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Lrms Need A Nerf Now


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#101 StillRadioactive

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Posted 19 March 2013 - 11:07 PM

LRM-10 TROLLMANDO STRIKES AGAIN!

I expended all my ammo, killed 3 Jagermechs in the process... then danced around my base playing hide-and-seek with a Cataphract, ramming his legs to **** him off until time ran out. Game over. We win.

#102 Tarman

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Posted 19 March 2013 - 11:15 PM

Hotfix time guys. And either fire your internal testers or hire some, whichever applies most.

#103 StillRadioactive

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Posted 19 March 2013 - 11:18 PM

Headcapped another JM6 with the Trollmando. It was one of 2 enemy mechs to fall that game.

I got taken out by damage from LRM-10, LRM-15 and LRM-20. So... you know... WHOOOLLE LOTTA LRMS.

#104 Aggressor666

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Posted 19 March 2013 - 11:19 PM

I think its somthing to do with artemis I went for a run with my stalker 2 X LRM15 with 720 ammo used nothing but LRMs till I was dry witnessed several open water full salvo hits ended up with 327 dmg done fired every last salvo I had.

then went for a run in my treb with a single LRM15 + artemis 360 ammo fired half lost track on half of those and still did 450dmg
I actually was lucky enough to hit a comando (as yet un touched) and instantly saw its legs go red yet its torso arms and head only yellow

#105 Koniving

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Posted 19 March 2013 - 11:26 PM

View PostFishbulb333, on 19 March 2013 - 10:40 PM, said:


Have you actually played todays patch? Come back when you have. It's not the same as it was before. Go 1 shot a few people, or get 1 shotted yourself, come back with your revised opinion.

...oh...and powering up and down to avoid incoming LRMs....are you simple?


Been playing. Played as an LRM Awesome, as a Cataphract, and as a LRM Raven. In fact playing as an LRM Commando as we speak. My damage output hasn't really changed at all. Just less ECM out in the field. More boats. Then again I haven't been using Artemis. So perhaps that has something to do with it? So far anyone I've seen with standard LRMs hasn't done all that great without a group of LRM boats to support 'em.

Edited by Koniving, 19 March 2013 - 11:37 PM.


#106 Thoummim

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Posted 19 March 2013 - 11:36 PM

View PostTarman, on 19 March 2013 - 11:15 PM, said:

Hotfix time guys. And either fire your internal testers or hire some, whichever applies most.



This.

I was planning to buy some MC, I guess I won't.

Edited by Thoummim, 19 March 2013 - 11:36 PM.


#107 StillRadioactive

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Posted 19 March 2013 - 11:48 PM

Yup... two more games, two more rounds of "Incoming Missile" then losing both legs.

Seriously, if you're going to make us grind 3 variants of the Commando... make more than one playable!

#108 Koniving

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Posted 20 March 2013 - 12:11 AM

Confirmed. Had 1,527 damage in a single go-round with 2 LRM-15s and 2 LRM-5s with Artemis. Much higher than I would get with standard LRMs. No real visual shots, so technically the benefits shouldn't exist.

#109 Corwin Vickers

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Posted 20 March 2013 - 12:28 AM

View PostKoniving, on 19 March 2013 - 11:26 PM, said:


Been playing. Played as an LRM Awesome, as a Cataphract, and as a LRM Raven. In fact playing as an LRM Commando as we speak. My damage output hasn't really changed at all. Just less ECM out in the field. More boats. Then again I haven't been using Artemis. So perhaps that has something to do with it? So far anyone I've seen with standard LRMs hasn't done all that great without a group of LRM boats to support 'em.



All I have seen is screenshots. Nothing is different in game, except that legs do seem to be taking more damage than they did before, but no super high damage posting. Probably 40 drops today.

#110 Kaishaku

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Posted 20 March 2013 - 12:41 AM

Time for a hotfix or rewind the patch pre-LRM bug this is ******** atm. Myself and some of my clan mates are giving MWO a miss until next because of this....

How the hell did they miss this in testing???

#111 HeroNemisis

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Posted 20 March 2013 - 12:57 AM

These Nuclear LRMs are ruining my first impressions of my wonderful jagermech! :huh: All I will pilot is my 3L or a missile boat til they fix it.

#112 StillRadioactive

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Posted 20 March 2013 - 01:03 AM

This one takes the cake... first volley of the game, I was a little farther from cover than I thought and caught 4x LRM-15 with Artemis. Now, I'm not saying I shouldn't be dead, because I should definitely have died from that... but I lost both arms, both legs and all 3 torso sections... AND my head was in the red.

4x LRM-15 should kill, but it shouldn't overkill THAT much.

#113 Nirilus

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Posted 20 March 2013 - 01:20 AM

View Postraptorak, on 19 March 2013 - 04:08 PM, said:

Since this latest patch my flame's arms and legs have been falling off in single volleys of LRMs. Some guy standing miles away shooting auto-aim missiles can cripple my mech almost instantly. It is absolutely insane. LRMs were bad enough before but now they are pure evil.

Sure I can stand behind a wall all match, but how long until I am surrounded by 3Ls or in the path of a dakkaphract? I tried maxing my leg armour and it made little difference, I tried putting in an AMS and all that did was add extra damage to my CT when my legs were blown off.

