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Lrmpocalypse Hell 3 Is Underway!


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#21 Celyth

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Posted 19 March 2013 - 06:38 PM

'Prolly Long Range balancing or crap being done to counter the reigning brawler builds.

1st the ppc buffs, then the LRM trajectories. Too bad neither my 6 shooter stalker or 4x15 LRM 5 MLAS stalker stood any chance the last 2 days vs overrated curita OP teamwork-pugstomping :rolleyes:

2 tired of using my DDC 2 steamroll or souperier SRM6 3L to noobstomp, and i caint even test Stalker joke builds in premadeless-peace yo.

Hmmm, i need to add more l33tspeek and spelling/gramme(a)r errors into forum posting, just for lawls.

Speaking of missile posts, what is all this crap about splash damage? Looking at each of my missiles save streaks, the LRM 15 average damage is 1.5~(lower .3) (2222 hits, 3311 dmg), SRM6 average is 2.6~ (higher .1) (4892 hits, 12966 damage). Streaks however, are at a 3.6 average.

#22 WhupAzz

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Posted 19 March 2013 - 06:41 PM

View PostJman5, on 19 March 2013 - 06:34 PM, said:

That would mean every missile you fired hit target. That seems kind of crazy. The whole reason LRMs do more than 1 damage is because even a line of sight shot should still miss some.

If they all hit it would be around 1.8 dmg and they probably missed a few times so maybe 2.5-3.0 dmg per missile is reasonable.

#23 Nightcrept

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Posted 19 March 2013 - 06:42 PM

View PostCelyth, on 19 March 2013 - 06:38 PM, said:

'Prolly Long Range balancing or crap being done to counter the reigning brawler builds.

1st the ppc buffs, then the LRM trajectories. Too bad neither my 6 shooter stalker or 4x15 LRM 5 MLAS stalker stood any chance the last 2 days vs overrated curita OP teamwork-pugstomping :rolleyes:

2 tired of using my DDC 2 steamroll or souperier SRM6 3L to noobstomp, and i caint even test Stalker joke builds in premadeless-peace yo.

Hmmm, i need to add more l33tspeek and spelling/gramme(a)r errors into forum posting, just for lawls.

Speaking of missile posts, what is all this crap about splash damage? Looking at each of my missiles save streaks, the LRM 15 average damage is 1.5~(lower .3) (2222 hits, 3311 dmg), SRM6 average is 2.6~ (higher .1) (4892 hits, 12966 damage). Streaks however, are at a 3.6 average.


Streaks are the biig culprit, srm's some. Devs haven't said if lrm's deal splash damage. If they do it isn't much.
I can't play till thurs but if they are dealing massive new damage it is a new bug. Or a fix as throntor said it was.

Edited by Nightcrept, 19 March 2013 - 06:42 PM.


#24 Moromillas

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Posted 19 March 2013 - 06:43 PM

Shhhh.... There there. Don't worry. There's no such thing as 3.

Posted Image

#25 Diablobo

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Posted 19 March 2013 - 06:45 PM

Has it occurred to anyone that since there are more Jagermechs running around because they are new, the few LRM boats that remain seem overly powerful? All the drops I have been in have had at least two Jagers per side, and there have been way fewer missile boats. Everyone is too busy with the dakka dakka and pew pew to pay attention to the fire support.

#26 Baltasar

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Posted 19 March 2013 - 06:47 PM

Something definitely seems a little borked atm. Head shotted a catapult with 2 lrm 15s. Damage does seem to be going to legs more but missiles seem to be splashing to the head box more than usual (not as bad as the first artemis implementation but still more than usual) Doing more damage as well. Just some quick games in noticing.

Also, went into testing grounds, I know not the best place, but didn't notice missiles doing damage to the back when hitting directly from the front.

Just some quick games but noticed something seems different.

#27 GaussDragon

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Posted 19 March 2013 - 06:47 PM

View PostDiablobo, on 19 March 2013 - 06:45 PM, said:

Has it occurred to anyone that since there are more Jagermechs running around because they are new, the few LRM boats that remain seem overly powerful?

Yes it has occurred to us, and then we saw the LRM boats routinely ending with scores of 1700 and realized, nope, that's not the case.

#28 Karenai

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Posted 19 March 2013 - 06:48 PM

It is just the fix to leg damage for missiles. Most of LRM missiles always hit the legs, because youa re running away. Now they do propper damage so no leg armor stripping.
April 2 it will get nerfed hard, when they remove splash damage, because of SRM, SSRM.
SRM, SSRM do way to much damage if the right spots are getting hit, because of splash, but there is no way to fix it right now without nerfing LRMs, too.

