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Lrmpocalypse Hell 3 Is Underway!


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#41 Bishop Steiner

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Posted 19 March 2013 - 07:04 PM

Lermms got worse than last patch? Ay carumba! Maybe I'm happy I can't really get online atm.

#42 Kaarde

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Posted 19 March 2013 - 07:05 PM

So whats the solution, pick a wall and hug it? Might as well give the other team a free run to your base and shut down. You need to move sometimes. And in this case the Stalker and I were headed to the same spot, I just had to turn around to clear his six and the LRM boats used the Raven's target info to nuke us both.

Still, 30 lrms shouldnt' be killing mechs off like that.

#43 Accident

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Posted 19 March 2013 - 07:08 PM

I just started playing again, hadn't since closed, so I don't know how it stacks up to some other iterations LRMs have gone through, but they are brutal right now. One or two volleys and you're dead. They also seem to be going through cover some. Another poster had that happen on RC, and I had some go through a hillside on Forest Colony.

-Accident

#44 Psikez

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Posted 19 March 2013 - 07:10 PM

View PostParticle Man, on 19 March 2013 - 07:03 PM, said:

I dont think everyone using them is a bug. stay in cover and get an ams


lol AMS

#45 Sheraf

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Posted 19 March 2013 - 07:11 PM

The hill side in Forest City is not a very effective cover, unless your mech is small enough. I would stay at the higher rock in the water and one near the base. Better place is still near base though, not the water, unless I have no other way.

#46 Serapth

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Posted 19 March 2013 - 07:12 PM

Well I've embraced the broken-ness...

Took all the ballistics off my new Jagermech, went with 3xLRM15 + art and tag + 2mg so I have something to do if something gets closed to me...

Two matches, over 1100XP each... gonna get this guy leveled quickly enough :rolleyes:

#47 topgun505

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Posted 19 March 2013 - 07:17 PM

Exactly. This is the splash damage issue. LRM-rain is the logical outcome. Let's face it ... why would you take a weapon that just damages one location when you can have a weapon that hits the target location AND all the adjoining locations ... for full damage on each ... for free? Basically a free damage modifier. It would be the equivalent of making a module for ERPPCs what allow it to do 4x damage. Can you imagine what would happen with the PPC-Stalkers in the game then?

Same difference.

There are just 2 questions.

1. Can the general populace stand to wait till early April to get the splash fix without a bunch of people getting disgusted and taking a break from the game?

2. When the splash fix does go into place ... will that be sufficient to fix the LRM issues?

People 'taking a break. doesn't sound like a big deal but in my experience any time you have a large number of people 'take a break' you generally never get at least half of those players back because they run off and find something else that captures their attention and they forget about the other game.

As for #2 it will be interesting to see what happens. To be sure Lurm boats will QQ about suddenly they aren't able to one or two-shot any mech on the board anymore. To be expected. But even without the splash it seems like Artemis guided missiles hit squarely on the CT ONLY all the time every time. Yeah you can torso twist to try and spread it but that only buys you one, maybe 2 volleys worth of protection. Something tells me they may need to revert Artemis spread to what LRM spreads were before Artemis and non-Artemis-guided LRMs spread out even more than before so they pepper the whole mech.


View PostThontor, on 19 March 2013 - 06:34 PM, said:

nope, a fix.. legs weren't taking proper splash damage...

which made the splash damage problem even more pronounced


#48 Accident

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Posted 19 March 2013 - 07:19 PM

I'm trolling the forums now, not playing :rolleyes: . Course I've only got a couple cicadas and a treb 3c for mechs. So it is a bit hard for me to join the LRM boating fun (Treb is already max xp, so I don't really want to play it).

-Accident

#49 Serapth

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Posted 19 March 2013 - 07:20 PM

View Posttopgun505, on 19 March 2013 - 07:17 PM, said:

Exactly. This is the splash damage issue. LRM-rain is the logical outcome.


No, its not. The same mech I ran yesterday is putting up double damage or more today.

Its not just more people running LRM mechs, people that have been running LRM mechs all along got XMas early this year.

