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Lrms Need A Nerf Now


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#1 raptorak

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Posted 19 March 2013 - 04:08 PM

Since this latest patch my flame's arms and legs have been falling off in single volleys of LRMs. Some guy standing miles away shooting auto-aim missiles can cripple my mech almost instantly. It is absolutely insane. LRMs were bad enough before but now they are pure evil.

Sure I can stand behind a wall all match, but how long until I am surrounded by 3Ls or in the path of a dakkaphract? I tried maxing my leg armour and it made little difference, I tried putting in an AMS and all that did was add extra damage to my CT when my legs were blown off.

LRMs are a constant annoyance and only fun for the guy firing them. They either need a major nerf to their damage or tracking ability, or the AMS system needs a massive buff.

#2 Nacon

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Posted 19 March 2013 - 04:26 PM

Yeah um...

1 mile = 1,609 meters.
LRM max range = 1,000m.

Also, you really should read the patch note more often to understand what has been happening.
However... you're still new to the game. You'll have a lot to learn. Keep in mind that teamwork are very importance in the game.

Edited by Nacon, 19 March 2013 - 04:31 PM.


#3 tuokaerf

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Posted 19 March 2013 - 04:27 PM

I think there's a removal of splash damage in the next patch...

#4 AnnoyingCat

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Posted 19 March 2013 - 04:28 PM

you got rained on?

#5 Zeus X

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Posted 19 March 2013 - 04:29 PM

View Posttuokaerf, on 19 March 2013 - 04:27 PM, said:

I think there's a removal of splash damage in the next patch...


Thats 2 weeks of absolute hell from people who have no skill in aiming anything but LRM's.

#6 raptorak

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Posted 19 March 2013 - 05:00 PM

There is no way LRMs can stay as they are as of this patch. If they do, then mine will be a dead account within a few days.

I'm not as new or as bad at this game as it might seem from my initial post. LRMs were a nuisance and also very dangerous before this latest patch, but now a single volley is a death sentence for whatever part of your mech it hits.

I am 100% confident that the LRMs are bugged right now though, because their damage is absolutely outrageous.

#7 jakucha

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Posted 19 March 2013 - 05:02 PM

View Posttuokaerf, on 19 March 2013 - 04:27 PM, said:

I think there's a removal of splash damage in the next patch...


This. Right now LRMs and SRMs end up doing a lot more damage than they're supposed to because of splash damage bugs. They said they'll remove splash damage for missiles next patch until they fix it.

Edited by jakucha, 19 March 2013 - 05:02 PM.


#8 Noobzorz

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Posted 19 March 2013 - 05:03 PM

They're getting a nerf. It should have been in this patch, but the insanely slow pace at which PGI works means we aren't getting this no-brainer bug fix until Spril (seriously; I know they aren't a massive company like Blizzard, but during the WoL beta, 3-4 patches per week was standard).

#9 Jakob Knight

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Posted 19 March 2013 - 05:10 PM

Hardly. The same old arguments, and the same old problems with people simply not understanding that LRMs are -supposed- to be dangerous. They -are- supposed to kill you, the same way that if you let an autocannon or laser blast into you, you have to worry about dying.

People were given ECM, AMS, the ability to actually -move out of the way-, to break the locks that LRMs require to actually do damage to targets, a minimum range that extends well into typical combat ranges, and it is still not enough.

Bottom line: LRMs don't need a nerf. They are already the most nerfed weapon in the game. If you are still having problems, with all the game has provided to let you defeat them, then it's your own fault for not using what you have been given. That, or the LRM pilot is simply better than you.

#10 WhupAzz

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Posted 19 March 2013 - 05:11 PM

View Posttuokaerf, on 19 March 2013 - 04:27 PM, said:

I think there's a removal of splash damage in the next patch...


It's probably this, the splash damage on legs from LRM's pre-patch were wrong (doing a fraction of the damage) and now we see the lowest armored part of the mech in many cases suffering the correct (splash) damage ... It's our own faults for droping the armor on 50ton+ mechs legs down to 30+/-.

Solution - Up the armor on your legs to a reasonable level.

#11 Pyrrho

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Posted 19 March 2013 - 05:13 PM

Jakob, you do realize that there is a confirmed issue with splash damage, right?

#12 Serapth

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Posted 19 March 2013 - 05:16 PM

View PostPyrrho, on 19 March 2013 - 05:13 PM, said:

Jakob, you do realize that there is a confirmed issue with splash damage, right?



Nah something new is broken... LRMs are doing A LOT of damage... like people talking about 1800 damage rounds... levels of damage.

#13 Vassago Rain

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Posted 19 March 2013 - 05:17 PM

Double armor is off, I think.

#14 jakucha

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Posted 19 March 2013 - 05:18 PM

View PostSerapth, on 19 March 2013 - 05:16 PM, said:



Nah something new is broken... LRMs are doing A LOT of damage... like people talking about 1800 damage rounds... levels of damage.


Yep, that's the splash damage bug. It just seems even more extreme because missiles do damage to legs now.

Edited by jakucha, 19 March 2013 - 05:20 PM.


#15 Pyrrho

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Posted 19 March 2013 - 05:18 PM

Yes, so the splash damage is still an issue, but something else they fixed (perhaps the leg hitbox issue) is causing people's extremities to soak in more of that bad, unintended splash.

#16 WhupAzz

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Posted 19 March 2013 - 05:19 PM

View PostSerapth, on 19 March 2013 - 05:16 PM, said:



Nah something new is broken... LRMs are doing A LOT of damage... like people talking about 1800 damage rounds... levels of damage.


If each leg has 50 armor thats an armor value of 800pts per team that previously were not severly damaged by LRM's and now they are post-patch we are seeing that extra 800pts of damage ... Kinda makes sense i think.

#17 yashmack

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Posted 19 March 2013 - 05:19 PM

man, hope I can get some play time before they nerf it :P lol

#18 S3dition

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Posted 19 March 2013 - 05:21 PM

LRM's are working as intended. The problem is splash damage.

#19 Rozav

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Posted 19 March 2013 - 05:23 PM

You need the new Capellan LRuMbrella module. It auto deploys when it's raining.

#20 Stomp

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Posted 19 March 2013 - 05:25 PM

View Postraptorak, on 19 March 2013 - 05:00 PM, said:

There is no way LRMs can stay as they are as of this patch. If they do, then mine will be a dead account within a few days.

I'm not as new or as bad at this game as it might seem from my initial post. LRMs were a nuisance and also very dangerous before this latest patch, but now a single volley is a death sentence for whatever part of your mech it hits.

I am 100% confident that the LRMs are bugged right now though, because their damage is absolutely outrageous.


Like Nacon said, you're new, and obviously haven't read the known issues. Missile splash damage is bugged right now, a single missile against smaller mechs, instead of doing something like 2.5, does instead 12 damage, approximately. Only on the smaller chassis though, like Commando, Jenner, Raven, etc., although on a Flame you might feel some effects. Anyway, relax, rant and rave about quitting all you like or not, but the forums are for calm discussion, not flipping out like a ten year old. :P





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