#29 Kaarde

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Posted 19 March 2013 - 06:49 PM

12 drops tonight all had missle boats in them LRMing people back into the stone ages. I had a fully armored Trenchbucket sent to valhalla by a 2x volley of lrm 15's. No appreciable damage before hand and I got caught out in the open.

LRMs are doing way too much damage this time around. And people are going to ride that train as much as they can until its fixed.

Edited by Kaarde, 19 March 2013 - 06:50 PM.


#30 Accident

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Posted 19 March 2013 - 06:50 PM

Yeah its pretty bad out there. On one hand I don't care for their ECM implementation, but on the other LRMs have gone full Re-Tard as another poster said.

-Accident

#31 Sheraf

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Posted 19 March 2013 - 06:50 PM

View PostKaarde, on 19 March 2013 - 06:49 PM, said:

Thats not been my experience. 12 drops tonight all had missle boats in them LRMing people back into the stone ages. I had a fully armored Trenchbucket sent to valhalla by a 2x volley of lrm 15's. No appreciable damage before hand and I got caught out in the open.

LRMs are doing way too much damage this time around. And people are going to ride that train as much as they can until its fixed.


Shouldn't you be in cover instead of out in the open at the time?

#32 Corbon Zackery

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Posted 19 March 2013 - 06:51 PM

View PostAshnod, on 19 March 2013 - 06:00 PM, said:

was playing my trebuchet with max armor.. still fresh, got hit by ONE volley and immediately one of my legs exploded and my other one went to red... jeez.


Yes they add splash dmg when they hit the ground near you they left it out of the patch notes. So they act like swarm LRMs now. Even if you miss they splash the legs when they hit the ground.

#33 Demoned

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Posted 19 March 2013 - 06:52 PM

View PostKaarde, on 19 March 2013 - 06:49 PM, said:



LRMs are doing way too much damage this time around. And people are going to ride that train as much as they can until its fixed.


this, my founder C1 has had a dust off, for the easy money :rolleyes:


sad but true.

#34 Kaarde

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Posted 19 March 2013 - 06:54 PM

View PostSheraf, on 19 March 2013 - 06:50 PM, said:

Shouldn't you be in cover instead of out in the open at the time?


Sometimes you have to break cover to move to other cover. In this case we had a stalker waddling its way through and needed help peeling a raven off its hind end. Couldn't let the poor sot fend for himself.

Not all maps provide continuous cover from the rain you know.

#35 Accident

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Posted 19 March 2013 - 06:55 PM

Came back to the game the past couple days, hadn't played since closed. Man PGI really is pretty clueless about balance eh? I'd been keeping up on the forums even when I wasn't playing, but had sort of dismissed a lot of the comments and issues I saw people having from patch to patch. However I get it now. Funny but also kinda sad. Still as I keep telling myself I didn't pay anything for the game, so whatever. :rolleyes:

-Accident

#36 Diablobo

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Posted 19 March 2013 - 06:59 PM

I think the Artemis is the problem. When I fire the LRMs indirect, they do decent damage, but they won't cripple a mech. With LOS and Artemis, the missiles actually corkscrew and spin in a tight pattern and hit super hard. Now I understand that ECM negates Artemis, but there are still plenty of mechs that get caught outside the sphere. Artemis reminds me of the vertical LRM rain of death we had a while back.

#37 Sheraf

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Posted 19 March 2013 - 07:00 PM

View PostKaarde, on 19 March 2013 - 06:54 PM, said:


Sometimes you have to break cover to move to other cover. In this case we had a stalker waddling its way through and needed help peeling a raven off its hind end. Couldn't let the poor sot fend for himself.

Not all maps provide continuous cover from the rain you know.


What I see is the enemy has removed you from cover, by attacking you friend. Shouldn't it be a mistake on your part also? If I was lured out into enemy firing range like that, I know I will not last :rolleyes:

#38 Accident

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Posted 19 March 2013 - 07:02 PM

Quote

[color=#959595]What I see is the enemy has removed you from cover, by attacking you friend. Shouldn't it be a mistake on your part also? If I was lured out into enemy firing range like that, I know I will not last [/color] :rolleyes:[color=#959595] [/color]


Being in the open is almost insta death now. I get that you need to use cover, but there are a lot of places on all maps where you need to expose yourself for a few seconds. Thats all it takes for LRMs to kill you now.

-Accident

#39 Particle Man

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Posted 19 March 2013 - 07:03 PM

I dont think everyone using them is a bug. stay in cover and get an ams

#40 armyof1

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Posted 19 March 2013 - 07:04 PM

View PostAccident, on 19 March 2013 - 07:02 PM, said:


Being in the open is almost insta death now. I get that you need to use cover, but there are a lot of places on all maps where you need to expose yourself for a few seconds. Thats all it takes for LRMs to kill you now.

-Accident


Never mind Sheraf, the guy is obviously trolling, and doing it really badly



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