LRMs are a constant annoyance and only fun for the guy firing them. They either need a major nerf to their damage or tracking ability, or the AMS system needs a massive buff.


I grudgingly have to agree. Since first patch in march, my LRM boat has been a giant death dealing machine. So I've been playing it a lot in a maniacal way. Before, my boat would get 400-600 damage a game. Now I regularly get 700-1300 damage. It's pretty easy to see who's boating just by damage numbers.

View PostDCM Zeus, on 19 March 2013 - 04:29 PM, said:


Thats 2 weeks of absolute hell from people who have no skill in aiming anything but LRM's.

no. You're DEAD wrong (Get it? hahaaa). Rarely do I get caught by LRM hail when in a different mech, and it does take a bit of practice to learn how to actually get hits on players who know how to...use cover. Like real people in a war.

While I do agree that LRM boats are getting too powerful, if you're not able to effectively deal with it, then you're just not very good. Plain and simple. If I go up against a group that knows what it's doing, I get my *** quickly handed to me.

Edited by Nirilus, 20 March 2013 - 01:21 AM.


#114 Lyrik

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Posted 20 March 2013 - 01:33 AM

View PostJakob Knight, on 19 March 2013 - 05:10 PM, said:

Hardly. The same old arguments, and the same old problems with people simply not understanding that LRMs are -supposed- to be dangerous. They -are- supposed to kill you, the same way that if you let an autocannon or laser blast into you, you have to worry about dying.

People were given ECM, AMS, the ability to actually -move out of the way-, to break the locks that LRMs require to actually do damage to targets, a minimum range that extends well into typical combat ranges, and it is still not enough.

Bottom line: LRMs don't need a nerf. They are already the most nerfed weapon in the game. If you are still having problems, with all the game has provided to let you defeat them, then it's your own fault for not using what you have been given. That, or the LRM pilot is simply better than you.


Yep, my Awesome with 2xALRM15 and Tag didn't oneshot or headshot any mech yesterday after the patch.
Until I see pictures and movies of these now overpowered LRM's I don't believe it and will tell the people to learn to play.

But still splash damage needs to be removed as fast as possible (I know that removing features is not easy in a software) or fixed that the missiles are only doing they damage of 1,8.

These are my LRM stats. LRM 15 12 4,155 1,656 39.86% 01:05:02 3,357

#115 Aesthetech

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Posted 20 March 2013 - 01:46 AM

Negatory on the Artemis theory. Just did almost 1.2k with an Awesome with 4 LRM10s, non Artemis. 2 LPLs as backup weapons but didn't do anything more with those than a couple long range potshots. A significant amount of that was dumbfire too.

Edit: This goes along with multiple well past 1k finishes with a 3x arti LRM10 Atlas and multiple finishes in the high hundreds with both the above Awesome and the Atlas.

Edited by Aposiopesis, 20 March 2013 - 01:47 AM.


#116 Aesthetech

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Posted 20 March 2013 - 01:58 AM

Also, I 1-shot dumbfired a near fresh (light yellow armor) Stalker at about 400m in that game. No tag, just pointed at him and popped some missiles his way in passing to make him keep his head down. 4 LRM 10s, no artemis, no lock, no tag, near fresh 85 ton mech. Lol.

#117 Battlefinger

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Posted 20 March 2013 - 02:02 AM

Yeah, I'm seeing my legs get taken out after 1-3 lrms hits in most mechs, not as much pain going to most of the rest of my torso though it still feels a little higher than it used to be. It's making it hard to judge if the Jagermech is actually decent or not.

#118 MWNoob

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Posted 20 March 2013 - 02:08 AM

i just did 1790 damage with 2xLRM20's and 2xLRM5's.

#119 AJ Frost

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Posted 20 March 2013 - 02:17 AM

I'Ve got some numbers from my statistics page, and a small little tool from a friend that basically reads 'em after every match:

Missiles fired pre patch:
Weapoon system Accuracy Missiles hit Damage Damage per missile
LRM 15 40.1% 10699 18253 1.7

Missiles fired post patch:
LRM 15 40.0% 584 1768 3.0

Now it's a small dataset acquired over four games, but I dont think it should behave that significantly different. Whatever subgroup I create prior to that, it's not changing significantly from 1.7.

#120 Brethgar

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Posted 20 March 2013 - 02:20 AM

After dying in one match I witnessed 3 headshot deaths on my team. Another match I witnessed a raven lose every body part except his head. A third match in my commando I ran near an enemy that got splattered by LRMs from my team and died from the splash. Given I was already pretty beat up but still...

Maybe I need to "L2Play" but I have to disagree with those that are just saying learn to use cover and whatnot. Something is definitely wrong. Yesterday, great games. Today, huge mess.

As for suggestions on how to fix it, I am not sure.

Nerf missiles? I don't think that is the answer. People are just abusing whatever is wrong right now and I think it will lessen when it gets fixed.

Wait until the 2nd of April for a splash damage removal? I think we need something more immediate.

Anyway, this is just what I have observed this evening.

Brethgar
Murphy's Law





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