Were Lrms Changed?
#21
Posted 19 March 2013 - 05:09 PM
#23
Posted 19 March 2013 - 05:14 PM
On top of that, I seemingly just got nuked through a building on upper city. Not only did I get nuked from 100% to 0% in a full health heavy, I got hit impossibly.
This need's hotfixing.
This is like death from above Artemis bad.
Edited by Serapth, 19 March 2013 - 05:15 PM.
#24
Posted 19 March 2013 - 05:17 PM
I'd rather they hotfix it instead of waiting 2 weeks if they could. There's going to be a ton of missile spam because of this.
Edited by jakucha, 19 March 2013 - 05:31 PM.
#25
Posted 19 March 2013 - 05:20 PM
#26
Posted 19 March 2013 - 05:26 PM
#27
Posted 19 March 2013 - 05:27 PM
Edited by TyrantVX9, 19 March 2013 - 05:27 PM.
#28
Posted 19 March 2013 - 05:27 PM
#29
Posted 19 March 2013 - 05:29 PM
GaussDragon, on 19 March 2013 - 05:20 PM, said:
Ya, your guy was the one I posted about. Gotta break out my LRMs and make ppl cry I guess.
#30
Posted 19 March 2013 - 05:33 PM
Mongoose Trueborn, on 19 March 2013 - 05:29 PM, said:
Ya, your guy was the one I posted about. Gotta break out my LRMs and make ppl cry I guess.
I know, I was the one spotting you for a lot of the time in my Raven. You guys were essentially having happen to you what was happening to us just a few games prior. It's ********. This **** needs a hot fix asap.
#31
Posted 19 March 2013 - 05:35 PM
GaussDragon, on 19 March 2013 - 05:33 PM, said:
Lets make the forums flood with tears. It worked when they first launched Artemis. LRM noobs think they can make LRMs crazy OP and we aren't going to simply use them and keep the r train going.
#32
Posted 19 March 2013 - 05:39 PM
Mongoose Trueborn, on 19 March 2013 - 05:35 PM, said:
Lets make the forums flood with tears. It worked when they first launched Artemis. LRM noobs think they can make LRMs crazy OP and we aren't going to simply use them and keep the r train going.
This is probably the third LRMpocalypse that I've counted now. Every few months they totally mess them up and if you think it's bad now, more people are going to start noticing that they demolish everything, and more people are going to start taking them and then it's really going to snowball. This is unsustainable.
#33
Posted 19 March 2013 - 05:39 PM
#34
Posted 19 March 2013 - 05:41 PM
GaussDragon, on 19 March 2013 - 05:39 PM, said:
Already happened, I tried logging on for a few games and every one featured mostly LRM boats.
#36
Posted 19 March 2013 - 05:44 PM
#37
Posted 19 March 2013 - 05:45 PM
These problems should NOT make it through to production, but they do, every f'n time.
Or I know, how about open a beta TEST server for us to log into to try out your proposed changes. The users seem to notice problems quicker than anyone in your company does. Call me crazy but I know i'm right here.
#38
Posted 19 March 2013 - 05:49 PM
Tennex, on 19 March 2013 - 05:08 PM, said:
c'mon guys its just a high damage number! there is no such thing as unbalanced
It's probably bugged, these things happen with patches. You just have to wait for a patch to fix the bug.
Oh fine. Deal with it. Feel better now?
#39
Posted 19 March 2013 - 06:01 PM
xbodyshot, on 19 March 2013 - 05:44 PM, said:
Testing is for amateurs, real pros just make changes and expect them to work perfectly.
Edited by armyof1, 19 March 2013 - 06:02 PM.
#40
Posted 19 March 2013 - 06:03 PM
Jumped in a pug.
3 kills, 1067 damage, didn't even try, no artemis, not an optimised build, only 1080 missiles on board.
CTs were going from fresh to orange in 1 volley; the 2nd was death. (with massive arm and leg damage to boot)
I guess those first day noobs should have used cover?
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