#50 XIRUSPHERE

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Posted 19 March 2013 - 07:20 PM

Ah man this is glorious, I haven't gotten this much hate in awhile. As someone who has been running splat configs since CB the only difference I see post patch is mechs taking more leg damage. Pre-patch I could still 2-3 shot stalkers and atlai depending on if they were moving or stationary etc. The only time you are gonna get obliterated by LRM still is with LOS+Artemis+Tag. I think the biggest thing is people forget about advanced target decay, a lot more people are running it on their boats now and it by far makes the most massive difference in getting hit or not. I have not noticed my missiles taking any new or strange trajectories or noticed any other behavior that has not been there since they changed the spiral on Artemis.

#51 Kassatsu

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Posted 19 March 2013 - 07:27 PM

Just hopped into training grounds with an SRM6, fired it into a catapult's side torso (made sure it was actually hitting side torso by tapping it with a laser first), it died to a headshot after a few volleys.

#52 Crazy Billy Joe Bob

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Posted 19 March 2013 - 07:29 PM

Seems like LRM's are worth doing again, all you pew pew pew players need to use some strategy or get a load of missle in you arses. :rolleyes:

#53 Bettysue

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Posted 19 March 2013 - 07:31 PM

Try it out . . . I am doing crazy mad damage with my LRM 20 [x2] on a Stalker.

#54 Crazy Billy Joe Bob

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Posted 19 March 2013 - 07:33 PM

View Posttopgun505, on 19 March 2013 - 07:17 PM, said:

Exactly. This is the splash damage issue. LRM-rain is the logical outcome. Let's face it ... why would you take a weapon that just damages one location when you can have a weapon that hits the target location AND all the adjoining locations ... for full damage on each ... for free? Basically a free damage modifier. It would be the equivalent of making a module for ERPPCs what allow it to do 4x damage. Can you imagine what would happen with the PPC-Stalkers in the game then?

Same difference.

There are just 2 questions.

1. Can the general populace stand to wait till early April to get the splash fix without a bunch of people getting disgusted and taking a break from the game?

2. When the splash fix does go into place ... will that be sufficient to fix the LRM issues?

People 'taking a break. doesn't sound like a big deal but in my experience any time you have a large number of people 'take a break' you generally never get at least half of those players back because they run off and find something else that captures their attention and they forget about the other game.

As for #2 it will be interesting to see what happens. To be sure Lurm boats will QQ about suddenly they aren't able to one or two-shot any mech on the board anymore. To be expected. But even without the splash it seems like Artemis guided missiles hit squarely on the CT ONLY all the time every time. Yeah you can torso twist to try and spread it but that only buys you one, maybe 2 volleys worth of protection. Something tells me they may need to revert Artemis spread to what LRM spreads were before Artemis and non-Artemis-guided LRMs spread out even more than before so they pepper the whole mech.


nothing to fix, its working just fine.

#55 Targetloc

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Posted 19 March 2013 - 07:43 PM

View PostThontor, on 19 March 2013 - 06:34 PM, said:

nope, a fix.. legs weren't taking proper splash damage...

which made the splash damage problem even more pronounced


Why on earth would they push the fixes in this order? Oh.... Someone should give PGI a class on the magic of GIT or SVN. And maybe a quick refresh on QA and the importance of testing.

#56 riverslq

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Posted 19 March 2013 - 07:43 PM

PGI testing department now hiring!

#57 hammerreborn

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Posted 19 March 2013 - 07:50 PM

Posted Image
So much fun.

#58 Corwin Vickers

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Posted 19 March 2013 - 07:53 PM

I call shenanigans.

I haven't see more than 1100 damage in any game tonight. People claiming 1700 damage from LRM users every game is bull.

In another thread someone even said a Cat C4 with just 2 LRM20s did 2800 damage. Can it even carry that much ammo???

2 LRMs 20s blowing you up from perfect armor, bull.

It's not even believable.

And the worst part is someone new to the game will come here and think you guys are being truthful and get mad and quit.

#59 Karenai

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Posted 19 March 2013 - 07:55 PM

Known issues:

Explosive weapons do not do proper splash damage to moving Mechs
SRM/SSRM/LRM missile damage is shown at the End of Round as doing more damage than intended.

#60 Heffay

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Posted 19 March 2013 - 07:57 PM





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