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Posted 19 March 2013 - 02:36 PM

It has noooooooooooooooo armor, it's wide but very thin like a 2d character.

#28 Harabeck

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Posted 19 March 2013 - 02:37 PM

View Postjay35, on 19 March 2013 - 01:45 PM, said:

Here are some builds I look forward to testing at some point:
JM6-DD needs more armor :)
JM6-S
JM6-A

So judging by your ammo levels, you don't expect to live very long, huh?

#29 Exoth3rmic

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Posted 19 March 2013 - 02:42 PM

Purchased the JM6-A and upped the armor to a sensible amount (as at base its pretty much unviable in the current game).

Running dual uac/5, 2x srm 6, 2x ML, Ferro/Endo and std 260.

Without eliting it and fiddling with the above build all I can say is its currently sufficient but not stellar.

Can't really tell you how it compares statistically to the catas I've run previously or with similiar style mechs as stats not up for it yet (maintenance ongoing).

#30 Training Instructor

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Posted 19 March 2013 - 02:45 PM

Side torsos are way too big to run an xl with the dual/ac20 combination.

Not happy with it really, but maybe I'll change my mind if I play around with it.

#31 Royalewithcheese

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Posted 19 March 2013 - 02:47 PM

View PostTraining Instructor, on 19 March 2013 - 02:45 PM, said:

Side torsos are way too big to run an xl with the dual/ac20 combination.

Not happy with it really, but maybe I'll change my mind if I play around with it.


This is relevant to my interests. Is there side torso between those wings as well?

#32 Pygar

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Posted 19 March 2013 - 02:49 PM

Yep, this sounds about right for the Jag... any ambitious fits are going to result in very thin armor- like the Rifleman and Jag always worked.

To make these work good, pilots will have to make the most of their range and ROF from light autocannons (maybe LRMs)... or come up with some closer range fits that sling AC10s and/or SRMs and stuff. (Like the old Davion Rifleman 3C variants)

#33 Dexion

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Posted 19 March 2013 - 02:52 PM

Holy head-shots. Think Old School Atlas/Awesome headbox.

#34 Karr285

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Posted 19 March 2013 - 02:53 PM

I really hope they make any variant of the jager a Trial mech at some point, would be an awesome way to show new players everything wrong with this game in 1 mech.

Huge target easy to hit, slow, a light mechs wet dream to kill low burst damage. A very good reason to NOT adhear to all the TT bullsh*t where every mech has equal chance of hitting every other mech regardless of size or speed, this mech is totally pooched if you try any config that a K2 or Phract can do only better.

#35 Commander Kobold

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Posted 19 March 2013 - 03:00 PM

they explode rather quickly, but they do have a minuscule head box.

#36 Riffleman

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Posted 19 March 2013 - 03:03 PM

Headshot city. It will die to headshots 4/5 deaths, because most weapons you train on people for extended periods of time.

#37 AdmirableAdmiral

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Posted 19 March 2013 - 03:12 PM

I like the idea of giving one of the jager variants an ECM. would work wonders considering this isn't supposed to be brawling and you don't want your sniper getting lrm'd

#38 Riffleman

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Posted 19 March 2013 - 03:14 PM

the head hitbox is a joke. whichever team has the most jagers is basically going to lose.

#39 ciller

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Posted 19 March 2013 - 03:16 PM

There are some good builds to try out with this mech but the hitboxes are too vulnerable. They need to fix the cockpit at the very least, it is far too easily destroyed right now.

Edited by ciller, 19 March 2013 - 03:17 PM.


#40 ferranis

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Posted 19 March 2013 - 03:16 PM

Cant do anything other mechs cant do better, but this is the fun mobile of the universe wth 4uac5s. Just....soooo......dakka.





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